1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

multilevel support

This commit is contained in:
Laserlicht
2025-08-01 00:37:32 +02:00
parent 50a240a858
commit ecfe09f6b1
27 changed files with 156 additions and 107 deletions

View File

@@ -387,7 +387,7 @@ void MainWindow::initializeMap(bool isNew)
ui->actionMapSettings->setEnabled(true);
ui->actionPlayers_settings->setEnabled(true);
ui->actionTranslations->setEnabled(true);
ui->actionLevel->setEnabled(controller.map()->twoLevel);
ui->actionLevel->setEnabled(controller.map()->mapLevels == 2); // TODO: multilevel support
//set minimal players count
if(isNew)
@@ -968,7 +968,7 @@ void MainWindow::loadObjectsTree()
void MainWindow::on_actionLevel_triggered()
{
if(controller.map() && controller.map()->twoLevel)
if(controller.map() && controller.map()->mapLevels == 2) // TODO: multilevel support
{
mapLevel = mapLevel ? 0 : 1;
ui->mapView->setScene(controller.scene(mapLevel));