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Code cleanup, add comments where relevant
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@@ -23,21 +23,17 @@
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#include "media/CVideoHandler.h"
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#include "media/CEmptyVideoPlayer.h"
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#include "CPlayerInterface.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "render/Canvas.h"
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#include "render/Colors.h"
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#include "render/Graphics.h"
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#include "render/IFont.h"
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#include "render/EFont.h"
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#include "renderSDL/ScreenHandler.h"
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#include "renderSDL/RenderHandler.h"
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#include "CMT.h"
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#include "GameEngineUser.h"
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#include "battle/BattleInterface.h"
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#include "../lib/AsyncRunner.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CConfigHandler.h"
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#include <SDL_render.h>
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@@ -84,8 +80,8 @@ GameEngine::GameEngine()
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soundPlayerInstance = std::make_unique<CSoundHandler>();
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musicPlayerInstance = std::make_unique<CMusicHandler>();
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sound().setVolume((ui32)settings["general"]["sound"].Float());
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music().setVolume((ui32)settings["general"]["music"].Float());
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sound().setVolume(settings["general"]["sound"].Integer());
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music().setVolume(settings["general"]["music"].Integer());
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cursorHandlerInstance = std::make_unique<CursorHandler>();
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asyncTasks = std::make_unique<AsyncRunner>();
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@@ -244,7 +240,7 @@ std::shared_ptr<IStatusBar> GameEngine::statusbar()
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return locked;
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}
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void GameEngine::setStatusbar(std::shared_ptr<IStatusBar> newStatusBar)
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void GameEngine::setStatusbar(const std::shared_ptr<IStatusBar> & newStatusBar)
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{
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currentStatusBar = newStatusBar;
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}
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