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Fix build
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@@ -4421,7 +4421,7 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
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//Create a new boat for hero
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NewObject no;
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no.ID = Obj::BOAT;
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no.subID = BoatId(EBoatId::BOAT_NEUTRAL);
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no.subID = BoatId(EBoatId::CASTLE);
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no.pos = hr.tile + int3(1,0,0);
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sendAndApply(&no);
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