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Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns - Cleared up validation of netpacks by server, e.g. always check for pack sender
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@ -2501,7 +2501,8 @@ void PlayerCheated::applyGs(CGameState * gs) const
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void YourTurn::applyGs(CGameState * gs) const
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{
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gs->currentPlayer = player;
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gs->actingPlayers.clear();
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gs->actingPlayers.insert(player);
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}
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void DaysWithoutTown::applyGs(CGameState * gs) const
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