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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Replace "currentPlayer" from gamestate with "activePlayers"

- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
This commit is contained in:
Ivan Savenko
2023-08-25 01:08:48 +03:00
parent 4500e59713
commit edd029c79c
16 changed files with 114 additions and 119 deletions

View File

@ -30,7 +30,6 @@ const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM =
{
{"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false},
{"isAllowed", LuaMethodWrapper<GameCb, decltype(&GameCb::isAllowed), &GameCb::isAllowed>::invoke, false},
{"getCurrentPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getLocalPlayer), &GameCb::getLocalPlayer>::invoke, false},
{"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false},
{"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false},