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Random Map Generator Option: Allow having more computer only players than human/computer players
Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
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@@ -19,7 +19,7 @@
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CMapGenOptions::CMapGenOptions()
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: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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@@ -71,22 +71,9 @@ void CMapGenOptions::setPlayerCount(si8 value)
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if (compOnlyPlayerCount > possibleCompPlayersCount)
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setCompOnlyPlayerCount(possibleCompPlayersCount);
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if (getPlayerCount() != RANDOM_SIZE)
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{
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if (getCompOnlyPlayerCount() != RANDOM_SIZE)
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humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
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else
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humanPlayersCount = getPlayerCount();
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}
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resetPlayersMap();
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}
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si8 CMapGenOptions::getHumanOnlyPlayerCount() const
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{
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return humanPlayersCount;
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}
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si8 CMapGenOptions::getTeamCount() const
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{
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return teamCount;
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@@ -105,12 +92,9 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
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void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
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{
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assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
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assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
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compOnlyPlayerCount = value;
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if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
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humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
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resetPlayersMap();
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}
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@@ -159,7 +143,7 @@ void CMapGenOptions::resetPlayersMap()
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players.clear();
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int realPlayersCnt = humanPlayersCount;
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int realPlayersCnt = playerCount;
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int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
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int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
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if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
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