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button
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@ -91,6 +91,7 @@ enum class EShortcut
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LOBBY_FLIP_COIN,
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LOBBY_RANDOM_TOWN,
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LOBBY_RANDOM_TOWN_VS,
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LOBBY_HANDICAP,
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MAPS_SIZE_S,
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MAPS_SIZE_M,
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@ -288,6 +288,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"lobbyFlipCoin", EShortcut::LOBBY_FLIP_COIN },
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{"lobbyRandomTown", EShortcut::LOBBY_RANDOM_TOWN },
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{"lobbyRandomTownVs", EShortcut::LOBBY_RANDOM_TOWN_VS },
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{"lobbyHandicap", EShortcut::LOBBY_HANDICAP },
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{"mapsSizeS", EShortcut::MAPS_SIZE_S },
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{"mapsSizeM", EShortcut::MAPS_SIZE_M },
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{"mapsSizeL", EShortcut::MAPS_SIZE_L },
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@ -437,6 +437,11 @@ PvPBox::PvPBox(const Rect & rect)
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CSH->sendLobbyPack(lpa);
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}, EShortcut::LOBBY_RANDOM_TOWN_VS);
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buttonRandomTownVs->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
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buttonHandicap = std::make_shared<CButton>(Point(190, 81), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.handicap")), [this](){
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GH.windows().createAndPushWindow<OptionsTab::HandicapWindow>();
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}, EShortcut::LOBBY_HANDICAP);
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buttonHandicap->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.handicap"), EFonts::FONT_SMALL, Colors::WHITE);
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}
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TownSelector::TownSelector(const Point & loc)
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@ -153,6 +153,7 @@ class PvPBox : public CIntObject
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std::shared_ptr<CButton> buttonFlipCoin;
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std::shared_ptr<CButton> buttonRandomTown;
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std::shared_ptr<CButton> buttonRandomTownVs;
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std::shared_ptr<CButton> buttonHandicap;
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public:
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PvPBox(const Rect & rect);
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};
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@ -53,6 +53,22 @@ public:
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BONUS
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};
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class HandicapWindow : public CWindowObject
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{
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std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::vector<std::shared_ptr<CAnimImage>> anim;
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std::vector<std::shared_ptr<TransparentFilledRectangle>> textinputbackgrounds;
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std::map<PlayerColor, std::map<EGameResID, std::shared_ptr<CTextInput>>> textinputs;
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std::vector<std::shared_ptr<CButton>> buttons;
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bool receiveEvent(const Point & position, int eventType) const override;
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void clickReleased(const Point & cursorPosition) override;
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public:
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HandicapWindow();
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};
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private:
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struct CPlayerSettingsHelper
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@ -161,22 +177,6 @@ private:
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SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos = 0);
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};
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class HandicapWindow : public CWindowObject
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{
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std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::vector<std::shared_ptr<CAnimImage>> anim;
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std::vector<std::shared_ptr<TransparentFilledRectangle>> textinputbackgrounds;
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std::map<PlayerColor, std::map<EGameResID, std::shared_ptr<CTextInput>>> textinputs;
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std::vector<std::shared_ptr<CButton>> buttons;
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bool receiveEvent(const Point & position, int eventType) const override;
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void clickReleased(const Point & cursorPosition) override;
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public:
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HandicapWindow();
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};
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/// Image with current town/hero/bonus
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struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
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{
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@ -150,6 +150,7 @@
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"lobbyRandomMap": "R",
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"lobbyRandomTown": "T",
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"lobbyRandomTownVs": "V",
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"lobbyHandicap": "C",
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"lobbyReplayVideo": "R",
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"lobbySaveGame": [ "S", "Return", "Keypad Enter"],
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"lobbySelectScenario": "S",
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