From ecb644fce4d22b7cdbf022af8c1c9f1732828bc4 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Fri, 26 Apr 2013 07:40:46 +0000 Subject: [PATCH] - fix to last commit --- config/defaultMods.json | 9 +++++++++ lib/CModHandler.cpp | 3 --- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/config/defaultMods.json b/config/defaultMods.json index b207621d0..efa3c655b 100644 --- a/config/defaultMods.json +++ b/config/defaultMods.json @@ -1,6 +1,15 @@ // default configuration for mod system loaded at launch { + "textData" : + { + "heroClass" : 18, + "artifact" : 171, + "creature" : 197, + "faction" : 9, + "hero" : 156 + }, + "hardcodedFeatures" : { "CREEP_SIZE": 4000, diff --git a/lib/CModHandler.cpp b/lib/CModHandler.cpp index 5dbac8964..22b2371d3 100644 --- a/lib/CModHandler.cpp +++ b/lib/CModHandler.cpp @@ -316,9 +316,6 @@ void CModHandler::loadConfigFromFile (std::string name) modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool(); modules.COMMANDERS = gameModules["COMMANDERS"].Bool(); modules.MITHRIL = gameModules["MITHRIL"].Bool(); - - logGlobal->errorStream() << "Selected configuration: "; - logGlobal->errorStream() << settings.data; } // currentList is passed by value to get current list of depending mods