mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
battleonly gui
This commit is contained in:
@@ -139,6 +139,11 @@
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"vcmi.lobby.deleteFolder" : "Do you want to delete following folder?",
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"vcmi.lobby.deleteMode" : "Switch to delete mode and back",
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"vcmi.lobby.battleOnlyMode" : "Battle only mode",
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"vcmi.lobby.battleOnlyModeBattleground" : "Battleground",
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"vcmi.lobby.battleOnlyModeBattlegroundSelect" : "Select Battleground",
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"vcmi.lobby.battleOnlyModeHeroSelect" : "Select Hero",
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"vcmi.lobby.battleOnlyModeCreatureSelect" : "Select Creature",
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"vcmi.lobby.battleOnlyModeSelect" : "Select",
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"vcmi.broadcast.failedLoadGame" : "Failed to load game",
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"vcmi.broadcast.command" : "Use '!help' to list available commands",
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@@ -139,6 +139,11 @@
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"vcmi.lobby.deleteFolder" : "Möchtet Ihr folgenden Ordner löschen?",
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"vcmi.lobby.deleteMode" : "In den Löschmodus wechseln und zurück",
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"vcmi.lobby.battleOnlyMode" : "Nur Kämpfen Modus",
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"vcmi.lobby.battleOnlyModeBattleground" : "Schlachtfeld",
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"vcmi.lobby.battleOnlyModeBattlegroundSelect" : "Schlachtfeld auswählen",
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"vcmi.lobby.battleOnlyModeHeroSelect" : "Helden auswählen",
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"vcmi.lobby.battleOnlyModeCreatureSelect" : "Kreatur auswählen",
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"vcmi.lobby.battleOnlyModeSelect" : "Wählen",
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"vcmi.broadcast.failedLoadGame" : "Spiel konnte nicht geladen werden",
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"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",
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@@ -51,6 +51,7 @@
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#include "../../lib/entities/artifact/CArtHandler.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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@@ -851,6 +852,8 @@ void BattleWindow::endWithAutocombat()
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void BattleWindow::showAll(Canvas & to)
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{
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if(owner.curInt->cb->getMapHeader()->battleOnly)
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to.fillTexture(ENGINE->renderHandler().loadImage(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE));
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CIntObject::showAll(to);
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if (ENGINE->screenDimensions().x != 800 || ENGINE->screenDimensions().y !=600)
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@@ -15,17 +15,34 @@
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../render/IRenderHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/CanvasImage.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/CTextInput.h"
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#include "../widgets/Images.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/CHeroOverview.h"
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#include "../windows/CCreatureWindow.h"
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#include "../../lib/GameLibrary.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/callback/EditorCallback.h"
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#include "../../lib/entities/hero/CHero.h"
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#include "../../lib/entities/hero/CHeroClass.h"
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#include "../../lib/entities/hero/CHeroHandler.h"
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#include "../../lib/entities/faction/CTown.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapping/CMap.h"
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@@ -33,6 +50,8 @@
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#include "../../lib/mapping/CMapEditManager.h"
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/texts/TextOperations.h"
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#include "../../lib/filesystem/Filesystem.h"
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void BattleOnlyMode::openBattleWindow()
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@@ -42,69 +61,361 @@ void BattleOnlyMode::openBattleWindow()
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BattleOnlyModeWindow::BattleOnlyModeWindow()
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: CWindowObject(BORDERED)
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, selectedTerrain(TerrainId::DIRT)
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, selectedTown(FactionID::NONE)
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{
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OBJECT_CONSTRUCTION;
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pos.w = 640;
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pos.h = 480;
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pos.w = 700;
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pos.h = 330;
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updateShadow();
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center();
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init();
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
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buttonAbort = std::make_shared<CButton>(Point(250, 388), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_CANCEL);
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buttonOk = std::make_shared<CButton>(Point(281, 288), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
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buttonAbort = std::make_shared<CButton>(Point(355, 288), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_CANCEL);
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title = std::make_shared<CLabel>(350, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode"));
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battlegroundSelector = std::make_shared<CButton>(Point(10, 294), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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auto terrains = LIBRARY->terrainTypeHandler->objects;
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for (const auto & terrain : terrains)
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{
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texts.push_back(terrain->getNameTranslated());
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const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(terrain->getId());
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TerrainViewPattern pattern;
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for(auto & p : patterns)
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if(p[0].id == "n1")
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pattern = p[0];
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auto image = ENGINE->renderHandler().loadImage(terrain->tilesFilename, pattern.mapping[0].first, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto factions = LIBRARY->townh->objects;
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factions.erase(std::remove_if(factions.begin(), factions.end(), [](const std::shared_ptr<CFaction>& n) {
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return !n->town;
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}), factions.end());
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for (const auto & faction : factions)
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{
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texts.push_back(faction->getNameTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), faction->town->clientInfo.icons[true][false] + 2, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattleground"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlegroundSelect"), [this, terrains, factions](int index){
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if(terrains.size() > index)
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{
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selectedTerrain = terrains[index]->getId();
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selectedTown = FactionID::NONE;
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}
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else
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{
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selectedTerrain = TerrainId::NONE;
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selectedTown = factions[index - terrains.size()]->getId();
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}
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setTerrainButtonText();
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setOkButtonEnabled();
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}, (selectedTerrain != TerrainId::NONE ? static_cast<int>(selectedTerrain) : static_cast<int>(selectedTown + terrains.size())), images, true, true);
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});
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setTerrainButtonText();
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setOkButtonEnabled();
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heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(*this, Point(0, 40));
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heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(*this, Point(0, 160));
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}
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void BattleOnlyModeWindow::init()
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{
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map = std::make_unique<CMap>(nullptr);
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map->version = EMapFormat::VCMI;
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map->creationDateTime = std::time(nullptr);
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map->width = 10;
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map->height = 10;
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map->mapLevels = 1;
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map->battleOnly = true;
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cb = std::make_unique<EditorCallback>(map.get());
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}
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void BattleOnlyModeWindow::setTerrainButtonText()
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{
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battlegroundSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattleground") + ": " + (selectedTerrain != TerrainId::NONE ? selectedTerrain.toEntity(LIBRARY)->getNameTranslated() : selectedTown.toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, Colors::WHITE);
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}
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void BattleOnlyModeWindow::setOkButtonEnabled()
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{
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bool canStart = (selectedTerrain != TerrainId::NONE || selectedTown != FactionID::NONE);
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canStart &= (heroSelector1 && heroSelector1->selectedHero && ((heroSelector2 && heroSelector2->selectedHero) || (selectedTown != FactionID::NONE && heroSelector2->selectedArmy->stacksCount())));
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buttonOk->block(!canStart);
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}
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std::shared_ptr<IImage> drawBlackBox(Point size, std::string text)
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{
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auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::AUTO);
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Canvas canvas = image->getCanvas();
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canvas.drawColor(Rect(0, 0, size.x, size.y), Colors::BLACK);
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canvas.drawText(Point(size.x / 2, size.y / 2), FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, text);
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return image;
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}
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BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(BattleOnlyModeWindow& parent, Point position)
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: parent(parent)
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, selectedArmy(std::make_shared<CCreatureSet>())
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{
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OBJECT_CONSTRUCTION;
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pos.x += position.x;
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pos.y += position.y;
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backgroundImage = std::make_shared<CPicture>(ImagePath::builtin("heroSlotsBlue"), Point(0, 0));
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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{
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auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), i, 0, 78 + i * 36, 26);
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primSkills.push_back(image);
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primSkillsBorder.push_back(std::make_shared<GraphicalPrimitiveCanvas>(Rect(78 + i * 36, 26, 32, 32)));
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primSkillsBorder.back()->addRectangle(Point(0, 0), Point(32, 32), ColorRGBA(44, 108, 255));
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primSkillsInput.push_back(std::make_shared<CTextInput>(Rect(78 + i * 36, 58, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
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primSkillsInput.back()->setFilterNumber(0, 100);
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primSkillsInput.back()->setText("0");
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}
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creatureImage.resize(GameConstants::ARMY_SIZE);
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creatureImageLabel.resize(GameConstants::ARMY_SIZE);
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setHeroIcon();
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setCreatureIcons();
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}
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void BattleOnlyModeHeroSelector::setHeroIcon()
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{
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OBJECT_CONSTRUCTION;
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if(!selectedHero)
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{
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heroImage = std::make_shared<CPicture>(drawBlackBox(Point(58, 64), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->translate("core.genrltxt.507"));
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}
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else
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{
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heroImage = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("PortraitsLarge"), EImageBlitMode::COLORKEY)->getImage(selectedHero->getHeroType()->imageIndex), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, selectedHero->getNameTranslated());
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}
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heroImage->addLClickCallback([this](){
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auto heroes = LIBRARY->heroh->objects;
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std::sort(heroes.begin(), heroes.end(), [](const std::shared_ptr<CHero>& a, const std::shared_ptr<CHero>& b) {
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if (a->heroClass->getId() == b->heroClass->getId())
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return a->getNameTranslated() < b->getNameTranslated();
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if (a->heroClass->faction == b->heroClass->faction)
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return a->heroClass->getId() < b->heroClass->getId();
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return a->heroClass->faction < b->heroClass->faction;
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});
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heroes.erase(std::remove_if(heroes.begin(), heroes.end(), [](const std::shared_ptr<CHero>& n) {
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return n->special;
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}), heroes.end());
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int selectedIndex = !selectedHero ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](const std::shared_ptr<CHero>& heroPtr) {
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return heroPtr.get() == selectedHero->getHeroType();
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})));
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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// Add "no hero" option
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texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
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images.push_back(nullptr);
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for (const auto & h : heroes)
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{
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texts.push_back(h->getNameTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("PortraitsSmall"), h->imageIndex, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("object.core.hero.name"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
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if(index == 0)
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{
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selectedHero.reset();
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setHeroIcon();
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return;
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}
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index--;
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auto hero = heroes[index];
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auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, hero->heroClass->getId());
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auto templates = factory->getTemplates();
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auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(parent.cb.get(), templates.front()));
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obj->setHeroType(hero->getId());
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selectedHero = obj;
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setHeroIcon();
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parent.setOkButtonEnabled();
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}, selectedIndex, images, true, true);
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window->onPopup = [this, heroes](int index) {
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if(index == 0)
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return;
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index--;
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ENGINE->windows().createAndPushWindow<CHeroOverview>(heroes[index]->getId());
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};
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ENGINE->windows().pushWindow(window);
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});
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heroImage->addRClickCallback([this](){
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if(!selectedHero)
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return;
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ENGINE->windows().createAndPushWindow<CHeroOverview>(selectedHero->getHeroType()->getId());
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});
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}
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void BattleOnlyModeHeroSelector::setCreatureIcons()
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{
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OBJECT_CONSTRUCTION;
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for(int i = 0; i < creatureImage.size(); i++)
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{
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if(selectedArmy->slotEmpty(SlotID(i)))
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{
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creatureImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6 + i * 36, 78));
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creatureImageLabel[i].reset();
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}
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else
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{
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auto creatureID = selectedArmy->Slots().at(SlotID(i))->getCreatureID();
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creatureImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"), EImageBlitMode::COLORKEY)->getImage(LIBRARY->creh->objects.at(creatureID)->getIconIndex()), Point(6 + i * 36, 78));
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creatureImageLabel[i] = std::make_shared<CLabel>(36 + i * 36, 112, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(selectedArmy->Slots().at(SlotID(i))->getCount(), 4));
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}
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creatureImage[i]->addLClickCallback([this, i](){
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auto creatures = LIBRARY->creh->objects;
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std::sort(creatures.begin(), creatures.end(), [](const std::shared_ptr<CCreature>& a, const std::shared_ptr<CCreature>& b) {
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if (a->getLevel() == b->getLevel())
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return a->getNameSingularTranslated() < b->getNameSingularTranslated();
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if (a->getFactionID() == b->getFactionID())
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return a->getLevel() < b->getLevel();
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return a->getFactionID() < b->getFactionID();
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});
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creatures.erase(std::remove_if(creatures.begin(), creatures.end(), [](const std::shared_ptr<CCreature>& n) {
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return n->special;
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}), creatures.end());
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int selectedIndex = selectedArmy->slotEmpty(SlotID(i)) ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, i](const std::shared_ptr<CCreature>& creaturePtr) {
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return creaturePtr->getId() == selectedArmy->Slots().at(SlotID(i))->getId();
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})));
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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// Add "no creature" option
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texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
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images.push_back(nullptr);
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for (const auto & c : creatures)
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{
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texts.push_back(c->getNameSingularTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("CPRSMALL"), c->getIconIndex(), 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("core.genrltxt.42"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, i](int index){
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||||
if(index == 0)
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||||
{
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if(!selectedArmy->slotEmpty(SlotID(i)))
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selectedArmy->eraseStack(SlotID(i));
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setCreatureIcons();
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||||
return;
|
||||
}
|
||||
index--;
|
||||
auto creature = creatures[index];
|
||||
int amount = selectedArmy->slotEmpty(SlotID(i)) ? 1 : selectedArmy->Slots().at(SlotID(i))->getCount();
|
||||
ENGINE->windows().createAndPushWindow<NumberInputWindow>(amount, [this, creature, i](int quantity){
|
||||
selectedArmy->setCreature(SlotID(i), creature->getId(), quantity);
|
||||
setCreatureIcons();
|
||||
});
|
||||
}, selectedIndex, images, true, true);
|
||||
window->onPopup = [this, creatures](int index) {
|
||||
if(index == 0)
|
||||
return;
|
||||
index--;
|
||||
|
||||
ENGINE->windows().createAndPushWindow<CStackWindow>(creatures.at(index).get(), true);
|
||||
};
|
||||
ENGINE->windows().pushWindow(window);
|
||||
});
|
||||
|
||||
creatureImage[i]->addRClickCallback([this, i](){
|
||||
if(selectedArmy->slotEmpty(SlotID(i)))
|
||||
return;
|
||||
|
||||
ENGINE->windows().createAndPushWindow<CStackWindow>(LIBRARY->creh->objects.at(selectedArmy->Slots().at(SlotID(i))->getCreatureID()).get(), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void BattleOnlyModeWindow::startBattle()
|
||||
{
|
||||
auto map = std::make_unique<CMap>(nullptr);
|
||||
map->version = EMapFormat::VCMI;
|
||||
map->creationDateTime = std::time(nullptr);
|
||||
map->width = 4;
|
||||
map->height = 3;
|
||||
map->mapLevels = 1;
|
||||
map->battleOnly = true;
|
||||
auto rng = &CRandomGenerator::getDefault();
|
||||
|
||||
map->initTerrain();
|
||||
map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
|
||||
map->getEditManager()->clearTerrain(rng);
|
||||
|
||||
//auto terrain = LIBRARY->terrainTypeHandler->objects;
|
||||
map->getEditManager()->getTerrainSelection().selectAll();
|
||||
map->getEditManager()->drawTerrain(TerrainId::GRASS, 0, &CRandomGenerator::getDefault());
|
||||
map->getEditManager()->drawTerrain(selectedTerrain == TerrainId::NONE ? TerrainId::DIRT : selectedTerrain, 0, rng);
|
||||
|
||||
map->players[0].canComputerPlay = true;
|
||||
map->players[0].canHumanPlay = true;
|
||||
map->players[1] = map->players[0];
|
||||
|
||||
auto cb = std::make_unique<EditorCallback>(map.get());
|
||||
|
||||
auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
|
||||
|
||||
auto addHero = [&](MapObjectSubID heroType, PlayerColor color, const int3 & position)
|
||||
auto addHero = [&](auto & selector, PlayerColor color, const int3 & position)
|
||||
{
|
||||
auto it = knownHeroes.find(heroType);
|
||||
if (it == knownHeroes.end())
|
||||
return; // unknown hero type, nothing to add
|
||||
|
||||
auto firstHeroType = *it;
|
||||
auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, firstHeroType);
|
||||
auto templates = factory->getTemplates();
|
||||
|
||||
auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(cb.get(), templates.front()));
|
||||
obj->setOwner(color);
|
||||
obj->pos = position;
|
||||
/*if(heroType == MapObjectSubID(1))
|
||||
{*/
|
||||
obj->pushPrimSkill(PrimarySkill::ATTACK, 100);
|
||||
obj->getArmy()->setCreature(SlotID(0), CreatureID(1), 10000);
|
||||
//}
|
||||
map->getEditManager()->insertObject(obj);
|
||||
selector->selectedHero->setOwner(color);
|
||||
selector->selectedHero->pos = position;
|
||||
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
|
||||
selector->selectedHero->pushPrimSkill(PrimarySkill(i), std::stoi(selector->primSkillsInput[i]->getText()));
|
||||
selector->selectedHero->clearSlots();
|
||||
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
|
||||
if(!selector->selectedArmy->slotEmpty(SlotID(slot)))
|
||||
selector->selectedHero->putStack(SlotID(slot), selector->selectedArmy->detachStack(SlotID(slot)));
|
||||
map->getEditManager()->insertObject(selector->selectedHero);
|
||||
};
|
||||
|
||||
addHero(MapObjectSubID(1), PlayerColor(0), int3(2, 1, 0));
|
||||
addHero(MapObjectSubID(2), PlayerColor(1), int3(3, 1, 0));
|
||||
addHero(heroSelector1, PlayerColor(0), int3(5, 6, 0));
|
||||
if(selectedTown == FactionID::NONE)
|
||||
addHero(heroSelector2, PlayerColor(1), int3(5, 5, 0));
|
||||
else
|
||||
{
|
||||
auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, selectedTown);
|
||||
auto templates = factory->getTemplates();
|
||||
auto obj = factory->create(cb.get(), templates.front());
|
||||
auto townObj = std::dynamic_pointer_cast<CGTownInstance>(obj);
|
||||
obj->setOwner(PlayerColor(1));
|
||||
obj->pos = int3(5, 5, 0);
|
||||
for (const auto & building : townObj->getTown()->getAllBuildings())
|
||||
townObj->addBuilding(building);
|
||||
if(!heroSelector2->selectedHero)
|
||||
{
|
||||
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
|
||||
if(!heroSelector2->selectedArmy->slotEmpty(SlotID(slot)))
|
||||
townObj->getArmy()->putStack(SlotID(slot), heroSelector2->selectedArmy->detachStack(SlotID(slot)));
|
||||
}
|
||||
else
|
||||
addHero(heroSelector2, PlayerColor(1), int3(5, 5, 0));
|
||||
|
||||
map->getEditManager()->insertObject(townObj);
|
||||
}
|
||||
|
||||
auto path = VCMIDirs::get().userDataPath() / "Maps";
|
||||
boost::filesystem::create_directories(path);
|
||||
@@ -122,3 +433,29 @@ void BattleOnlyModeWindow::startBattle()
|
||||
GAME->server().setExtraOptionsInfo(extraOptions);
|
||||
GAME->server().sendStartGame();
|
||||
}
|
||||
|
||||
NumberInputWindow::NumberInputWindow(int initialValue, std::function<void(int)> onValueSelected)
|
||||
: CWindowObject(BORDERED)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
|
||||
pos.w = 200;
|
||||
pos.h = 100;
|
||||
center();
|
||||
|
||||
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
|
||||
backgroundTexture->setPlayerColor(PlayerColor(1));
|
||||
|
||||
buttonOk = std::make_shared<CButton>(Point(68, 60), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this, onValueSelected](){
|
||||
int value = std::stoi(input->getText());
|
||||
if(onValueSelected)
|
||||
onValueSelected(value);
|
||||
close();
|
||||
}, EShortcut::GLOBAL_ACCEPT);
|
||||
|
||||
backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(50, 20, 100, 20), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64), 1);
|
||||
input = std::make_shared<CTextInput>(Rect(50, 20, 100, 20), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, false);
|
||||
input->setFilterNumber(1, 99999999);
|
||||
input->setText(std::to_string(initialValue));
|
||||
input->giveFocus();
|
||||
}
|
||||
@@ -10,22 +10,84 @@
|
||||
#pragma once
|
||||
|
||||
#include "../windows/CWindowObject.h"
|
||||
#include "../../lib/constants/EntityIdentifiers.h"
|
||||
|
||||
class FilledTexturePlayerColored;
|
||||
class CButton;
|
||||
class CPicture;
|
||||
class CLabel;
|
||||
class CGHeroInstance;
|
||||
class CCreatureSet;
|
||||
class EditorCallback;
|
||||
class CMap;
|
||||
class BattleOnlyModeWindow;
|
||||
class CAnimImage;
|
||||
class GraphicalPrimitiveCanvas;
|
||||
class CTextInput;
|
||||
class TransparentFilledRectangle;
|
||||
|
||||
class BattleOnlyMode
|
||||
{
|
||||
public:
|
||||
static void openBattleWindow();
|
||||
};
|
||||
class BattleOnlyModeWindow : public CWindowObject
|
||||
|
||||
class NumberInputWindow : public CWindowObject
|
||||
{
|
||||
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
|
||||
std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
|
||||
std::shared_ptr<CButton> buttonOk;
|
||||
std::shared_ptr<CTextInput> input;
|
||||
public:
|
||||
NumberInputWindow(int initialValue, std::function<void(int)> onValueSelected);
|
||||
};
|
||||
|
||||
class BattleOnlyModeHeroSelector : public CIntObject
|
||||
{
|
||||
private:
|
||||
BattleOnlyModeWindow& parent;
|
||||
|
||||
std::shared_ptr<CPicture> backgroundImage;
|
||||
std::shared_ptr<CPicture> heroImage;
|
||||
std::shared_ptr<CLabel> heroLabel;
|
||||
std::vector<std::shared_ptr<CPicture>> creatureImage;
|
||||
std::vector<std::shared_ptr<CLabel>> creatureImageLabel;
|
||||
|
||||
void setHeroIcon();
|
||||
void setCreatureIcons();
|
||||
public:
|
||||
std::vector<std::shared_ptr<CAnimImage>> primSkills;
|
||||
std::vector<std::shared_ptr<GraphicalPrimitiveCanvas>> primSkillsBorder;
|
||||
std::vector<std::shared_ptr<CTextInput>> primSkillsInput;
|
||||
|
||||
std::shared_ptr<CGHeroInstance> selectedHero;
|
||||
std::shared_ptr<CCreatureSet> selectedArmy;
|
||||
|
||||
BattleOnlyModeHeroSelector(BattleOnlyModeWindow& parent, Point position);
|
||||
};
|
||||
|
||||
class BattleOnlyModeWindow : public CWindowObject
|
||||
{
|
||||
friend class BattleOnlyModeHeroSelector;
|
||||
private:
|
||||
std::unique_ptr<CMap> map;
|
||||
std::shared_ptr<EditorCallback> cb;
|
||||
|
||||
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
|
||||
std::shared_ptr<CButton> buttonOk;
|
||||
std::shared_ptr<CButton> buttonAbort;
|
||||
std::shared_ptr<CLabel> title;
|
||||
|
||||
std::shared_ptr<CButton> battlegroundSelector;
|
||||
std::shared_ptr<BattleOnlyModeHeroSelector> heroSelector1;
|
||||
std::shared_ptr<BattleOnlyModeHeroSelector> heroSelector2;
|
||||
|
||||
TerrainId selectedTerrain;
|
||||
FactionID selectedTown;
|
||||
|
||||
void init();
|
||||
void setTerrainButtonText();
|
||||
void setOkButtonEnabled();
|
||||
void startBattle();
|
||||
public:
|
||||
BattleOnlyModeWindow();
|
||||
|
||||
@@ -95,10 +95,12 @@ void AssetGenerator::initialize()
|
||||
|
||||
for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
|
||||
{
|
||||
std::string name = "TowenPortalBackgroundBlue" + (color == -1 ? "" : "-" + color.toString());
|
||||
std::string name = "TownPortalBackgroundBlue" + (color == -1 ? "" : "-" + color.toString());
|
||||
imageFiles[ImagePath::builtin(name)] = [this, color](){ return createGateListColored(std::max(PlayerColor(0), color), PlayerColor(1)); };
|
||||
}
|
||||
|
||||
imageFiles[ImagePath::builtin("heroSlotsBlue.png")] = [this](){ return createHeroSlotsColored(PlayerColor(1));};
|
||||
|
||||
createPaletteShiftedSprites();
|
||||
}
|
||||
|
||||
@@ -935,5 +937,25 @@ AssetGenerator::CanvasPtr AssetGenerator::createGateListColored(PlayerColor colo
|
||||
for(auto & rect : keepOriginalRects)
|
||||
canvas.draw(img, Point(rect.x, rect.y), rect);
|
||||
|
||||
std::vector<Rect> blackRect = {
|
||||
Rect(14, 401, 66, 32),
|
||||
Rect(227, 401, 66, 32)
|
||||
};
|
||||
for(auto & rect : blackRect)
|
||||
canvas.drawBorder(rect, Colors::BLACK);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
AssetGenerator::CanvasPtr AssetGenerator::createHeroSlotsColored(PlayerColor backColor) const
|
||||
{
|
||||
auto img = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("OVSLOT"), EImageBlitMode::OPAQUE)->getImage(4);
|
||||
static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = getColorFilters();
|
||||
img->adjustPalette(filters[backColor.getNum()], 0);
|
||||
|
||||
auto image = ENGINE->renderHandler().createImage(img->dimensions(), CanvasScalingPolicy::IGNORE);
|
||||
Canvas canvas = image->getCanvas();
|
||||
canvas.draw(img, Point(0, 0));
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
@@ -67,6 +67,7 @@ private:
|
||||
CanvasPtr createQuestWindow() const;
|
||||
AnimationLayoutMap createGSPButtonClear();
|
||||
CanvasPtr createGateListColored(PlayerColor color, PlayerColor backColor) const;
|
||||
CanvasPtr createHeroSlotsColored(PlayerColor backColor) const;
|
||||
|
||||
void createPaletteShiftedSprites();
|
||||
void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector<PaletteAnimation> & animation);
|
||||
|
||||
@@ -65,6 +65,8 @@ Rect CanvasImage::contentRect() const
|
||||
|
||||
Point CanvasImage::dimensions() const
|
||||
{
|
||||
if (scalingPolicy != CanvasScalingPolicy::IGNORE)
|
||||
return Point(surface->w, surface->h) / ENGINE->screenHandler().getScalingFactor();
|
||||
return {surface->w, surface->h};
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ CPicture::CPicture(std::shared_ptr<IImage> image, const Point & position)
|
||||
pos.w = bg->width();
|
||||
pos.h = bg->height();
|
||||
|
||||
addUsedEvents(SHOW_POPUP);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP);
|
||||
}
|
||||
|
||||
CPicture::CPicture( const ImagePath &bmpname, int x, int y )
|
||||
@@ -75,7 +75,7 @@ CPicture::CPicture( const ImagePath & bmpname, const Point & position, EImageBli
|
||||
pos.w = pos.h = 0;
|
||||
}
|
||||
|
||||
addUsedEvents(SHOW_POPUP);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP);
|
||||
}
|
||||
|
||||
CPicture::CPicture( const ImagePath & bmpname, const Point & position )
|
||||
@@ -89,7 +89,7 @@ CPicture::CPicture(const ImagePath & bmpname, const Rect &SrcRect, int x, int y)
|
||||
pos.w = srcRect->w;
|
||||
pos.h = srcRect->h;
|
||||
|
||||
addUsedEvents(SHOW_POPUP);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP);
|
||||
}
|
||||
|
||||
CPicture::CPicture(std::shared_ptr<IImage> image, const Rect &SrcRect, int x, int y)
|
||||
@@ -99,7 +99,7 @@ CPicture::CPicture(std::shared_ptr<IImage> image, const Rect &SrcRect, int x, in
|
||||
pos.w = srcRect->w;
|
||||
pos.h = srcRect->h;
|
||||
|
||||
addUsedEvents(SHOW_POPUP);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP);
|
||||
}
|
||||
|
||||
void CPicture::show(Canvas & to)
|
||||
@@ -137,11 +137,22 @@ void CPicture::setPlayerColor(PlayerColor player)
|
||||
bg->playerColored(player);
|
||||
}
|
||||
|
||||
void CPicture::addLClickCallback(const std::function<void()> & callback)
|
||||
{
|
||||
lCallback = callback;
|
||||
}
|
||||
|
||||
void CPicture::addRClickCallback(const std::function<void()> & callback)
|
||||
{
|
||||
rCallback = callback;
|
||||
}
|
||||
|
||||
void CPicture::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if(lCallback)
|
||||
lCallback();
|
||||
}
|
||||
|
||||
void CPicture::showPopupWindow(const Point & cursorPosition)
|
||||
{
|
||||
if(rCallback)
|
||||
|
||||
@@ -27,6 +27,7 @@ enum class EImageBlitMode : uint8_t;
|
||||
class CPicture : public CIntObject
|
||||
{
|
||||
std::shared_ptr<IImage> bg;
|
||||
std::function<void()> lCallback;
|
||||
std::function<void()> rCallback;
|
||||
|
||||
public:
|
||||
@@ -60,10 +61,12 @@ public:
|
||||
void scaleTo(Point size);
|
||||
void setPlayerColor(PlayerColor player);
|
||||
|
||||
void addLClickCallback(const std::function<void()> & callback);
|
||||
void addRClickCallback(const std::function<void()> & callback);
|
||||
|
||||
void show(Canvas & to) override;
|
||||
void showAll(Canvas & to) override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
};
|
||||
|
||||
|
||||
@@ -623,12 +623,14 @@ void MoraleLuckBox::set(const AFactionMember * node)
|
||||
else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
|
||||
{
|
||||
auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
|
||||
if(GAME->interface())
|
||||
text += "\n" + noMorale->Description(GAME->interface()->cb.get());
|
||||
component.value = 0;
|
||||
}
|
||||
else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
|
||||
{
|
||||
auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
|
||||
if(GAME->interface())
|
||||
text += "\n" + noLuck->Description(GAME->interface()->cb.get());
|
||||
component.value = 0;
|
||||
}
|
||||
@@ -637,7 +639,7 @@ void MoraleLuckBox::set(const AFactionMember * node)
|
||||
std::string addInfo = "";
|
||||
for(auto & bonus : * modifierList)
|
||||
{
|
||||
if(bonus->val) {
|
||||
if(GAME->interface() && bonus->val) {
|
||||
const std::string& description = bonus->Description(GAME->interface()->cb.get());
|
||||
//arraytxt already contains \n
|
||||
if (description.size() && description[0] != '\n')
|
||||
|
||||
@@ -952,8 +952,8 @@ void CStackWindow::initSections()
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
|
||||
bool showArt = GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
|
||||
bool showExp = (GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
|
||||
bool showArt = GAME->interface() && GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
|
||||
bool showExp = ((GAME->interface() && GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) || info->commander != nullptr) && info->stackNode;
|
||||
|
||||
mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
|
||||
|
||||
|
||||
@@ -86,7 +86,9 @@ std::shared_ptr<CPicture> CWindowObject::createBg(const ImagePath & imageName, b
|
||||
return nullptr;
|
||||
|
||||
auto image = std::make_shared<CPicture>(imageName, Point(0,0), EImageBlitMode::OPAQUE);
|
||||
if(playerColored)
|
||||
if(!GAME->interface())
|
||||
image->setPlayerColor(PlayerColor(1)); // in main menu we use blue
|
||||
else if(playerColored)
|
||||
image->setPlayerColor(GAME->interface()->playerID);
|
||||
return image;
|
||||
}
|
||||
|
||||
@@ -1535,8 +1535,9 @@ CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::st
|
||||
index(_id)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
if(parent->images.size() > index)
|
||||
icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
|
||||
auto imgIndex = parent->itemsVisible[index].first;
|
||||
if(parent->images.size() > index && parent->images[imgIndex])
|
||||
icon = std::make_shared<CPicture>(parent->images[imgIndex], Point(1, 1));
|
||||
border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
|
||||
pos = border->pos;
|
||||
|
||||
@@ -1581,8 +1582,8 @@ void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
|
||||
parent->onPopup(index);
|
||||
}
|
||||
|
||||
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
|
||||
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
|
||||
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled, bool blue)
|
||||
: CWindowObject(PLAYER_COLORED, ImagePath::builtin(blue ? "TownPortalBackgroundBlue" : "TPGATE")),
|
||||
onSelect(Callback),
|
||||
selected(initialSelection),
|
||||
images(images)
|
||||
@@ -1601,12 +1602,12 @@ CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::share
|
||||
}
|
||||
itemsVisible = items;
|
||||
|
||||
init(titleWidget_, _title, _descr, searchBoxEnabled);
|
||||
init(titleWidget_, _title, _descr, searchBoxEnabled, blue);
|
||||
list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
|
||||
}
|
||||
|
||||
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
|
||||
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
|
||||
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled, bool blue)
|
||||
: CWindowObject(PLAYER_COLORED, ImagePath::builtin(blue ? "TownPortalBackgroundBlue" : "TPGATE")),
|
||||
onSelect(Callback),
|
||||
selected(initialSelection),
|
||||
images(images)
|
||||
@@ -1625,17 +1626,17 @@ CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, st
|
||||
}
|
||||
itemsVisible = items;
|
||||
|
||||
init(titleWidget_, _title, _descr, searchBoxEnabled);
|
||||
init(titleWidget_, _title, _descr, searchBoxEnabled, blue);
|
||||
list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
|
||||
}
|
||||
|
||||
void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled)
|
||||
void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled, bool blue)
|
||||
{
|
||||
titleWidget = titleWidget_;
|
||||
|
||||
title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
|
||||
descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
|
||||
exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
|
||||
exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin(blue ? "MuBcanc" : "ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
if(titleWidget)
|
||||
{
|
||||
@@ -1644,10 +1645,10 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
|
||||
titleWidget->pos.y = 75 + pos.y - titleWidget->pos.h/2;
|
||||
}
|
||||
list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
|
||||
Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1, Rect(262, -32, 256, 256) );
|
||||
Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1 + (blue ? 4 : 0), Rect(262, -32, 256, 256) );
|
||||
list->setRedrawParent(true);
|
||||
|
||||
ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
|
||||
ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin(blue ? "MuBchck" : "IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
|
||||
ok->block(!list->size());
|
||||
|
||||
if(!searchBoxEnabled)
|
||||
@@ -1655,8 +1656,8 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
|
||||
|
||||
Rect r(50, 90, pos.w - 100, 16);
|
||||
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
|
||||
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
|
||||
const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
|
||||
const ColorRGBA borderColor = blue ? ColorRGBA(75, 84, 128) : ColorRGBA(128, 100, 75);
|
||||
const ColorRGBA grayedColor = blue ? ColorRGBA(105, 127, 159) : ColorRGBA(158, 130, 105);
|
||||
searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
|
||||
searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, LIBRARY->generaltexth->translate("vcmi.spellBook.search"));
|
||||
|
||||
|
||||
@@ -205,7 +205,7 @@ class CObjectListWindow : public CWindowObject
|
||||
std::vector< std::pair<int, std::string> > items; //all items present in list
|
||||
std::vector< std::pair<int, std::string> > itemsVisible; //visible items present in list
|
||||
|
||||
void init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled);
|
||||
void init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled, bool blue);
|
||||
void trimTextIfTooWide(std::string & text, int id) const; // trim item's text to fit within window's width
|
||||
void itemsSearchCallback(const std::string & text);
|
||||
void exitPressed();
|
||||
@@ -219,8 +219,8 @@ public:
|
||||
/// Callback will be called when OK button is pressed, returns id of selected item. initState = initially selected item
|
||||
/// Image can be nullptr
|
||||
///item names will be taken from map objects
|
||||
CObjectListWindow(const std::vector<int> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {}, bool searchBoxEnabled = false);
|
||||
CObjectListWindow(const std::vector<std::string> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {}, bool searchBoxEnabled = false);
|
||||
CObjectListWindow(const std::vector<int> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {}, bool searchBoxEnabled = false, bool blue = false);
|
||||
CObjectListWindow(const std::vector<std::string> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {}, bool searchBoxEnabled = false, bool blue = false);
|
||||
|
||||
std::shared_ptr<CIntObject> genItem(size_t index);
|
||||
void elementSelected();//call callback and close this window
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "../../lib/mapObjects/CGObjectInstance.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/gameState/CGameState.h"
|
||||
#include "../../lib/pathfinder/CPathfinder.h"
|
||||
#include "../../lib/pathfinder/PathfinderOptions.h"
|
||||
@@ -367,10 +368,13 @@ void TurnOrderProcessor::onGameStarted()
|
||||
{
|
||||
if(gameHandler->gameInfo().getMapHeader()->battleOnly)
|
||||
{
|
||||
auto towns = gameHandler->gameState().getMap().getObjects<CGTownInstance>();
|
||||
auto heroes = gameHandler->gameState().getMap().getObjects<CGHeroInstance>();
|
||||
auto hero1 = heroes.at(0);
|
||||
auto hero2 = heroes.at(1);
|
||||
gameHandler->startBattle(hero1, hero2);
|
||||
if(!towns.size() && heroes.size() == 2)
|
||||
gameHandler->startBattle(heroes.at(0), heroes.at(1));
|
||||
else
|
||||
towns.at(0)->onHeroVisit(*gameHandler, heroes.at(0));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user