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multilevel support
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@@ -387,7 +387,7 @@ void MainWindow::initializeMap(bool isNew)
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ui->actionMapSettings->setEnabled(true);
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ui->actionPlayers_settings->setEnabled(true);
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ui->actionTranslations->setEnabled(true);
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ui->actionLevel->setEnabled(controller.map()->twoLevel);
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ui->actionLevel->setEnabled(controller.map()->mapLevels == 2); // TODO: multilevel support
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//set minimal players count
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if(isNew)
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@@ -968,7 +968,7 @@ void MainWindow::loadObjectsTree()
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void MainWindow::on_actionLevel_triggered()
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{
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if(controller.map() && controller.map()->twoLevel)
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if(controller.map() && controller.map()->mapLevels == 2) // TODO: multilevel support
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{
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mapLevel = mapLevel ? 0 : 1;
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ui->mapView->setScene(controller.scene(mapLevel));
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