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multilevel support
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@@ -154,7 +154,7 @@ void AdventureMapShortcuts::worldViewScale4x()
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void AdventureMapShortcuts::switchMapLevel()
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{
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int maxLevels = GAME->interface()->cb->getMapSize().z;
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if (maxLevels < 2)
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if (maxLevels < 2) // TODO: multilevel support
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return;
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owner.hotkeySwitchMapLevel();
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