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Crashes on starting next campaign mission should be fixed.
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@@ -1380,7 +1380,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
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if (guardingCreature)
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{
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CCS->curh->changeGraphic(0, 5 + turns*6);
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} else
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}
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else
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{
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if(pnode->land)
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{
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