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Crashes on starting next campaign mission should be fixed.
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@@ -1480,6 +1480,10 @@ void CGameHandler::run(bool resume)
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}
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}
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tlog0 << std::endl;
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cc->addStdVecItems(gs);
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cc->enableStackSendingByID();
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cc->disableSmartPointerSerialization();
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}
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for(std::set<CConnection*>::iterator i = conns.begin(); i!=conns.end();i++)
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