From ec89e7fa62bfced22ab189c5eb697412c38b89e3 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Fri, 22 Dec 2023 14:20:32 +0200 Subject: [PATCH] Move UNLIMITED_MOVEMENT bonus to very end of the list --- lib/bonuses/BonusEnum.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/bonuses/BonusEnum.h b/lib/bonuses/BonusEnum.h index 837e0005e..d40893f5b 100644 --- a/lib/bonuses/BonusEnum.h +++ b/lib/bonuses/BonusEnum.h @@ -28,7 +28,6 @@ class JsonNode; BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \ BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \ BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \ - BONUS_NAME(UNLIMITED_MOVEMENT) /*cheat bonus*/ \ BONUS_NAME(SPELL_DURATION) \ BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \ BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \ @@ -171,6 +170,7 @@ class JsonNode; BONUS_NAME(SPELL_SCHOOL_IMMUNITY) /*This bonus will work as spell school immunity for all spells, subtype - spell school: 0 - air, 1 - fire, 2 - water, 3 - earth. Any is not handled for reducing overlap from LEVEL_SPELL_IMMUNITY*/\ BONUS_NAME(NEGATIVE_EFFECTS_IMMUNITY) /*This bonus will work as spell school immunity for negative effects from spells of school, subtype - spell school: -1 - any, 0 - air, 1 - fire, 2 - water, 3 - earth*/\ BONUS_NAME(TERRAIN_NATIVE) \ + BONUS_NAME(UNLIMITED_MOVEMENT) /*cheat bonus*/ \ BONUS_NAME(MAX_MORALE) /*cheat bonus*/ \ BONUS_NAME(MAX_LUCK) /*cheat bonus*/ \ /* end of list */