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Merge pull request #1693 from IvanSavenko/game_settings_overrides

Game settings overrides
This commit is contained in:
Ivan Savenko 2023-03-16 19:28:22 +02:00 committed by GitHub
commit ecbbbeda9b
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GPG Key ID: 4AEE18F83AFDEB23
76 changed files with 640 additions and 402 deletions

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@ -13,7 +13,7 @@
#include "../../lib/mapObjects/MapObjects.h" #include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/CConfigHandler.h" #include "../../lib/CConfigHandler.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/GameSettings.h"
#include "../../lib/CGameState.h" #include "../../lib/CGameState.h"
#include "../../lib/NetPacks.h" #include "../../lib/NetPacks.h"
#include "../../lib/serializer/CTypeList.h" #include "../../lib/serializer/CTypeList.h"
@ -1072,7 +1072,7 @@ bool AIGateway::canRecruitAnyHero(const CGTownInstance * t) const
return false; return false;
if(cb->getHeroesInfo().size() >= ALLOWED_ROAMING_HEROES) if(cb->getHeroesInfo().size() >= ALLOWED_ROAMING_HEROES)
return false; return false;
if(cb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) if(cb->getHeroesInfo().size() >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
return false; return false;
if(!cb->getAvailableHeroes(t).size()) if(!cb->getAvailableHeroes(t).size())
return false; return false;

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@ -18,7 +18,7 @@
#include "../../lib/mapObjects/MapObjects.h" #include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/mapping/CMapDefines.h" #include "../../lib/mapping/CMapDefines.h"
#include "../../lib/CModHandler.h" #include "../../lib/GameSettings.h"
namespace NKAI namespace NKAI
{ {
@ -445,7 +445,7 @@ bool shouldVisit(const Nullkiller * ai, const CGHeroInstance * h, const CGObject
case Obj::MAGIC_WELL: case Obj::MAGIC_WELL:
return h->mana < h->manaLimit(); return h->mana < h->manaLimit();
case Obj::PRISON: case Obj::PRISON:
return ai->cb->getHeroesInfo().size() < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER; return ai->cb->getHeroesInfo().size() < VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
case Obj::TAVERN: case Obj::TAVERN:
case Obj::EYE_OF_MAGI: case Obj::EYE_OF_MAGI:
case Obj::BOAT: case Obj::BOAT:

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@ -18,7 +18,7 @@
#include "../../lib/mapObjects/MapObjects.h" #include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/CConfigHandler.h" #include "../../lib/CConfigHandler.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/GameSettings.h"
#include "../../lib/CGameState.h" #include "../../lib/CGameState.h"
#include "../../lib/NetPacksBase.h" #include "../../lib/NetPacksBase.h"
#include "../../lib/NetPacks.h" #include "../../lib/NetPacks.h"
@ -1318,7 +1318,7 @@ bool VCAI::canRecruitAnyHero(const CGTownInstance * t) const
return false; return false;
if(cb->getHeroesInfo().size() >= ALLOWED_ROAMING_HEROES) if(cb->getHeroesInfo().size() >= ALLOWED_ROAMING_HEROES)
return false; return false;
if(cb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) if(cb->getHeroesInfo().size() >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
return false; return false;
if(!cb->getAvailableHeroes(t).size()) if(!cb->getAvailableHeroes(t).size())
return false; return false;
@ -2851,12 +2851,12 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
case Obj::MAGIC_WELL: case Obj::MAGIC_WELL:
return h->mana < h->manaLimit(); return h->mana < h->manaLimit();
case Obj::PRISON: case Obj::PRISON:
return ai->myCb->getHeroesInfo().size() < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER; return ai->myCb->getHeroesInfo().size() < VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
case Obj::TAVERN: case Obj::TAVERN:
{ {
//TODO: make AI actually recruit heroes //TODO: make AI actually recruit heroes
//TODO: only on request //TODO: only on request
if(ai->myCb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) if(ai->myCb->getHeroesInfo().size() >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
return false; return false;
else if(ai->ah->freeGold() < GameConstants::HERO_GOLD_COST) else if(ai->ah->freeGold() < GameConstants::HERO_GOLD_COST)
return false; return false;

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@ -55,6 +55,7 @@
"author" : "Abel Rivas", "author" : "Abel Rivas",
"modType" : "Gráfico", "modType" : "Gráfico",
"skipValidation" : true,
"translations" : [ "translations" : [
"config/vcmi/spanish.json" "config/vcmi/spanish.json"
] ]

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@ -94,6 +94,11 @@ const ObstacleService * CGameInfo::obstacles() const
return globalServices->obstacles(); return globalServices->obstacles();
} }
const IGameSettings * CGameInfo::settings() const
{
return globalServices->settings();
}
void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data) void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
{ {
logGlobal->error("CGameInfo::updateEntity call is not expected."); logGlobal->error("CGameInfo::updateEntity call is not expected.");

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@ -71,13 +71,13 @@ public:
const SkillService * skills() const override; const SkillService * skills() const override;
const BattleFieldService * battlefields() const override; const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override; const ObstacleService * obstacles() const override;
const IGameSettings * settings() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override; void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
const spells::effects::Registry * spellEffects() const override; const spells::effects::Registry * spellEffects() const override;
spells::effects::Registry * spellEffects() override; spells::effects::Registry * spellEffects() override;
ConstTransitivePtr<CModHandler> modh; //public? ConstTransitivePtr<CModHandler> modh; //public?
ConstTransitivePtr<BattleFieldHandler> battleFieldHandler; ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
ConstTransitivePtr<CHeroHandler> heroh; ConstTransitivePtr<CHeroHandler> heroh;

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@ -45,6 +45,7 @@
#include "../lib/mapping/CMapInfo.h" #include "../lib/mapping/CMapInfo.h"
#include "../lib/mapObjects/MiscObjects.h" #include "../lib/mapObjects/MiscObjects.h"
#include "../lib/rmg/CMapGenOptions.h" #include "../lib/rmg/CMapGenOptions.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/registerTypes/RegisterTypes.h" #include "../lib/registerTypes/RegisterTypes.h"
#include "../lib/serializer/Connection.h" #include "../lib/serializer/Connection.h"
#include "../lib/serializer/CMemorySerializer.h" #include "../lib/serializer/CMemorySerializer.h"

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@ -10,30 +10,27 @@
#include "StdInc.h" #include "StdInc.h"
#include "Client.h" #include "Client.h"
#include "../CCallback.h"
#include "adventureMap/CAdvMapInt.h"
#include "mapView/mapHandler.h"
#include "CGameInfo.h" #include "CGameInfo.h"
#include "../lib/CGameState.h"
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include "../lib/StartInfo.h"
#include "../lib/battle/BattleInfo.h"
#include "../lib/serializer/CTypeList.h"
#include "../lib/serializer/Connection.h"
#include "../lib/NetPacks.h"
#include "ClientNetPackVisitors.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/JsonNode.h"
#include "../lib/CConfigHandler.h"
#include "battle/BattleInterface.h"
#include "../lib/CThreadHelper.h"
#include "../lib/registerTypes/RegisterTypes.h"
#include "gui/CGuiHandler.h"
#include "CServerHandler.h" #include "CServerHandler.h"
#include "serializer/BinaryDeserializer.h" #include "ClientNetPackVisitors.h"
#include "adventureMap/CAdvMapInt.h"
#include "battle/BattleInterface.h"
#include "gui/CGuiHandler.h"
#include "mapView/mapHandler.h"
#include "../CCallback.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CThreadHelper.h"
#include "../lib/VCMIDirs.h"
#include "../lib/battle/BattleInfo.h"
#include "../lib/serializer/BinaryDeserializer.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/registerTypes/RegisterTypes.h"
#include "../lib/serializer/Connection.h"
#include <vcmi/events/EventBus.h> #include <vcmi/events/EventBus.h>
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED

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@ -30,6 +30,7 @@
#include "render/CAnimation.h" #include "render/CAnimation.h"
#include "../CCallback.h" #include "../CCallback.h"
#include "../lib/CGeneralTextHandler.h" #include "../lib/CGeneralTextHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/CHeroHandler.h" #include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h" #include "../lib/CModHandler.h"
#include "../lib/VCMIDirs.h" #include "../lib/VCMIDirs.h"

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@ -23,6 +23,7 @@
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/CGTownInstance.h"
@ -283,7 +284,7 @@ std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
void CTownList::CTownItem::update() void CTownList::CTownItem::update()
{ {
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN]; size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
picture->setFrame(iconIndex + 2); picture->setFrame(iconIndex + 2);
redraw(); redraw();

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@ -232,5 +232,6 @@ void CMinimap::updateTile(const int3 &pos)
{ {
if(minimap) if(minimap)
minimap->refreshTile(pos); minimap->refreshTile(pos);
redraw();
} }

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@ -29,6 +29,7 @@
#include "../../lib/rmg/CMapGenOptions.h" #include "../../lib/rmg/CMapGenOptions.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/rmg/CRmgTemplateStorage.h" #include "../../lib/rmg/CRmgTemplateStorage.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/RoadHandler.h" #include "../../lib/RoadHandler.h"
RandomMapTab::RandomMapTab(): RandomMapTab::RandomMapTab():

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@ -31,6 +31,7 @@
#include "../../lib/NetPacksLobby.h" #include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/filesystem/Filesystem.h" #include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMap.h" #include "../../lib/mapping/CMap.h"
@ -538,7 +539,7 @@ void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
// ignore unsupported map versions (e.g. WoG maps without WoG) // ignore unsupported map versions (e.g. WoG maps without WoG)
// but accept VCMI maps // but accept VCMI maps
if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())) if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->settings()->getInteger(EGameSettings::TEXTS_MAP_VERSION)))
allItems.push_back(mapInfo); allItems.push_back(mapInfo);
} }
catch(std::exception & e) catch(std::exception & e)

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@ -20,6 +20,7 @@
#include "../../lib/TextOperations.h" #include "../../lib/TextOperations.h"
#include "../../lib/filesystem/Filesystem.h" #include "../../lib/filesystem/Filesystem.h"
#include "../../lib/vcmi_endian.h" #include "../../lib/vcmi_endian.h"
#include "../../lib/VCMI_Lib.h"
#include <SDL_surface.h> #include <SDL_surface.h>

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@ -28,6 +28,7 @@
#include "../../lib/CGameState.h" #include "../../lib/CGameState.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/TextOperations.h" #include "../../lib/TextOperations.h"
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/CGTownInstance.h"
@ -328,7 +329,7 @@ void CTownTooltip::init(const InfoAboutTown & town)
assert(town.tType); assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN]; size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2); build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);

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@ -37,6 +37,7 @@
#include "../../lib/CCreatureHandler.h" #include "../../lib/CCreatureHandler.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/spells/CSpellHandler.h" #include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CTownHandler.h" #include "../../lib/CTownHandler.h"
#include "../../lib/GameConstants.h" #include "../../lib/GameConstants.h"
@ -407,7 +408,7 @@ void CHeroGSlot::clickLeft(tribool down, bool previousState)
bool allow = true; bool allow = true;
if(upg) //moving hero out of town - check if it is allowed if(upg) //moving hero out of town - check if it is allowed
{ {
if(!hero && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) if(!hero && LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
{ {
std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command. std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command.
boost::algorithm::replace_first(tmp,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false))); boost::algorithm::replace_first(tmp,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
@ -1269,7 +1270,7 @@ void CCastleInterface::removeBuilding(BuildingID bid)
void CCastleInterface::recreateIcons() void CCastleInterface::recreateIcons()
{ {
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN]; size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
icon->setFrame(iconIndex); icon->setFrame(iconIndex);
TResources townIncome = town->dailyIncome(); TResources townIncome = town->dailyIncome();

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@ -29,6 +29,7 @@
#include "../../lib/CBonusTypeHandler.h" #include "../../lib/CBonusTypeHandler.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CGameState.h" #include "../../lib/CGameState.h"
#include "../../lib/TextOperations.h" #include "../../lib/TextOperations.h"
@ -777,8 +778,8 @@ void CStackWindow::initSections()
{ {
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
bool showArt = CGI->modh->modules.STACK_ARTIFACT && info->commander == nullptr && info->stackNode; bool showArt = CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
bool showExp = (CGI->modh->modules.STACK_EXP || info->commander != nullptr) && info->stackNode; bool showExp = (CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt); mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);

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@ -31,6 +31,7 @@
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h" #include "../../lib/CModHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/CSkillHandler.h" #include "../../lib/CSkillHandler.h"
#include "../../lib/CTownHandler.h" #include "../../lib/CTownHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
@ -778,7 +779,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, true); garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, true);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false); heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN]; size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
picture = std::make_shared<CAnimImage>("ITPT", iconIndex, 0, 5, 6); picture = std::make_shared<CAnimImage>("ITPT", iconIndex, 0, 5, 6);
openTown = std::make_shared<LRClickableAreaOpenTown>(Rect(5, 6, 58, 64), town); openTown = std::make_shared<LRClickableAreaOpenTown>(Rect(5, 6, 58, 64), town);

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@ -52,9 +52,11 @@
#include "../lib/CGeneralTextHandler.h" #include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h" #include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h" #include "../lib/CModHandler.h"
#include "../lib/GameSettings.h"
#include "../lib/CondSh.h" #include "../lib/CondSh.h"
#include "../lib/CSkillHandler.h" #include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h" #include "../lib/spells/CSpellHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/CStopWatch.h" #include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h" #include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h" #include "../lib/GameConstants.h"
@ -466,13 +468,13 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
recruit->block(true); recruit->block(true);
} }
else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER) else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
{ {
//Cannot recruit. You already have %d Heroes. //Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true))); recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true); recruit->block(true);
} }
else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
{ {
//Cannot recruit. You already have %d Heroes. //Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false))); recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));

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@ -182,6 +182,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/CThreadHelper.cpp ${MAIN_LIB_DIR}/CThreadHelper.cpp
${MAIN_LIB_DIR}/CTownHandler.cpp ${MAIN_LIB_DIR}/CTownHandler.cpp
${MAIN_LIB_DIR}/GameConstants.cpp ${MAIN_LIB_DIR}/GameConstants.cpp
${MAIN_LIB_DIR}/GameSettings.cpp
${MAIN_LIB_DIR}/HeroBonus.cpp ${MAIN_LIB_DIR}/HeroBonus.cpp
${MAIN_LIB_DIR}/IGameCallback.cpp ${MAIN_LIB_DIR}/IGameCallback.cpp
${MAIN_LIB_DIR}/IHandlerBase.cpp ${MAIN_LIB_DIR}/IHandlerBase.cpp
@ -426,6 +427,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/CTownHandler.h ${MAIN_LIB_DIR}/CTownHandler.h
${MAIN_LIB_DIR}/FunctionList.h ${MAIN_LIB_DIR}/FunctionList.h
${MAIN_LIB_DIR}/GameConstants.h ${MAIN_LIB_DIR}/GameConstants.h
${MAIN_LIB_DIR}/GameSettings.h
${MAIN_LIB_DIR}/HeroBonus.h ${MAIN_LIB_DIR}/HeroBonus.h
${MAIN_LIB_DIR}/IBonusTypeHandler.h ${MAIN_LIB_DIR}/IBonusTypeHandler.h
${MAIN_LIB_DIR}/IGameCallback.h ${MAIN_LIB_DIR}/IGameCallback.h

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@ -1,102 +0,0 @@
// default configuration for mod system loaded at launch
{
"textData" :
{
"heroClass" : 18,
"artifact" : 144,
"creature" : 150,
"faction" : 9,
"hero" : 156,
"spell" : 81,
"object" : 256,
"terrain" : 10,
"river" : 5,
"road" : 4,
"mapVersion" : 28 // max supported version, SoD
},
"hardcodedFeatures" :
{
"CREEP_SIZE": 4000,
"WEEKLY_GROWTH_PERCENT" : 10,
"NEUTRAL_STACK_EXP_DAILY" : 500,
"MAX_BUILDING_PER_TURN" : 1,
"DWELLINGS_ACCUMULATE_CREATURES" : false,
"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
"NEGATIVE_LUCK" : false,
"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true,
"BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE": true,
"NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS": false,
"ATTACK_POINT_DMG_MULTIPLIER": 0.05, //every 1 attack point damage influence in battle when attack points > defense points during creature attack
"ATTACK_POINTS_DMG_MULTIPLIER_CAP": 4.0, //limit of damage increase that can be achieved by overpowering attack points
"DEFENSE_POINT_DMG_MULTIPLIER": 0.025, //every 1 defense point damage influence in battle when defense points > attack points during creature attack
"DEFENSE_POINTS_DMG_MULTIPLIER_CAP": 0.7, //limit of damage reduction that can be achieved by overpowering defense points
//chances for new hero units count - technically random number 1-100, first element in list below generated number sets count, if none then result is number of elements + 1
"HERO_STARTING_ARMY_STACKS_COUNT_CHANCES": [10, 80], //example: [10,80] gives 10% chance for 1 stack, 70% for 2, 20% for 3. Additionally you can add -1 as last special value to start counting from 0 and allowing empty armies
"DEFAULT_BUILDING_SET_DWELLING_CHANCES": [100, 50] //percent chance for dwellings to appear - for example [30,10,0,100] means 30% chance for 1st level dwelling, 10% for 2nd, 0% for 3rd, and guaranteed 4th level, no 5th, no 6th, no 7th
},
"modules":
{
"STACK_EXPERIENCE": false,
"STACK_ARTIFACTS": false,
"COMMANDERS": false,
"MITHRIL": false //so far unused
},
"baseBonuses" : [
{
"type" : "SPELL_DAMAGE", //Default spell damage
"val" : 100,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
"val" : 2,
"valueType" : "BASE_NUMBER"
}
],
"heroBaseBonuses":
[
{
"type" : "MANA_REGENERATION", //default mana regeneration
"val" : 1,
"valueType" : "BASE_NUMBER"
},
{
"type" : "SIGHT_RADIUS", //default sight radius
"val" : 5,
"valueType" : "BASE_NUMBER"
},
{
"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
"val" : 100,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MANA_PER_KNOWLEDGE", //10 knowledge to 100 mana is default
"val" : 10,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MOVEMENT", //Basic land movement
"subtype" : 1,
"val" : 1300,
"valueType" : "BASE_NUMBER",
"updater" : {
"type" : "ARMY_MOVEMENT", //Enable army movement bonus
"parameters" : [20, //Movement points for lowest speed numerator
3, //Movement points for lowest speed denominator
10, //Resulting improper fraction will be multiplied by this number
700] //All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
}
},
{
"type" : "MOVEMENT", //Basic sea movement
"subtype" : 0,
"val" : 1500,
"valueType" : "BASE_NUMBER"
}
]
}

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@ -104,5 +104,172 @@
"obstacles": "obstacles":
[ [
"config/obstacles.json" "config/obstacles.json"
],
"settings":
{
// Number of entries of each type to load from Heroes III text files
"textData" :
{
"heroClass" : 18,
"artifact" : 144,
"creature" : 150,
"faction" : 9,
"hero" : 156,
"spell" : 81,
"object" : 256,
"terrain" : 10,
"river" : 5,
"road" : 4,
"mapVersion" : 28 // max supported version, SoD
},
"heroes" :
{
// number of heroes that player can have active on map at the same time
"perPlayerOnMapCap" : 8,
// number of heroes that player can have in total, including garrisoned
"perPlayerTotalCap" : 16,
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25]
},
"towns":
{
// How many new building can be built in a town per day
"buildingsPerTurnCap" : 1,
// Chances for a town with default buildings to receive corresponding dwelling level built in start
"startingDwellingChances": [100, 50]
},
"combat":
{
// defines dice size of a morale roll, based on creature's morale.
// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
"goodMoraleDice" : [ 24, 12, 8 ],
"badMoraleDice" : [ 12, 6, 4],
// defines dice size of a luck roll, based on creature's luck
"goodLuckDice" : [ 24, 12, 8 ],
"badLuckDice" : [],
// every 1 attack point damage influence in battle when attack points > defense points during creature attack
"attackPointDamageFactor": 0.05,
// limit of damage increase that can be achieved by overpowering attack points
"attackPointDamageFactorCap": 4.0,
// every 1 defense point damage influence in battle when defense points > attack points during creature attack
"defensePointDamageFactor": 0.025,
// limit of damage reduction that can be achieved by overpowering defense points
"defensePointDamageFactorCap": 0.7
},
"creatures":
{
// creatures on map will grow by specified percentage each week
"weeklyGrowthPercent" : 10,
// creatures on map will not grow if their quantity is greater than this value
"weeklyGrowthCap" : 4000,
// if stack experience is on, creatures on map will get specified amount of experience daily
"dailyStackExperience" : 100,
// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
"allowRandomSpecialWeeks" : true,
// if enabled, every creature can get double growth month, ignoring predefined list
"allowAllForDoubleMonth" : false
},
"dwellings" :
{
// if enabled, neutral dwellings will accumulate creatures
"accumulateWhenNeutral" : false,
// if enabled, dwellings owned by players will accumulate creatures
"accumulateWhenOwned" : false
},
"markets" :
{
// period between restocking of "Black Market" object found on adventure map
"blackMarketRestockPeriod" : 0
},
"modules":
{
// if enabled, creatures may collect experience (WoG feature)
"stackExperience": false,
// if enabled, certain artifacts can be granted to creatures (WoG feature)
"stackArtifact": false,
// if enabled, all heroes gain commander creature in battle (WoG feature)
"commanders": false
},
"bonuses" :
{
"global" :
{
"spellDamage" :
{
"type" : "SPELL_DAMAGE",
"val" : 100,
"valueType" : "BASE_NUMBER"
},
"wisdom" :
{
"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
"val" : 2,
"valueType" : "BASE_NUMBER"
}
},
"perHero":
{
"manaRegeneration" :
{
"type" : "MANA_REGENERATION", //default mana regeneration
"val" : 1,
"valueType" : "BASE_NUMBER"
},
"sightRadius" :
{
"type" : "SIGHT_RADIUS", //default sight radius
"val" : 5,
"valueType" : "BASE_NUMBER"
},
"experienceGain" :
{
"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
"val" : 100,
"valueType" : "BASE_NUMBER"
},
"manaPerKnowledge" :
{
"type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge
"val" : 10,
"valueType" : "BASE_NUMBER"
},
"landMovement" :
{
"type" : "MOVEMENT", //Basic land movement
"subtype" : 1,
"val" : 1300,
"valueType" : "BASE_NUMBER",
"updater" : {
"type" : "ARMY_MOVEMENT", //Enable army movement bonus
"parameters" : [
20, // Movement points for lowest speed numerator
3, // Movement points for lowest speed denominator
10, // Resulting value, rounded down, will be multiplied by this number
700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
] ]
} }
},
"seaMovement" :
{
"type" : "MOVEMENT", //Basic sea movement
"subtype" : 0,
"val" : 1500,
"valueType" : "BASE_NUMBER"
}
}
}
}
}

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@ -91,7 +91,7 @@
"language" : { "language" : {
"type":"string", "type":"string",
"description": "Base language of the mod, before applying localizations. By default vcmi assumes English", "description": "Base language of the mod, before applying localizations. By default vcmi assumes English",
"enum" : [ "chinese", "english", "korean", "german", "polish", "russian", "ukrainian" ], "enum" : [ "chinese", "english", "korean", "german", "polish", "russian", "spanish", "ukrainian" ],
}, },
"depends": { "depends": {
"type":"array", "type":"array",
@ -143,6 +143,9 @@
"russian" : { "russian" : {
"$ref" : "#/definitions/localizable" "$ref" : "#/definitions/localizable"
}, },
"spanish" : {
"$ref" : "#/definitions/localizable"
},
"ukrainian" : { "ukrainian" : {
"$ref" : "#/definitions/localizable" "$ref" : "#/definitions/localizable"
}, },
@ -244,6 +247,17 @@
} }
}, },
"settings" : {
"type":"object",
"description": "List of changed game settings by mod",
"additionalProperties" : {
"type" : "object",
"properties" : {
"type" : "object"
}
}
},
"filesystem": { "filesystem": {
"type":"object", "type":"object",
"description": "Optional, description on how files are organized in your mod. In most cases you do not need to use this field", "description": "Optional, description on how files are organized in your mod. In most cases you do not need to use this field",

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@ -64,12 +64,12 @@
}, },
"language" : { "language" : {
"type":"string", "type":"string",
"enum" : [ "chinese", "english", "german", "polish", "russian", "ukrainian" ], "enum" : [ "chinese", "english", "german", "polish", "russian", "spanish", "ukrainian" ],
"default" : "english" "default" : "english"
}, },
"gameDataLanguage" : { "gameDataLanguage" : {
"type":"string", "type":"string",
"enum" : [ "auto", "chinese", "english", "german", "korean", "polish", "russian", "ukrainian", "other_cp1250", "other_cp1251", "other_cp1252" ], "enum" : [ "auto", "chinese", "english", "german", "korean", "polish", "russian", "spanish", "ukrainian", "other_cp1250", "other_cp1251", "other_cp1252" ],
"default" : "auto" "default" : "auto"
}, },
"lastSave" : { "lastSave" : {

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@ -23,6 +23,7 @@ class SkillService;
class JsonNode; class JsonNode;
class BattleFieldService; class BattleFieldService;
class ObstacleService; class ObstacleService;
class IGameSettings;
namespace spells namespace spells
{ {
@ -58,6 +59,7 @@ public:
virtual const SkillService * skills() const = 0; virtual const SkillService * skills() const = 0;
virtual const BattleFieldService * battlefields() const = 0; virtual const BattleFieldService * battlefields() const = 0;
virtual const ObstacleService * obstacles() const = 0; virtual const ObstacleService * obstacles() const = 0;
virtual const IGameSettings * settings() const = 0;
virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0; virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;

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@ -56,7 +56,9 @@ set(launcher_TS
translation/german.ts translation/german.ts
translation/polish.ts translation/polish.ts
translation/russian.ts translation/russian.ts
translation/ukrainian.ts) translation/spanish.ts
translation/ukrainian.ts
)
if(APPLE_IOS) if(APPLE_IOS)
list(APPEND launcher_SRCS list(APPEND launcher_SRCS

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@ -41,7 +41,7 @@ BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, co
return info; return info;
} }
std::vector<JsonNode> BattleFieldHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
{ {
return std::vector<JsonNode>(); return std::vector<JsonNode>();
} }

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@ -78,7 +78,7 @@ public:
size_t index) override; size_t index) override;
virtual const std::vector<std::string> & getTypeNames() const override; virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override; virtual std::vector<JsonNode> loadLegacyData() override;
virtual std::vector<bool> getDefaultAllowed() const override; virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)

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@ -15,6 +15,7 @@
#include "CGeneralTextHandler.h" #include "CGeneralTextHandler.h"
#include "VCMI_Lib.h" #include "VCMI_Lib.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "CCreatureHandler.h" #include "CCreatureHandler.h"
#include "spells/CSpellHandler.h" #include "spells/CSpellHandler.h"
#include "mapObjects/MapObjects.h" #include "mapObjects/MapObjects.h"
@ -219,8 +220,10 @@ void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
CArtHandler::~CArtHandler() = default; CArtHandler::~CArtHandler() = default;
std::vector<JsonNode> CArtHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CArtHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
objects.resize(dataSize); objects.resize(dataSize);
std::vector<JsonNode> h3Data; std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize); h3Data.reserve(dataSize);
@ -300,7 +303,7 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
CArtifact * art = nullptr; CArtifact * art = nullptr;
if(!VLC->modh->modules.COMMANDERS || node["growing"].isNull()) if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
{ {
art = new CArtifact(); art = new CArtifact();
} }
@ -604,12 +607,23 @@ bool CArtHandler::legalArtifact(const ArtifactID & id)
{ {
auto art = objects[id]; auto art = objects[id];
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components //assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
return ((!art->possibleSlots[ArtBearer::HERO].empty() ||
(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->modh->modules.COMMANDERS) || if(art->constituents)
(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->modh->modules.STACK_ARTIFACT)) && return false; //no combo artifacts spawning
!(art->constituents) && //no combo artifacts spawning
art->aClass >= CArtifact::ART_TREASURE && if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
art->aClass <= CArtifact::ART_RELIC); return false; // invalid class
if(!art->possibleSlots[ArtBearer::HERO].empty())
return true;
if(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
return true;
if(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
return true;
return false;
} }
void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed) void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)

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@ -261,7 +261,7 @@ public:
~CArtHandler(); ~CArtHandler();
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;

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@ -16,6 +16,7 @@
#include "CGameState.h" #include "CGameState.h"
#include "CTownHandler.h" #include "CTownHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "StringConstants.h" #include "StringConstants.h"
#include "serializer/JsonDeserializer.h" #include "serializer/JsonDeserializer.h"
#include "serializer/JsonUpdater.h" #include "serializer/JsonUpdater.h"
@ -512,8 +513,10 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) con
} }
} }
std::vector<JsonNode> CCreatureHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CCreatureHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE);
objects.resize(dataSize); objects.resize(dataSize);
std::vector<JsonNode> h3Data; std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize); h3Data.reserve(dataSize);
@ -677,7 +680,7 @@ std::vector<bool> CCreatureHandler::getDefaultAllowed() const
void CCreatureHandler::loadCrExpBon() void CCreatureHandler::loadCrExpBon()
{ {
if (VLC->modh->modules.STACK_EXP) //reading default stack experience bonuses if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
{ {
CLegacyConfigParser parser("DATA/CREXPBON.TXT"); CLegacyConfigParser parser("DATA/CREXPBON.TXT");
@ -793,7 +796,7 @@ void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
parser.endLine(); // header parser.endLine(); // header
parser.endLine(); parser.endLine();
for(int dd=0; dd<VLC->modh->settings.data["textData"]["creature"].Float(); ++dd) for(int dd = 0; dd < VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
{ {
while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
; ;

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@ -317,7 +317,7 @@ public:
void afterLoadFinalization() override; void afterLoadFinalization() override;
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
std::vector<bool> getDefaultAllowed() const override; std::vector<bool> getDefaultAllowed() const override;

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@ -14,6 +14,7 @@
#include "CCreatureHandler.h" #include "CCreatureHandler.h"
#include "VCMI_Lib.h" #include "VCMI_Lib.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "mapObjects/CGHeroInstance.h" #include "mapObjects/CGHeroInstance.h"
#include "IGameCallback.h" #include "IGameCallback.h"
#include "CGameState.h" #include "CGameState.h"
@ -421,7 +422,7 @@ void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
{ {
assert(hasStackAtSlot(slot)); assert(hasStackAtSlot(slot));
assert(stacks[slot]->count + count > 0); assert(stacks[slot]->count + count > 0);
if (VLC->modh->modules.STACK_EXP && count > stacks[slot]->count) if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) && count > stacks[slot]->count)
stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count))); stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));
stacks[slot]->count = count; stacks[slot]->count = count;
armyChanged(); armyChanged();
@ -703,7 +704,7 @@ CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
int CStackInstance::getExpRank() const int CStackInstance::getExpRank() const
{ {
if (!VLC->modh->modules.STACK_EXP) if (!VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
return 0; return 0;
int tier = type->level; int tier = type->level;
if (vstd::iswithin(tier, 1, 7)) if (vstd::iswithin(tier, 1, 7))
@ -765,7 +766,7 @@ void CStackInstance::setType(const CCreature *c)
if(type) if(type)
{ {
detachFrom(const_cast<CCreature&>(*type)); detachFrom(const_cast<CCreature&>(*type));
if (type->isMyUpgrade(c) && VLC->modh->modules.STACK_EXP) if (type->isMyUpgrade(c) && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0); experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);
} }

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@ -17,6 +17,7 @@
#include "battle/BattleInfo.h" // for BattleInfo #include "battle/BattleInfo.h" // for BattleInfo
#include "NetPacks.h" // for InfoWindow #include "NetPacks.h" // for InfoWindow
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "TerrainHandler.h" #include "TerrainHandler.h"
#include "spells/CSpellHandler.h" #include "spells/CSpellHandler.h"
#include "mapping/CMap.h" #include "mapping/CMap.h"
@ -603,7 +604,7 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
if (!t->genBuildingRequirements(ID).test(buildTest)) if (!t->genBuildingRequirements(ID).test(buildTest))
return EBuildingState::PREREQUIRES; return EBuildingState::PREREQUIRES;
if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN) if(t->builded >= VLC->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
return EBuildingState::CANT_BUILD_TODAY; //building limit return EBuildingState::CANT_BUILD_TODAY; //building limit
//checking resources //checking resources

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@ -20,6 +20,7 @@
#include "CHeroHandler.h" #include "CHeroHandler.h"
#include "mapObjects/CObjectHandler.h" #include "mapObjects/CObjectHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "TerrainHandler.h" #include "TerrainHandler.h"
#include "CSkillHandler.h" #include "CSkillHandler.h"
#include "mapping/CMap.h" #include "mapping/CMap.h"
@ -948,11 +949,11 @@ void CGameState::checkMapChecksum()
void CGameState::initGlobalBonuses() void CGameState::initGlobalBonuses()
{ {
const JsonNode & baseBonuses = VLC->modh->settings.data["baseBonuses"]; const JsonNode & baseBonuses = VLC->settings()->getValue(EGameSettings::BONUSES_GLOBAL);
logGlobal->debug("\tLoading global bonuses"); logGlobal->debug("\tLoading global bonuses");
for(const auto & b : baseBonuses.Vector()) for(const auto & b : baseBonuses.Struct())
{ {
auto bonus = JsonUtils::parseBonus(b); auto bonus = JsonUtils::parseBonus(b.second);
bonus->source = Bonus::GLOBAL;//for all bonus->source = Bonus::GLOBAL;//for all
bonus->sid = -1; //there is one global object bonus->sid = -1; //there is one global object
globalEffects.addNewBonus(bonus); globalEffects.addNewBonus(bonus);
@ -1747,7 +1748,7 @@ void CGameState::initTowns()
if(vti->tempOwner != PlayerColor::NEUTRAL) if(vti->tempOwner != PlayerColor::NEUTRAL)
vti->builtBuildings.insert(BuildingID::TAVERN); vti->builtBuildings.insert(BuildingID::TAVERN);
auto definesBuildingsChances = VLC->modh->settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES; auto definesBuildingsChances = VLC->settings()->getVector(EGameSettings::TOWNS_STARTING_DWELLING_CHANCES);
BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 }; BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };

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@ -52,7 +52,9 @@ public:
{ {
std::vector<si32> primskills; std::vector<si32> primskills;
si32 mana, manaLimit, luck, morale; si32 mana, manaLimit, luck, morale;
} *details; };
Details * details = nullptr;
const CHeroClass *hclass; const CHeroClass *hclass;
int portrait; int portrait;

View File

@ -13,6 +13,7 @@
#include "filesystem/Filesystem.h" #include "filesystem/Filesystem.h"
#include "CConfigHandler.h" #include "CConfigHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h"
#include "mapObjects/CQuest.h" #include "mapObjects/CQuest.h"
#include "VCMI_Lib.h" #include "VCMI_Lib.h"
#include "Languages.h" #include "Languages.h"
@ -555,7 +556,7 @@ CGeneralTextHandler::CGeneralTextHandler():
scenariosCountPerCampaign.push_back(region); scenariosCountPerCampaign.push_back(region);
} }
} }
if (VLC->modh->modules.COMMANDERS) if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
{ {
if(CResourceHandler::get()->existsResource(ResourceID("DATA/ZNPC00.TXT", EResType::TEXT))) if(CResourceHandler::get()->existsResource(ResourceID("DATA/ZNPC00.TXT", EResType::TEXT)))
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" ); readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );

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@ -17,6 +17,7 @@
#include "StringConstants.h" #include "StringConstants.h"
#include "battle/BattleHex.h" #include "battle/BattleHex.h"
#include "CCreatureHandler.h" #include "CCreatureHandler.h"
#include "GameSettings.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "CTownHandler.h" #include "CTownHandler.h"
#include "mapObjects/CObjectHandler.h" //for hero specialty #include "mapObjects/CObjectHandler.h" //for hero specialty
@ -309,8 +310,10 @@ CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const Js
return heroClass; return heroClass;
} }
std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
objects.resize(dataSize); objects.resize(dataSize);
std::vector<JsonNode> h3Data; std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize); h3Data.reserve(dataSize);
@ -777,8 +780,10 @@ static std::string genRefName(std::string input)
return input; return input;
} }
std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CHeroHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
objects.resize(dataSize); objects.resize(dataSize);
std::vector<JsonNode> h3Data; std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize); h3Data.reserve(dataSize);

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@ -223,7 +223,7 @@ class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass
void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill) const; void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill) const;
public: public:
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void afterLoadFinalization() override; void afterLoadFinalization() override;
@ -264,7 +264,7 @@ public:
ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
ui64 reqExp(ui32 level) const; //calculates experience required for given level ui64 reqExp(ui32 level) const; //calculates experience required for given level
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void beforeValidate(JsonNode & object) override; void beforeValidate(JsonNode & object) override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data) override;

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@ -14,6 +14,7 @@
#include "filesystem/FileStream.h" #include "filesystem/FileStream.h"
#include "filesystem/AdapterLoaders.h" #include "filesystem/AdapterLoaders.h"
#include "filesystem/CFilesystemLoader.h" #include "filesystem/CFilesystemLoader.h"
#include "filesystem/Filesystem.h"
#include "CCreatureHandler.h" #include "CCreatureHandler.h"
#include "CArtHandler.h" #include "CArtHandler.h"
@ -29,6 +30,7 @@
#include "Languages.h" #include "Languages.h"
#include "ScriptHandler.h" #include "ScriptHandler.h"
#include "RoadHandler.h" #include "RoadHandler.h"
#include "GameSettings.h"
#include "RiverHandler.h" #include "RiverHandler.h"
#include "TerrainHandler.h" #include "TerrainHandler.h"
#include "BattleFieldHandler.h" #include "BattleFieldHandler.h"
@ -343,7 +345,7 @@ void CIdentifierStorage::finalize()
ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName): ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
handler(handler), handler(handler),
objectName(objectName), objectName(objectName),
originalData(handler->loadLegacyData(static_cast<size_t>(VLC->modh->settings.data["textData"][objectName].Float()))) originalData(handler->loadLegacyData())
{ {
for(auto & node : originalData) for(auto & node : originalData)
{ {
@ -729,10 +731,6 @@ void CModInfo::setEnabled(bool on)
CModHandler::CModHandler() : content(std::make_shared<CContentHandler>()) CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
{ {
modules.COMMANDERS = false;
modules.STACK_ARTIFACT = false;
modules.STACK_EXP = false;
modules.MITHRIL = false;
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{ {
identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i); identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
@ -745,72 +743,6 @@ CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
} }
} }
void CModHandler::loadConfigFromFile(const std::string & name)
{
std::string paths;
for(const auto & p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
{
paths += p.string() + ", ";
}
paths = paths.substr(0, paths.size() - 2);
logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
settings.data = JsonUtils::assembleFromFiles("config/" + name);
const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer());
logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer());
logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
settings.CREEP_SIZE = static_cast<int>(hardcodedFeatures["CREEP_SIZE"].Integer());
logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
settings.WEEKLY_GROWTH = static_cast<int>(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer());
logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
settings.NEUTRAL_STACK_EXP = static_cast<int>(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer());
logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
settings.MAX_BUILDING_PER_TURN = static_cast<int>(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer());
logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float();
logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER);
settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float();
logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP);
settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float();
logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES = hardcodedFeatures["HERO_STARTING_ARMY_STACKS_COUNT_CHANCES"].convertTo<std::vector<int32_t>>();
for (auto const & entry : settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES)
logMod->debug("\tHERO_STARTING_ARMY_STACKS_COUNT_CHANCES\t%d", entry);
settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES = hardcodedFeatures["DEFAULT_BUILDING_SET_DWELLING_CHANCES"].convertTo<std::vector<int32_t>>();
for (auto const & entry : settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES)
logMod->debug("\tDEFAULT_BUILDING_SET_DWELLING_CHANCES\t%d", entry);
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
modules.MITHRIL = gameModules["MITHRIL"].Bool();
logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
const JsonNode & baseBonuses = VLC->modh->settings.data["heroBaseBonuses"];
logMod->debug("\tLoading base hero bonuses");
for(const auto & b : baseBonuses.Vector())
heroBaseBonuses.emplace_back(JsonUtils::parseBonus(b));
}
// currentList is passed by value to get current list of depending mods // currentList is passed by value to get current list of depending mods
bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
{ {
@ -1127,7 +1059,14 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
void CModHandler::initializeConfig() void CModHandler::initializeConfig()
{ {
loadConfigFromFile("defaultMods.json"); VLC->settingsHandler->load(coreMod.config["settings"]);
for(const TModID & modName : activeMods)
{
const auto & mod = allMods[modName];
if (!mod.config["settings"].isNull())
VLC->settingsHandler->load(mod.config["settings"]);
}
} }
bool CModHandler::validateTranslations(TModID modName) const bool CModHandler::validateTranslations(TModID modName) const

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@ -9,9 +9,6 @@
*/ */
#pragma once #pragma once
#include "filesystem/Filesystem.h"
#include "VCMI_Lib.h"
#include "JsonNode.h" #include "JsonNode.h"
#ifdef __UCLIBC__ #ifdef __UCLIBC__
@ -267,8 +264,6 @@ class DLL_LINKAGE CModHandler
std::vector <TModID> activeMods;//active mods, in order in which they were loaded std::vector <TModID> activeMods;//active mods, in order in which they were loaded
CModInfo coreMod; CModInfo coreMod;
void loadConfigFromFile(const std::string & name);
bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const; bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
/** /**
@ -353,72 +348,6 @@ public:
void load(); void load();
void afterLoad(bool onlyEssential); void afterLoad(bool onlyEssential);
std::vector<std::shared_ptr<Bonus>> heroBaseBonuses; //these bonuses will be applied to every hero on map
struct DLL_LINKAGE hardcodedFeatures
{
JsonNode data;
int CREEP_SIZE; // neutral stacks won't grow beyond this number
int WEEKLY_GROWTH; //percent
int NEUTRAL_STACK_EXP;
int MAX_BUILDING_PER_TURN;
bool DWELLINGS_ACCUMULATE_CREATURES;
bool ALL_CREATURES_GET_DOUBLE_MONTHS;
int MAX_HEROES_AVAILABLE_PER_PLAYER;
int MAX_HEROES_ON_MAP_PER_PLAYER;
bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
bool BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE;
bool NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS;
double ATTACK_POINT_DMG_MULTIPLIER;
double ATTACK_POINTS_DMG_MULTIPLIER_CAP;
double DEFENSE_POINT_DMG_MULTIPLIER;
double DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
std::vector<int32_t> HERO_STARTING_ARMY_STACKS_COUNT_CHANCES;
std::vector<int32_t> DEFAULT_BUILDING_SET_DWELLING_CHANCES;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & data;
h & CREEP_SIZE;
h & WEEKLY_GROWTH;
h & NEUTRAL_STACK_EXP;
h & MAX_BUILDING_PER_TURN;
h & DWELLINGS_ACCUMULATE_CREATURES;
h & ALL_CREATURES_GET_DOUBLE_MONTHS;
h & MAX_HEROES_AVAILABLE_PER_PLAYER;
h & MAX_HEROES_ON_MAP_PER_PLAYER;
h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
h & BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE;
h & NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS;
h & ATTACK_POINT_DMG_MULTIPLIER;
h & ATTACK_POINTS_DMG_MULTIPLIER_CAP;
h & DEFENSE_POINT_DMG_MULTIPLIER;
h & DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
if(version >= 815)
{
h & HERO_STARTING_ARMY_STACKS_COUNT_CHANCES;
h & DEFAULT_BUILDING_SET_DWELLING_CHANCES;
}
}
} settings;
struct DLL_LINKAGE gameModules
{
bool STACK_EXP;
bool STACK_ARTIFACT;
bool COMMANDERS;
bool MITHRIL;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & STACK_EXP;
h & STACK_ARTIFACT;
h & COMMANDERS;
h & MITHRIL;
}
} modules;
CModHandler(); CModHandler();
virtual ~CModHandler() = default; virtual ~CModHandler() = default;
@ -461,8 +390,6 @@ public:
std::swap(activeMods, newActiveMods); std::swap(activeMods, newActiveMods);
} }
h & settings;
h & modules;
h & identifiers; h & identifiers;
} }
}; };

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@ -142,7 +142,7 @@ void CSkill::serializeJson(JsonSerializeFormat & handler)
} }
///CSkillHandler ///CSkillHandler
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CSkillHandler::loadLegacyData()
{ {
CLegacyConfigParser parser("DATA/SSTRAITS.TXT"); CLegacyConfigParser parser("DATA/SSTRAITS.TXT");

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@ -102,7 +102,7 @@ class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, Skill, CSki
{ {
public: public:
///IHandler base ///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void afterLoadFinalization() override; void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override; void beforeValidate(JsonNode & object) override;

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@ -18,6 +18,7 @@
#include "CModHandler.h" #include "CModHandler.h"
#include "CHeroHandler.h" #include "CHeroHandler.h"
#include "CArtHandler.h" #include "CArtHandler.h"
#include "GameSettings.h"
#include "spells/CSpellHandler.h" #include "spells/CSpellHandler.h"
#include "filesystem/Filesystem.h" #include "filesystem/Filesystem.h"
#include "mapObjects/CObjectClassesHandler.h" #include "mapObjects/CObjectClassesHandler.h"
@ -284,8 +285,10 @@ TPropagatorPtr & CTownHandler::emptyPropagator()
return emptyProp; return emptyProp;
} }
std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CTownHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
std::vector<JsonNode> dest(dataSize); std::vector<JsonNode> dest(dataSize);
objects.resize(dataSize); objects.resize(dataSize);

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@ -411,7 +411,7 @@ public:
CTownHandler(); CTownHandler();
~CTownHandler(); ~CTownHandler();
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;

112
lib/GameSettings.cpp Normal file
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@ -0,0 +1,112 @@
/*
* GameSettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GameSettings.h"
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
bool IGameSettings::getBoolean(EGameSettings option) const
{
return getValue(option).Bool();
}
int64_t IGameSettings::getInteger(EGameSettings option) const
{
return getValue(option).Integer();
}
double IGameSettings::getDouble(EGameSettings option) const
{
return getValue(option).Float();
}
std::vector<int> IGameSettings::getVector(EGameSettings option) const
{
return getValue(option).convertTo<std::vector<int>>();
}
GameSettings::GameSettings()
: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
{
}
void GameSettings::load(const JsonNode & input)
{
struct SettingOption
{
EGameSettings setting;
std::string group;
std::string key;
};
static const std::vector<SettingOption> optionPath = {
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
{EGameSettings::TEXTS_HERO, "textData", "hero" },
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
{EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" },
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
{EGameSettings::TEXTS_RIVER, "textData", "river" },
{EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
};
for(const auto & option : optionPath)
{
const JsonNode & optionValue = input[option.group][option.key];
size_t index = static_cast<size_t>(option.setting);
if(optionValue.isNull())
continue;
JsonUtils::mergeCopy(gameSettings[index], optionValue);
}
}
const JsonNode & GameSettings::getValue(EGameSettings option) const
{
assert(option < EGameSettings::OPTIONS_COUNT);
auto index = static_cast<size_t>(option);
assert(!gameSettings[index].isNull());
return gameSettings[index];
}
VCMI_LIB_NAMESPACE_END

87
lib/GameSettings.h Normal file
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@ -0,0 +1,87 @@
/*
* GameSettings.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
enum class EGameSettings
{
BONUSES_GLOBAL,
BONUSES_PER_HERO,
COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
COMBAT_BAD_LUCK_DICE,
COMBAT_BAD_MORALE_DICE,
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
COMBAT_GOOD_LUCK_DICE,
COMBAT_GOOD_MORALE_DICE,
CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
CREATURES_DAILY_STACK_EXPERIENCE,
CREATURES_WEEKLY_GROWTH_CAP,
CREATURES_WEEKLY_GROWTH_PERCENT,
DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
DWELLINGS_ACCUMULATE_WHEN_OWNED,
HEROES_PER_PLAYER_ON_MAP_CAP,
HEROES_PER_PLAYER_TOTAL_CAP,
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
HEROES_STARTING_STACKS_CHANCES,
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
MODULE_COMMANDERS,
MODULE_STACK_ARTIFACT,
MODULE_STACK_EXPERIENCE,
TEXTS_ARTIFACT,
TEXTS_CREATURE,
TEXTS_FACTION,
TEXTS_HERO,
TEXTS_HERO_CLASS,
TEXTS_MAP_VERSION,
TEXTS_OBJECT,
TEXTS_RIVER,
TEXTS_ROAD,
TEXTS_SPELL,
TEXTS_TERRAIN,
TOWNS_BUILDINGS_PER_TURN_CAP,
TOWNS_STARTING_DWELLING_CHANCES,
OPTIONS_COUNT
};
class DLL_LINKAGE IGameSettings
{
public:
virtual const JsonNode & getValue(EGameSettings option) const = 0;
bool getBoolean(EGameSettings option) const;
int64_t getInteger(EGameSettings option) const;
double getDouble(EGameSettings option) const;
std::vector<int> getVector(EGameSettings option) const;
};
class DLL_LINKAGE GameSettings final : public IGameSettings
{
std::vector<JsonNode> gameSettings;
public:
GameSettings();
void load(const JsonNode & input);
const JsonNode & getValue(EGameSettings option) const override;
template<typename Handler>
void serialize(Handler & h, const int version)
{
h & gameSettings;
}
};
VCMI_LIB_NAMESPACE_END

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@ -30,6 +30,7 @@
#include "CGameState.h" #include "CGameState.h"
#include "mapping/CMap.h" #include "mapping/CMap.h"
#include "CPlayerState.h" #include "CPlayerState.h"
#include "GameSettings.h"
#include "ScriptHandler.h" #include "ScriptHandler.h"
#include "RoadHandler.h" #include "RoadHandler.h"
#include "RiverHandler.h" #include "RiverHandler.h"

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@ -29,7 +29,7 @@ protected:
public: public:
/// loads all original game data in vector of json nodes /// loads all original game data in vector of json nodes
/// dataSize - is number of items that must be loaded (normally - constant from GameConstants) /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0; virtual std::vector<JsonNode> loadLegacyData() = 0;
/// loads single object into game. Scope is namespace of this object, same as name of source mod /// loads single object into game. Scope is namespace of this object, same as name of source mod
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0; virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;

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@ -29,6 +29,7 @@
#include "CPlayerState.h" #include "CPlayerState.h"
#include "TerrainHandler.h" #include "TerrainHandler.h"
#include "mapping/CCampaignHandler.h" #include "mapping/CCampaignHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -1675,7 +1676,7 @@ void RebalanceStacks::applyGs(CGameState * gs)
const CCreature * srcType = src.army->getCreature(src.slot); const CCreature * srcType = src.army->getCreature(src.slot);
TQuantity srcCount = src.army->getStackCount(src.slot); TQuantity srcCount = src.army->getStackCount(src.slot);
bool stackExp = VLC->modh->modules.STACK_EXP; bool stackExp = VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE);
if(srcCount == count) //moving whole stack if(srcCount == count) //moving whole stack
{ {
@ -2201,7 +2202,7 @@ void BattleResult::applyGs(CGameState *gs)
} }
} }
if(VLC->modh->modules.STACK_EXP) if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
{ {
for(int i = 0; i < 2; i++) for(int i = 0; i < 2; i++)
if(exp[i]) if(exp[i])

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@ -109,7 +109,7 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
return info; return info;
} }
std::vector<JsonNode> ObstacleHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> ObstacleHandler::loadLegacyData()
{ {
return {}; return {};
} }

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@ -91,7 +91,7 @@ public:
size_t index) override; size_t index) override;
const std::vector<std::string> & getTypeNames() const override; const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
std::vector<bool> getDefaultAllowed() const override; std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)

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@ -12,6 +12,7 @@
#include "RiverHandler.h" #include "RiverHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "CGeneralTextHandler.h" #include "CGeneralTextHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -50,8 +51,10 @@ const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
return typeNames; return typeNames;
} }
std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> RiverTypeHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_RIVER);
objects.resize(dataSize); objects.resize(dataSize);
return {}; return {};
} }

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@ -68,7 +68,7 @@ public:
RiverTypeHandler(); RiverTypeHandler();
virtual const std::vector<std::string> & getTypeNames() const override; virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override; virtual std::vector<JsonNode> loadLegacyData() override;
virtual std::vector<bool> getDefaultAllowed() const override; virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)

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@ -12,6 +12,7 @@
#include "RoadHandler.h" #include "RoadHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "CGeneralTextHandler.h" #include "CGeneralTextHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -50,8 +51,10 @@ const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
return typeNames; return typeNames;
} }
std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> RoadTypeHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ROAD);
objects.resize(dataSize); objects.resize(dataSize);
return {}; return {};
} }

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@ -68,7 +68,7 @@ public:
RoadTypeHandler(); RoadTypeHandler();
virtual const std::vector<std::string> & getTypeNames() const override; virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override; virtual std::vector<JsonNode> loadLegacyData() override;
virtual std::vector<bool> getDefaultAllowed() const override; virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)

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@ -223,7 +223,7 @@ std::vector<bool> ScriptHandler::getDefaultAllowed() const
return std::vector<bool>(); return std::vector<bool>();
} }
std::vector<JsonNode> ScriptHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> ScriptHandler::loadLegacyData()
{ {
return std::vector<JsonNode>(); return std::vector<JsonNode>();
} }

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@ -98,7 +98,7 @@ public:
const Script * resolveScript(const std::string & name) const; const Script * resolveScript(const std::string & name) const;
std::vector<bool> getDefaultAllowed() const override; std::vector<bool> getDefaultAllowed() const override;
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const; ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const;

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@ -12,6 +12,7 @@
#include "TerrainHandler.h" #include "TerrainHandler.h"
#include "CModHandler.h" #include "CModHandler.h"
#include "CGeneralTextHandler.h" #include "CGeneralTextHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -110,8 +111,10 @@ const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
return typeNames; return typeNames;
} }
std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
objects.resize(dataSize); objects.resize(dataSize);
CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT"); CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");

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@ -112,7 +112,7 @@ public:
size_t index) override; size_t index) override;
virtual const std::vector<std::string> & getTypeNames() const override; virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override; virtual std::vector<JsonNode> loadLegacyData() override;
virtual std::vector<bool> getDefaultAllowed() const override; virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version) template <typename Handler> void serialize(Handler & h, const int version)

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@ -38,6 +38,7 @@
#include "ScriptHandler.h" #include "ScriptHandler.h"
#include "BattleFieldHandler.h" #include "BattleFieldHandler.h"
#include "ObstacleHandler.h" #include "ObstacleHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -132,6 +133,11 @@ const ObstacleService * LibClasses::obstacles() const
return obstacleHandler; return obstacleHandler;
} }
const IGameSettings * LibClasses::settings() const
{
return settingsHandler;
}
void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data) void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
{ {
switch(metatype) switch(metatype)
@ -201,6 +207,7 @@ void LibClasses::init(bool onlyEssential)
CStopWatch pomtime; CStopWatch pomtime;
CStopWatch totalTime; CStopWatch totalTime;
createHandler(settingsHandler, "Game Settings", pomtime);
modh->initializeConfig(); modh->initializeConfig();
createHandler(generaltexth, "General text", pomtime); createHandler(generaltexth, "General text", pomtime);

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@ -36,6 +36,8 @@ class ObstacleHandler;
class CTerrainViewPatternConfig; class CTerrainViewPatternConfig;
class CRmgTemplateStorage; class CRmgTemplateStorage;
class IHandlerBase; class IHandlerBase;
class IGameSettings;
class GameSettings;
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
namespace scripting namespace scripting
@ -70,6 +72,7 @@ public:
const SkillService * skills() const override; const SkillService * skills() const override;
const BattleFieldService * battlefields() const override; const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override; const ObstacleService * obstacles() const override;
const IGameSettings * settings() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override; void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
@ -97,6 +100,7 @@ public:
CRmgTemplateStorage * tplh; CRmgTemplateStorage * tplh;
BattleFieldHandler * battlefieldsHandler; BattleFieldHandler * battlefieldsHandler;
ObstacleHandler * obstacleHandler; ObstacleHandler * obstacleHandler;
GameSettings * settingsHandler;
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
scripting::ScriptHandler * scriptHandler; scripting::ScriptHandler * scriptHandler;
#endif #endif
@ -124,6 +128,7 @@ public:
} }
#endif #endif
h & settingsHandler;
h & heroh; h & heroh;
h & arth; h & arth;
h & creh; h & creh;

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@ -16,7 +16,7 @@
#include "../HeroBonus.h" #include "../HeroBonus.h"
#include "../mapObjects/CGTownInstance.h" #include "../mapObjects/CGTownInstance.h"
#include "../spells/CSpellHandler.h" #include "../spells/CSpellHandler.h"
#include "../CModHandler.h" #include "../GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -183,8 +183,8 @@ double DamageCalculator::getAttackSkillFactor() const
if(attackAdvantage > 0) if(attackAdvantage > 0)
{ {
const double attackMultiplier = VLC->modh->settings.ATTACK_POINT_DMG_MULTIPLIER; const double attackMultiplier = VLC->settings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR);
const double attackMultiplierCap = VLC->modh->settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP; const double attackMultiplierCap = VLC->settings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP);
const double attackFactor = std::min(attackMultiplier * attackAdvantage, attackMultiplierCap); const double attackFactor = std::min(attackMultiplier * attackAdvantage, attackMultiplierCap);
return attackFactor; return attackFactor;
@ -269,8 +269,8 @@ double DamageCalculator::getDefenseSkillFactor() const
//bonus from attack/defense skills //bonus from attack/defense skills
if(defenseAdvantage > 0) //decreasing dmg if(defenseAdvantage > 0) //decreasing dmg
{ {
const double defenseMultiplier = VLC->modh->settings.DEFENSE_POINT_DMG_MULTIPLIER; const double defenseMultiplier = VLC->settings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR);
const double defenseMultiplierCap = VLC->modh->settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP; const double defenseMultiplierCap = VLC->settings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP);
const double dec = std::min(defenseMultiplier * defenseAdvantage, defenseMultiplierCap); const double dec = std::min(defenseMultiplier * defenseAdvantage, defenseMultiplierCap);
return dec; return dec;

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@ -19,6 +19,7 @@
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "../TerrainHandler.h" #include "../TerrainHandler.h"
#include "../RoadHandler.h" #include "../RoadHandler.h"
#include "../GameSettings.h"
#include "../CModHandler.h" #include "../CModHandler.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../spells/CSpellHandler.h" #include "../spells/CSpellHandler.h"
@ -312,16 +313,17 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
// are not attached to global bonus node but need access to some global bonuses // are not attached to global bonus node but need access to some global bonuses
// e.g. MANA_PER_KNOWLEDGE for correct preview and initial state after recruit for(const auto & ob : VLC->modh->heroBaseBonuses) // e.g. MANA_PER_KNOWLEDGE for correct preview and initial state after recruit for(const auto & ob : VLC->modh->heroBaseBonuses)
// or MOVEMENT to compute initial movement before recruiting is finished // or MOVEMENT to compute initial movement before recruiting is finished
for(const auto & ob : VLC->modh->heroBaseBonuses) const JsonNode & baseBonuses = VLC->settings()->getValue(EGameSettings::BONUSES_PER_HERO);
for(const auto & b : baseBonuses.Struct())
{ {
auto bonus = ob; auto bonus = JsonUtils::parseBonus(b.second);
bonus->source = Bonus::HERO_BASE_SKILL; bonus->source = Bonus::HERO_BASE_SKILL;
bonus->sid = id.getNum(); bonus->sid = id.getNum();
bonus->duration = Bonus::PERMANENT; bonus->duration = Bonus::PERMANENT;
addNewBonus(bonus); addNewBonus(bonus);
} }
if (VLC->modh->modules.COMMANDERS && !commander) if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) && !commander)
{ {
commander = new CCommanderInstance(type->heroClass->commander->idNumber); commander = new CCommanderInstance(type->heroClass->commander->idNumber);
commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
@ -339,27 +341,16 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
int warMachinesGiven = 0; int warMachinesGiven = 0;
std::vector<int32_t> stacksCountChances = VLC->modh->settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES; auto stacksCountChances = VLC->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
const int zeroStacksAllowingValue = -1;
bool allowZeroStacksArmy = !stacksCountChances.empty() && stacksCountChances.back() == zeroStacksAllowingValue;
if(allowZeroStacksArmy)
stacksCountChances.pop_back();
int stacksCountInitRandomNumber = rand.nextInt(1, 100); int stacksCountInitRandomNumber = rand.nextInt(1, 100);
auto stacksCountElementIndex = vstd::find_pos_if(stacksCountChances, [stacksCountInitRandomNumber](int element){ return stacksCountInitRandomNumber < element; }); size_t maxStacksCount = std::min(stacksCountChances.size(), type->initialArmy.size());
if(stacksCountElementIndex == -1)
stacksCountElementIndex = stacksCountChances.size();
int howManyStacks = stacksCountElementIndex; for(int stackNo=0; stackNo < maxStacksCount; stackNo++)
if(!allowZeroStacksArmy)
howManyStacks++;
vstd::amin(howManyStacks, type->initialArmy.size());
for(int stackNo=0; stackNo < howManyStacks; stackNo++)
{ {
if (stacksCountInitRandomNumber > stacksCountChances[stackNo])
continue;
auto & stack = type->initialArmy[stackNo]; auto & stack = type->initialArmy[stackNo];
int count = rand.nextInt(stack.minAmount, stack.maxAmount); int count = rand.nextInt(stack.minAmount, stack.maxAmount);
@ -436,7 +427,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
{ {
int txt_id; int txt_id;
if (cb->getHeroCount(h->tempOwner, false) < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)//free hero slot if (cb->getHeroCount(h->tempOwner, false) < VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))//free hero slot
{ {
//update hero parameters //update hero parameters
SetMovePoints smp; SetMovePoints smp;
@ -1473,7 +1464,7 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
handler.serializeBool<ui8>("female", sex, 1, 0, 0xFF); handler.serializeBool<ui8>("female", sex, 1, 0, 0xFF);
{ {
const int legacyHeroes = static_cast<int>(VLC->modh->settings.data["textData"]["hero"].Integer()); const int legacyHeroes = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
const int moddedStart = legacyHeroes + GameConstants::HERO_PORTRAIT_SHIFT; const int moddedStart = legacyHeroes + GameConstants::HERO_PORTRAIT_SHIFT;
if(handler.saving) if(handler.saving)

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@ -17,7 +17,7 @@
#include "../CCreatureHandler.h" #include "../CCreatureHandler.h"
#include "../CGameState.h" #include "../CGameState.h"
#include "CGTownInstance.h" #include "CGTownInstance.h"
#include "../CModHandler.h" #include "../GameSettings.h"
#include "../CSkillHandler.h" #include "../CSkillHandler.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -277,10 +277,12 @@ std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode)
void CGBlackMarket::newTurn(CRandomGenerator & rand) const void CGBlackMarket::newTurn(CRandomGenerator & rand) const
{ {
if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
if(resetPeriod == 0) //check if feature changing OH3 behavior is enabled
return; return;
if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month if (((cb->getDate(Date::DAY)-1) % resetPeriod) != 0)
return; return;
SetAvailableArtifacts saa; SetAvailableArtifacts saa;

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@ -17,6 +17,7 @@
#include "../CConfigHandler.h" #include "../CConfigHandler.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CModHandler.h" #include "../CModHandler.h"
#include "../GameSettings.h"
#include "../IGameCallback.h" #include "../IGameCallback.h"
#include "../CGameState.h" #include "../CGameState.h"
#include "../mapping/CMap.h" #include "../mapping/CMap.h"
@ -254,9 +255,16 @@ void CGDwelling::newTurn(CRandomGenerator & rand) const
{ {
if(!creatures[i].second.empty()) if(!creatures[i].second.empty())
{ {
bool creaturesAccumulate = false;
if (tempOwner.isValidPlayer())
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
else
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
CCreature *cre = VLC->creh->objects[creatures[i].second[0]]; CCreature *cre = VLC->creh->objects[creatures[i].second[0]];
TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH); TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
sac.creatures[i].first += amount; sac.creatures[i].first += amount;
else else
sac.creatures[i].first = amount; sac.creatures[i].first = amount;

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@ -17,6 +17,7 @@
#include "../StringConstants.h" #include "../StringConstants.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CModHandler.h" #include "../CModHandler.h"
#include "../GameSettings.h"
#include "../JsonNode.h" #include "../JsonNode.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
@ -95,8 +96,10 @@ CObjectClassesHandler::~CObjectClassesHandler()
delete p; delete p;
} }
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
{ {
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
CLegacyConfigParser parser("Data/Objects.txt"); CLegacyConfigParser parser("Data/Objects.txt");
auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
parser.endLine(); parser.endLine();

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@ -296,7 +296,7 @@ public:
CObjectClassesHandler(); CObjectClassesHandler();
~CObjectClassesHandler(); ~CObjectClassesHandler();
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;

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@ -25,6 +25,7 @@
#include "../CGameState.h" #include "../CGameState.h"
#include "../mapping/CMap.h" #include "../mapping/CMap.h"
#include "../CPlayerState.h" #include "../CPlayerState.h"
#include "../GameSettings.h"
#include "../serializer/JsonSerializeFormat.h" #include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -232,15 +233,15 @@ void CGCreature::newTurn(CRandomGenerator & rand) const
{//Works only for stacks of single type of size up to 2 millions {//Works only for stacks of single type of size up to 2 millions
if (!notGrowingTeam) if (!notGrowingTeam)
{ {
if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1) if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
{ {
ui32 power = static_cast<ui32>(temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100); ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, static_cast<ui32>(VLC->modh->settings.CREEP_SIZE))); //set new amount cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT))); //set new amount
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
} }
} }
if (VLC->modh->modules.STACK_EXP) if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
} }
void CGCreature::setPropertyDer(ui8 what, ui32 val) void CGCreature::setPropertyDer(ui8 what, ui32 val)
{ {

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@ -49,7 +49,7 @@ std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
return std::vector<bool>(); return std::vector<bool>();
} }
std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize) std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData()
{ {
return std::vector<JsonNode>(); return std::vector<JsonNode>();
//it would be cool to load old rmg.txt files //it would be cool to load old rmg.txt files

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@ -25,7 +25,7 @@ public:
CRmgTemplateStorage() = default; CRmgTemplateStorage() = default;
std::vector<bool> getDefaultAllowed() const override; std::vector<bool> getDefaultAllowed() const override;
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
/// loads single object into game. Scope is namespace of this object, same as name of source mod /// loads single object into game. Scope is namespace of this object, same as name of source mod
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override; virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;

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@ -14,8 +14,8 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
const ui32 SERIALIZATION_VERSION = 819; const ui32 SERIALIZATION_VERSION = 820;
const ui32 MINIMAL_SERIALIZATION_VERSION = 819; const ui32 MINIMAL_SERIALIZATION_VERSION = 820;
const std::string SAVEGAME_MAGIC = "VCMISVG"; const std::string SAVEGAME_MAGIC = "VCMISVG";
class CHero; class CHero;

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@ -559,7 +559,7 @@ bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos)
} }
///CSpellHandler ///CSpellHandler
std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize) std::vector<JsonNode> CSpellHandler::loadLegacyData()
{ {
using namespace SpellConfig; using namespace SpellConfig;
std::vector<JsonNode> legacyData; std::vector<JsonNode> legacyData;

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@ -365,7 +365,7 @@ class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, spells::Spell, CSp
{ {
public: public:
///IHandler base ///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override; std::vector<JsonNode> loadLegacyData() override;
void afterLoadFinalization() override; void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override; void beforeValidate(JsonNode & object) override;

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@ -75,7 +75,9 @@ set(editor_TS
translation/german.ts translation/german.ts
translation/polish.ts translation/polish.ts
translation/russian.ts translation/russian.ts
translation/ukrainian.ts) translation/spanish.ts
translation/ukrainian.ts
)
assign_source_group(${editor_SRCS} ${editor_HEADERS} mapeditor.rc) assign_source_group(${editor_SRCS} ${editor_HEADERS} mapeditor.rc)

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@ -28,6 +28,7 @@
#include "../lib/CCreatureHandler.h" #include "../lib/CCreatureHandler.h"
#include "../lib/CGameState.h" #include "../lib/CGameState.h"
#include "../lib/CStack.h" #include "../lib/CStack.h"
#include "../lib/GameSettings.h"
#include "../lib/battle/BattleInfo.h" #include "../lib/battle/BattleInfo.h"
#include "../lib/CondSh.h" #include "../lib/CondSh.h"
#include "ServerNetPackVisitors.h" #include "ServerNetPackVisitors.h"
@ -987,7 +988,7 @@ void CGameHandler::battleAfterLevelUp(const BattleResult &result)
RemoveObject ro(finishingBattle->winnerHero->id); RemoveObject ro(finishingBattle->winnerHero->id);
sendAndApply(&ro); sendAndApply(&ro);
if (VLC->modh->settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS) if (VLC->settings()->getBoolean(EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS))
{ {
SetAvailableHeroes sah; SetAvailableHeroes sah;
sah.player = finishingBattle->victor; sah.player = finishingBattle->victor;
@ -1025,17 +1026,23 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
const int attackerLuck = attacker->LuckVal(); const int attackerLuck = attacker->LuckVal();
if (attackerLuck > 0 && getRandomGenerator().nextInt(23) < attackerLuck) if(attackerLuck > 0)
{ {
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE);
size_t diceIndex = std::min<size_t>(diceSize.size() - 1, attackerLuck);
if(diceSize.size() > 0 && getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
bat.flags |= BattleAttack::LUCKY; bat.flags |= BattleAttack::LUCKY;
} }
if (VLC->modh->settings.data["hardcodedFeatures"]["NEGATIVE_LUCK"].Bool()) // negative luck enabled
{ if(attackerLuck < 0)
if (attackerLuck < 0 && getRandomGenerator().nextInt(23) < abs(attackerLuck))
{ {
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE);
size_t diceIndex = std::min<size_t>(diceSize.size() - 1, -attackerLuck);
if(diceSize.size() > 0 && getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
bat.flags |= BattleAttack::UNLUCKY; bat.flags |= BattleAttack::UNLUCKY;
} }
}
if (getRandomGenerator().nextInt(99) < attacker->valOfBonuses(Bonus::DOUBLE_DAMAGE_CHANCE)) if (getRandomGenerator().nextInt(99) < attacker->valOfBonuses(Bonus::DOUBLE_DAMAGE_CHANCE))
{ {
@ -1777,7 +1784,7 @@ void CGameHandler::newTurn()
n.specialWeek = NewTurn::DEITYOFFIRE; n.specialWeek = NewTurn::DEITYOFFIRE;
n.creatureid = CreatureID::IMP; n.creatureid = CreatureID::IMP;
} }
else if(!VLC->modh->settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS) else if(!VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS))
{ {
int monthType = getRandomGenerator().nextInt(99); int monthType = getRandomGenerator().nextInt(99);
if (newMonth) //new month if (newMonth) //new month
@ -1785,15 +1792,13 @@ void CGameHandler::newTurn()
if (monthType < 40) //double growth if (monthType < 40) //double growth
{ {
n.specialWeek = NewTurn::DOUBLE_GROWTH; n.specialWeek = NewTurn::DOUBLE_GROWTH;
if (VLC->modh->settings.ALL_CREATURES_GET_DOUBLE_MONTHS) if (VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH))
{ {
std::pair<int, CreatureID> newMonster(54, VLC->creh->pickRandomMonster(getRandomGenerator())); n.creatureid = VLC->creh->pickRandomMonster(getRandomGenerator());
n.creatureid = newMonster.second;
} }
else if (VLC->creh->doubledCreatures.size()) else if (VLC->creh->doubledCreatures.size())
{ {
const std::vector<CreatureID> doubledCreatures (VLC->creh->doubledCreatures.begin(), VLC->creh->doubledCreatures.end()); n.creatureid = *RandomGeneratorUtil::nextItem(VLC->creh->doubledCreatures, getRandomGenerator());
n.creatureid = *RandomGeneratorUtil::nextItem(doubledCreatures, getRandomGenerator());
} }
else else
{ {
@ -3960,7 +3965,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dst.slot)) if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dst.slot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK); giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
} }
catch (boost::bad_get const &) catch(const boost::bad_get &)
{ {
// object other than hero received an art - ignore // object other than hero received an art - ignore
} }
@ -4364,8 +4369,8 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
// if ((p->resources.at(Res::GOLD)<GOLD_NEEDED && complain("Not enough gold for buying hero!")) // if ((p->resources.at(Res::GOLD)<GOLD_NEEDED && complain("Not enough gold for buying hero!"))
// || (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!"))) // || (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
if ((p->resources.at(Res::GOLD) < GameConstants::HERO_GOLD_COST && complain("Not enough gold for buying hero!")) if ((p->resources.at(Res::GOLD) < GameConstants::HERO_GOLD_COST && complain("Not enough gold for buying hero!"))
|| ((getHeroCount(player, false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER && complain("Cannot hire hero, too many wandering heroes already!"))) || ((getHeroCount(player, false) >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP) && complain("Cannot hire hero, too many wandering heroes already!")))
|| ((getHeroCount(player, true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER && complain("Cannot hire hero, too many heroes garrizoned and wandering already!")))) || ((getHeroCount(player, true) >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP) && complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))))
{ {
return false; return false;
} }
@ -6568,7 +6573,10 @@ void CGameHandler::runBattle()
int nextStackMorale = next->MoraleVal(); int nextStackMorale = next->MoraleVal();
if (nextStackMorale < 0) if (nextStackMorale < 0)
{ {
if (getRandomGenerator().nextInt(23) < -2 * nextStackMorale) auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE);
size_t diceIndex = std::min<size_t>(diceSize.size()-1, -nextStackMorale);
if(diceSize.size() > 0 && getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
{ {
//unit loses its turn - empty freeze action //unit loses its turn - empty freeze action
BattleAction ba; BattleAction ba;
@ -6756,7 +6764,10 @@ void CGameHandler::runBattle()
&& next->alive() && next->alive()
&& nextStackMorale > 0) && nextStackMorale > 0)
{ {
if(getRandomGenerator().nextInt(23) < nextStackMorale) //this stack hasn't got morale this turn auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE);
size_t diceIndex = std::min<size_t>(diceSize.size()-1, nextStackMorale);
if(diceSize.size() > 0 && getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
{ {
BattleTriggerEffect bte; BattleTriggerEffect bte;
bte.stackID = next->ID; bte.stackID = next->ID;