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Fix NKAI compilation with NKAI_PATHFINDER_TRACE_LEVEL>=2
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@ -1208,7 +1208,7 @@ bool AINodeStorage::hasBetterChain(
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"Block ineficient battle move %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->name,
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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@ -1232,7 +1232,7 @@ bool AINodeStorage::hasBetterChain(
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"Block ineficient move because of stronger army %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->name,
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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@ -1258,7 +1258,7 @@ bool AINodeStorage::hasBetterChain(
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"Block ineficient move because of stronger hero %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->name,
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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