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Crashes on starting next campaign mission should be fixed.
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@ -334,6 +334,8 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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c >> si;
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tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDiff()<<std::endl;
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c.enableStackSendingByID();
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c.disableSmartPointerSerialization();
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gs = const_cast<CGameInfo*>(CGI)->state;
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gs->scenarioOps = si;
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