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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Use BattleHex as const ref wherever possible

Minor Fixes
Drop unused function from BattleHexArray
This commit is contained in:
MichalZr6
2025-01-13 14:12:00 +01:00
parent 8f63a82d60
commit ecdd394bb1
56 changed files with 335 additions and 355 deletions

View File

@@ -13,7 +13,7 @@
VCMI_LIB_NAMESPACE_BEGIN
BattleHex BattleHex::getClosestTile(BattleSide side, BattleHex initialPos, const BattleHexArray & hexes)
BattleHex BattleHex::getClosestTile(BattleSide side, const BattleHex & initialPos, const BattleHexArray & hexes)
{
if(hexes.empty())
return BattleHex();
@@ -22,7 +22,7 @@ BattleHex BattleHex::getClosestTile(BattleSide side, BattleHex initialPos, const
int closestDistance = std::numeric_limits<int>::max();
BattleHexArray closestTiles;
for(auto hex : hexes)
for(const auto & hex : hexes)
{
int distance = initialHex.getDistance(initialHex, hex);
if(distance < closestDistance)