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	Do not trigger multiple hotkeys when battle window wait for any key
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		| @@ -186,6 +186,11 @@ void BattleWindow::deactivate() | ||||
| 	LOCPLINT->cingconsole->deactivate(); | ||||
| } | ||||
|  | ||||
| bool BattleWindow::captureThisKey(EShortcut key) | ||||
| { | ||||
| 	return owner.openingPlaying(); | ||||
| } | ||||
|  | ||||
| void BattleWindow::keyPressed(EShortcut key) | ||||
| { | ||||
| 	if (owner.openingPlaying()) | ||||
|   | ||||
| @@ -85,6 +85,7 @@ public: | ||||
| 	void activate() override; | ||||
| 	void deactivate() override; | ||||
| 	void keyPressed(EShortcut key) override; | ||||
| 	bool captureThisKey(EShortcut key) override; | ||||
| 	void clickRight(tribool down, bool previousState) override; | ||||
| 	void show(SDL_Surface *to) override; | ||||
| 	void showAll(SDL_Surface *to) override; | ||||
|   | ||||
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