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Use BattleHex as const ref wherever possible
Minor Fixes Drop unused function from BattleHexArray
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@@ -43,7 +43,7 @@ BattleAction BattleAction::makeDefend(const battle::Unit * stack)
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return ba;
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}
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BattleAction BattleAction::makeMeleeAttack(const battle::Unit * stack, BattleHex destination, BattleHex attackFrom, bool returnAfterAttack)
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BattleAction BattleAction::makeMeleeAttack(const battle::Unit * stack, const BattleHex & destination, const BattleHex & attackFrom, bool returnAfterAttack)
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{
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BattleAction ba;
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ba.side = stack->unitSide(); //FIXME: will it fail if stack mind controlled?
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@@ -86,7 +86,7 @@ BattleAction BattleAction::makeCreatureSpellcast(const battle::Unit * stack, con
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return ba;
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}
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BattleAction BattleAction::makeMove(const battle::Unit * stack, BattleHex dest)
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BattleAction BattleAction::makeMove(const battle::Unit * stack, const BattleHex & dest)
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{
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BattleAction ba;
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ba.side = stack->unitSide();
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