1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

minor fixes:

- vcmi can play music files from archives
- converted resource_reward fields in bank_config into json object, fixes 3000 gems reward in shipwreck
- some compile fixes for minizip
This commit is contained in:
Ivan Savenko 2013-07-31 11:36:42 +00:00
parent 1d9139303a
commit ee09c5301e
10 changed files with 356 additions and 77 deletions

View File

@ -452,6 +452,7 @@ void CMusicHandler::musicFinishedCallback(void)
MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
owner(owner),
music(nullptr),
musicFile(nullptr),
loop(looped ? -1 : 1),
setName(setName)
{
@ -460,28 +461,35 @@ MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string mu
}
MusicEntry::~MusicEntry()
{
logGlobal->traceStream()<<"Del-ing music file "<<currentName;
logGlobal->traceStream()<<"Del-ing music file "<<currentName;
if (music)
{
Mix_FreeMusic(music);
SDL_FreeRW(musicFile);
}
}
void MusicEntry::load(std::string musicURI)
{
if (music)
{
logGlobal->traceStream()<<"Del-ing music file "<<currentName;
logGlobal->traceStream()<<"Del-ing music file "<<currentName;
Mix_FreeMusic(music);
SDL_FreeRW(musicFile);
}
currentName = musicURI;
logGlobal->traceStream()<<"Loading music file "<<musicURI;
logGlobal->traceStream()<<"Loading music file "<<musicURI;
music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC))->c_str());
auto data = CResourceHandler::get()->load(ResourceID(musicURI, EResType::MUSIC))->readAll();
musicFile = SDL_RWFromConstMem(data.first.release(), data.second);
music = Mix_LoadMUS_RW(musicFile);
if(!music)
{
logGlobal->warnStream() << "Warning: Cannot open " << currentName << ": " << Mix_GetError();
SDL_FreeRW(musicFile);
logGlobal->warnStream() << "Warning: Cannot open " << currentName << ": " << Mix_GetError();
return;
}

View File

@ -16,6 +16,7 @@
class CSpell;
struct _Mix_Music;
struct SDL_RWops;
typedef struct _Mix_Music Mix_Music;
struct Mix_Chunk;
@ -86,6 +87,8 @@ class MusicEntry
{
CMusicHandler *owner;
Mix_Music *music;
SDL_RWops *musicFile;
int loop; // -1 = indefinite
//if not null - set from which music will be randomly selected
std::string setName;

View File

@ -1,6 +1,5 @@
//Resources: Wood, Mercury, Ore, Sulfur, Crystal, Gems, Gold
//Artifacts: Treasure, Minor, Major, Relic
{
"banks": [
{
@ -11,7 +10,16 @@
"guards": [ { "number": 20, "id": 94 } ],
"upgrade_chance": 50,
"combat_value": 506,
"reward_resources": [ 4, 4, 4, 4, 4, 4, 0 ],
"reward_resources":
{
"wood" : 4,
"mercury" : 4,
"ore" : 4,
"sulfur" : 4,
"crystal" : 4,
"gems" : 4,
"gold" : 0
},
"value": 10000,
"profitability": 20,
"easiest": 100
@ -22,7 +30,15 @@
"guards": [ { "number": 30, "id": 94 } ],
"upgrade_chance": 50,
"combat_value": 760,
"reward_resources": [ 6, 6, 6, 6, 6, 6, 0 ],
"reward_resources":
{
"wood" : 6,
"mercury" : 6,
"ore" : 6,
"sulfur" : 6,
"crystal" : 6,
"gems" : 6
},
"value": 15000,
"profitability": 20,
"easiest": 150
@ -32,7 +48,15 @@
"guards": [ { "number": 40, "id": 94 } ],
"upgrade_chance": 50,
"combat_value": 1013,
"reward_resources": [ 8, 8, 8, 8, 8, 8, 0 ],
"reward_resources":
{
"wood" : 8,
"mercury" : 8,
"ore" : 8,
"sulfur" : 8,
"crystal" : 8,
"gems" : 8
},
"value": 20000,
"profitability": 20,
"easiest": 200
@ -42,7 +66,15 @@
"guards": [ { "number": 50, "id": 94 } ],
"upgrade_chance": 50,
"combat_value": 1266,
"reward_resources": [ 10, 10, 10, 10, 10, 10, 0 ],
"reward_resources":
{
"wood" : 10,
"mercury" : 10,
"ore" : 10,
"sulfur" : 10,
"crystal" : 10,
"gems" : 10
},
"value": 25000,
"profitability": 20,
"easiest": 250
@ -58,7 +90,11 @@
"guards": [ { "number": 50, "id": 16 } ],
"upgrade_chance": 50,
"combat_value": 194,
"reward_resources": [ 0, 0, 0, 0, 2, 0, 2500 ],
"reward_resources":
{
"crystal" : 2,
"gold" : 2500
},
"value": 3500,
"profitability": 18,
"easiest": 100
@ -68,7 +104,11 @@
"guards": [ { "number": 75, "id": 16 } ],
"upgrade_chance": 50,
"combat_value": 291,
"reward_resources": [ 0, 0, 0, 0, 3, 0, 4000 ],
"reward_resources":
{
"crystal" : 3,
"gold" : 4000
},
"value": 5500,
"profitability": 19,
"easiest": 150
@ -78,7 +118,11 @@
"guards": [ { "number": 100, "id": 16 } ],
"upgrade_chance": 50,
"combat_value": 388,
"reward_resources": [ 0, 0, 0, 0, 5, 0, 5000 ],
"reward_resources":
{
"crystal" : 5,
"gold" : 5000
},
"value": 7500,
"profitability": 19,
"easiest": 200
@ -88,7 +132,11 @@
"guards": [ { "number": 150, "id": 16 } ],
"upgrade_chance": 50,
"combat_value": 582,
"reward_resources": [ 0, 0, 0, 0, 10, 0, 7500 ],
"reward_resources":
{
"crystal" : 10,
"gold" : 7500
},
"value": 12500,
"profitability": 21,
"easiest": 300
@ -150,7 +198,16 @@
"guards": [ { "number": 100, "id": 42 } ],
"upgrade_chance": 50,
"combat_value": 100,
"reward_resources": [ 0, 2, 0, 0, 0, 0, 1000 ],
"reward_resources":
{
"wood" : 0,
"mercury" : 2,
"ore" : 0,
"sulfur" : 0,
"crystal" : 0,
"gems" : 0,
"gold" : 1000
},
"value": 2000,
"profitability": 20,
"easiest": 100
@ -160,7 +217,11 @@
"guards": [ { "number": 150, "id": 42 } ],
"upgrade_chance": 50,
"combat_value": 150,
"reward_resources": [ 0, 3, 0, 0, 0, 0, 1500 ],
"reward_resources":
{
"mercury" : 3,
"gold" : 1500
},
"value": 3000,
"profitability": 20,
"easiest": 150
@ -170,7 +231,11 @@
"guards": [ { "number": 200, "id": 42 } ],
"upgrade_chance": 50,
"combat_value": 200,
"reward_resources": [ 0, 4, 0, 0, 0, 0, 2000 ],
"reward_resources":
{
"mercury" : 4,
"gold" : 2000
},
"value": 4000,
"profitability": 20,
"easiest": 200
@ -180,7 +245,11 @@
"guards": [ { "number": 300, "id": 42 } ],
"upgrade_chance": 50,
"combat_value": 300,
"reward_resources": [ 0, 6, 0, 0, 0, 0, 3000 ],
"reward_resources":
{
"mercury" : 6,
"gold" : 3000
},
"value": 6000,
"profitability": 20,
"easiest": 300
@ -196,7 +265,11 @@
"guards": [ { "number": 20, "id": 76 } ],
"upgrade_chance": 50,
"combat_value": 207,
"reward_resources": [ 0, 0, 0, 5, 0, 0, 2000 ],
"reward_resources":
{
"sulfur" : 5,
"gold" : 2000
},
"value": 4500,
"profitability": 22,
"easiest": 100
@ -206,7 +279,11 @@
"guards": [ { "number": 30, "id": 76 } ],
"upgrade_chance": 50,
"combat_value": 310,
"reward_resources": [ 0, 0, 0, 6, 0, 0, 3000 ],
"reward_resources":
{
"sulfur" : 6,
"gold" : 3000
},
"value": 6000,
"profitability": 19,
"easiest": 150
@ -216,7 +293,11 @@
"guards": [ { "number": 40, "id": 76 } ],
"upgrade_chance": 50,
"combat_value": 414,
"reward_resources": [ 0, 0, 0, 8, 0, 0, 4000 ],
"reward_resources":
{
"sulfur" : 8,
"gold" : 4000
},
"value": 8000,
"profitability": 19,
"easiest": 200
@ -226,7 +307,11 @@
"guards": [ { "number": 50, "id": 76 } ],
"upgrade_chance": 50,
"combat_value": 517,
"reward_resources": [ 0, 0, 0, 10, 0, 0, 5000 ],
"reward_resources":
{
"sulfur" : 10,
"gold" : 5000
},
"value": 10000,
"profitability": 19,
"easiest": 250
@ -242,7 +327,11 @@
"guards": [ { "number": 10, "id": 38 } ],
"upgrade_chance": 50,
"combat_value": 403,
"reward_resources": [ 0, 0, 0, 0, 0, 8, 4000 ],
"reward_resources":
{
"gems" : 8,
"gold" : 4000
},
"value": 8000,
"profitability": 20,
"easiest": 100
@ -252,7 +341,11 @@
"guards": [ { "number": 15, "id": 38 } ],
"upgrade_chance": 50,
"combat_value": 605,
"reward_resources": [ 0, 0, 0, 0, 0, 12, 6000 ],
"reward_resources":
{
"gems" : 12,
"gold" : 6000
},
"value": 12000,
"profitability": 20,
"easiest": 150
@ -262,7 +355,11 @@
"guards": [ { "number": 20, "id": 38 } ],
"upgrade_chance": 50,
"combat_value": 806,
"reward_resources": [ 0, 0, 0, 0, 0, 16, 8000 ],
"reward_resources":
{
"gems" : 16,
"gold" : 8000
},
"value": 16000,
"profitability": 20,
"easiest": 200
@ -272,7 +369,11 @@
"guards": [ { "number": 30, "id": 38 } ],
"upgrade_chance": 50,
"combat_value": 1210,
"reward_resources": [ 0, 0, 0, 0, 0, 24, 12000 ],
"reward_resources":
{
"gems" : 24,
"gold" : 12000
},
"value": 24000,
"profitability": 20,
"easiest": 300
@ -334,7 +435,10 @@
"guards": [ { "number": 10, "id": 60 } ],
"upgrade_chance": 0,
"combat_value": 31,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 2000 ],
"reward_resources":
{
"gold" : 2000
},
"value": 2000,
"profitability": 65,
"easiest": 100
@ -344,7 +448,10 @@
"guards": [ { "number": 15, "id": 60 } ],
"upgrade_chance": 0,
"combat_value": 46,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 3000 ],
"reward_resources":
{
"gold" : 3000
},
"value": 3000,
"profitability": 65,
"easiest": 150
@ -354,7 +461,10 @@
"guards": [ { "number": 25, "id": 60 } ],
"upgrade_chance": 0,
"combat_value": 77,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 4000 ],
"reward_resources":
{
"gold" : 4000
},
"reward_artifacts": [ 1, 0, 0, 0 ],
"value": 5000,
"profitability": 65,
@ -365,7 +475,10 @@
"guards": [ { "number": 50, "id": 60 } ],
"upgrade_chance": 0,
"combat_value": 154,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 5000 ],
"reward_resources":
{
"gold" : 5000
},
"reward_artifacts": [ 0, 1, 0, 0 ],
"value": 7000,
"profitability": 45,
@ -382,7 +495,10 @@
"guards": [ { "number": 20, "id": 115 } ],
"upgrade_chance": 0,
"combat_value": 138,
"reward_resources": [ 0, 0, 0, 0, 0, 3000 ],
"reward_resources":
{
"gold" : 3000
},
"value": 3000,
"profitability": 22,
"easiest": 100
@ -392,7 +508,10 @@
"guards": [ { "number": 30, "id": 115 } ],
"upgrade_chance": 0,
"combat_value": 207,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 3000 ],
"reward_resources":
{
"gold" : 3000
},
"reward_artifacts": [ 1, 0, 0, 0 ],
"value": 4000,
"profitability": 19,
@ -403,7 +522,10 @@
"guards": [ { "number": 40, "id": 115 } ],
"upgrade_chance": 0,
"combat_value": 276,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 4000 ],
"reward_resources":
{
"gold" : 4000
},
"reward_artifacts": [ 1, 0, 0, 0 ],
"value": 5000,
"profitability": 18,
@ -414,7 +536,10 @@
"guards": [ { "number": 60, "id": 115 } ],
"upgrade_chance": 0,
"combat_value": 414,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 6000 ],
"reward_resources":
{
"gold" : 6000
},
"reward_artifacts": [ 0, 1, 0, 0 ],
"value": 8000,
"profitability": 19,
@ -431,7 +556,10 @@
"guards": [ { "number": 30, "id": 56 }, { "number": 20, "id": 58 }, { "number": 0, "id": 60 } , { "number": 0, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 75,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 1500 ],
"reward_resources":
{
"gold" : 1500
},
"value": 1500,
"profitability": 20,
"easiest": 100
@ -441,7 +569,10 @@
"guards": [ { "number": 25, "id": 56 }, { "number": 20, "id": 58 }, { "number": 5, "id": 60 }, { "number": 0, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 94,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 2000 ],
"reward_resources":
{
"gold" : 2000
},
"value": 2000,
"profitability": 21,
"easiest": 126
@ -451,7 +582,10 @@
"guards": [ { "number": 20, "id": 56 }, { "number": 20, "id": 58 }, { "number": 10, "id": 60 }, { "number": 5, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 169,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 2500 ],
"reward_resources":
{
"gold" : 2500
},
"reward_artifacts": [ 1, 0, 0, 0 ],
"value": 3500,
"profitability": 21,
@ -462,7 +596,10 @@
"guards": [ { "number": 20, "id": 56 }, { "number": 20, "id": 58 }, { "number": 10, "id": 60 }, { "number": 10, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 225,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 5000 ],
"reward_resources":
{
"gold" : 5000
},
"reward_artifacts": [ 1, 0, 0, 0 ],
"value": 6000,
"profitability": 27,
@ -479,7 +616,10 @@
"guards": [ { "number": 8, "id": 26 }, { "number": 5, "id": 82 }, { "number": 2, "id": 27 }, { "number": 1, "id": 83 } ],
"upgrade_chance": 0,
"combat_value": 769,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 20000 ],
"reward_resources":
{
"gold" : 20000
},
"reward_artifacts": [ 1, 1, 1, 1 ],
"value": 38000,
"profitability": 21,
@ -490,7 +630,10 @@
"guards": [ { "number": 8, "id": 26 }, { "number": 6, "id": 82 }, { "number": 3, "id": 27 }, { "number": 2, "id": 83 } ],
"upgrade_chance": 0,
"combat_value": 209,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 30000 ],
"reward_resources":
{
"gold" : 30000
},
"reward_artifacts": [ 0, 1, 1, 2 ],
"value": 57000,
"profitability": 26,
@ -501,7 +644,10 @@
"guards": [ { "number": 8, "id": 26 }, { "number": 6, "id": 82 }, { "number": 4, "id": 27 }, { "number": 3, "id": 83 } ],
"upgrade_chance": 0,
"combat_value": 556,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 40000 ],
"reward_resources":
{
"gold" : 40000
},
"reward_artifacts": [ 0, 0, 1, 3 ],
"value": 75000,
"profitability": 29,
@ -512,7 +658,10 @@
"guards": [ { "number": 8, "id": 26 }, { "number": 7, "id": 82 }, { "number": 6, "id": 27 }, { "number": 5, "id": 83 } ],
"upgrade_chance": 0,
"combat_value": 343,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 50000 ],
"reward_resources":
{
"gold" : 50000
},
"reward_artifacts": [ 0, 0, 0, 4 ],
"value": 90000,
"profitability": 27,
@ -529,7 +678,11 @@
"guards": [ { "number": 3, "id": 22 }, { "number": 4, "id": 18 }, { "number": 3, "id": 22 }, { "number": 4, "id": 18 } ],
"upgrade_chance": 0,
"combat_value": 100,
"reward_resources": [ 15, 0, 0, 0, 0, 0, 500 ],
"reward_resources":
{
"wood" : 15,
"gold" : 500
},
"value": 2000,
"profitability": 20,
"easiest": 100
@ -539,7 +692,11 @@
"guards": [ { "number": 4, "id": 22 }, { "number": 6, "id": 18 }, { "number": 4, "id": 22 }, { "number": 6, "id": 18 } ],
"upgrade_chance": 0,
"combat_value": 150,
"reward_resources": [ 20, 0, 0, 0, 0, 0, 500 ],
"reward_resources":
{
"wood" : 20,
"gold" : 500
},
"value": 3000,
"profitability": 20,
"easiest": 100
@ -549,7 +706,11 @@
"guards": [ { "number": 5, "id": 22 }, { "number": 8, "id": 18 }, { "number": 5, "id": 22 }, { "number": 8, "id": 18 } ],
"upgrade_chance": 0,
"combat_value": 200,
"reward_resources": [ 25, 0, 0, 0, 0, 0, 500 ],
"reward_resources":
{
"wood" : 25,
"gold" : 500
},
"value": 4000,
"profitability": 20,
"easiest": 150
@ -559,7 +720,11 @@
"guards": [ { "number": 6, "id": 22 }, { "number": 10, "id": 18 }, { "number": 6, "id": 22 }, { "number": 10, "id": 18 } ],
"upgrade_chance": 100,
"combat_value": 300,
"reward_resources": [ 40, 0, 0, 0, 0, 0, 1000 ],
"reward_resources":
{
"wood" : 40,
"gold" : 1000
},
"value": 6000,
"profitability": 20,
"easiest": 200
@ -575,7 +740,11 @@
"guards": [ { "number": 5, "id": 32 }, { "number": 20, "id": 29 }, { "number": 5, "id": 32 }, { "number": 20, "id": 29 } ],
"upgrade_chance": 0,
"combat_value": 100,
"reward_resources": [ 0, 0, 15, 0, 0, 0, 500 ],
"reward_resources":
{
"ore" : 15,
"gold" : 500
},
"value": 2000,
"profitability": 20,
"easiest": 100
@ -585,7 +754,11 @@
"guards": [ { "number": 6, "id": 32 }, { "number": 30, "id": 29 }, { "number": 6, "id": 32 }, { "number": 30, "id": 29 } ],
"upgrade_chance": 0,
"combat_value": 150,
"reward_resources": [ 0, 0, 20, 0, 0, 0, 500 ],
"reward_resources":
{
"ore" : 20,
"gold" : 500
},
"value": 3000,
"profitability": 20,
"easiest": 100
@ -595,7 +768,11 @@
"guards": [ { "number": 7, "id": 32 }, { "number": 40, "id": 29 }, { "number": 7, "id": 32 }, { "number": 40, "id": 29 } ],
"upgrade_chance": 0,
"combat_value": 200,
"reward_resources": [ 0, 0, 30, 0, 0, 0, 500 ],
"reward_resources":
{
"ore" : 30,
"gold" : 500
},
"value": 4000,
"profitability": 20,
"easiest": 150
@ -605,7 +782,11 @@
"guards": [ { "number": 8, "id": 32 }, { "number": 50, "id": 29 }, { "number": 8, "id": 32 }, { "number": 50, "id": 29 } ],
"upgrade_chance": 0,
"combat_value": 300,
"reward_resources": [ 0, 0, 40, 0, 0, 0, 1000 ],
"reward_resources":
{
"ore" : 40,
"gold" : 1000
},
"value": 6000,
"profitability": 20,
"easiest": 200
@ -805,9 +986,11 @@
"guards": [ { "number": 10, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 100,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 1500 ],
"reward_resources":
{
"gold" : 1500
},
"reward_creatures": [ { "number": 3, "id": 63 } ],
"reward_artifacts": [ ],
"value": 2000,
"profitability": 10,
"easiest": 100
@ -817,7 +1000,10 @@
"guards": [ { "number": 15, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 150,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 2500 ],
"reward_resources":
{
"gold" : 2500
},
"reward_creatures": [ { "number": 5, "id": 63 } ],
"value": 3000,
"profitability": 10,
@ -828,7 +1014,10 @@
"guards": [ { "number": 20, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 200,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 3500 ],
"reward_resources":
{
"gold" : 3500
},
"reward_creatures": [ { "number": 7, "id": 63 } ],
"value": 4000,
"profitability": 10,
@ -839,7 +1028,10 @@
"guards": [ { "number": 30, "id": 62 } ],
"upgrade_chance": 0,
"combat_value": 250,
"reward_resources": [ 0, 0, 0, 0, 0, 0, 5000 ],
"reward_resources":
{
"gold" : 5000
},
"reward_creatures": [ { "number": 9, "id": 63 } ],
"value": 5000,
"profitability": 10,
@ -856,7 +1048,13 @@
"guards": [ { "number": 10, "id": 62 } ],
"upgrade_chance": 50,
"combat_value": 100,
"reward_resources": [ 0, 2, 0, 2, 2, 2, 0 ],
"reward_resources":
{
"mercury" : 2,
"sulfur" : 2,
"crystal" : 2,
"gems" : 2
},
"reward_creatures": [ { "number": 3, "id": 63 } ],
"value": 2000,
"profitability": 10,
@ -867,7 +1065,14 @@
"guards": [ { "number": 15, "id": 62 } ],
"upgrade_chance": 70,
"combat_value": 150,
"reward_resources": [ 0, 3, 0, 3, 3, 3, 0 ],
"reward_resources":
{
"mercury" : 3,
"sulfur" : 3,
"crystal" : 3,
"gems" : 3
},
"reward_creatures": [ { "number": 5, "id": 63 } ],
"value": 3000,
@ -879,7 +1084,14 @@
"guards": [ { "number": 20, "id": 62 } ],
"upgrade_chance": 80,
"combat_value": 200,
"reward_resources": [ 0, 4, 0, 4, 4, 4, 0 ],
"reward_resources":
{
"mercury" : 4,
"sulfur" : 4,
"crystal" : 4,
"gems" : 4
},
"reward_creatures": [ { "number": 7, "id": 63 } ],
"value": 4000,
"profitability": 10,
@ -890,7 +1102,14 @@
"guards": [ { "number": 30, "id": 62 } ],
"upgrade_chance": 90,
"combat_value": 250,
"reward_resources": [ 0, 5, 0, 5, 5, 5, 0 ],
"reward_resources":
{
"mercury" : 5,
"sulfur" : 5,
"crystal" : 5,
"gems" : 5
},
"reward_creatures": [ { "number": 9, "id": 63 } ],
"value": 5000,
"profitability": 10,
@ -907,7 +1126,13 @@
"guards": [ { "number": 10, "id": 36 } ],
"upgrade_chance": 50,
"combat_value": 100,
"reward_resources": [ 0, 2, 0, 2, 2, 2, 0 ],
"reward_resources":
{
"mercury" : 2,
"sulfur" : 2,
"crystal" : 2,
"gems" : 2
},
"reward_creatures": [ { "number": 3, "id": 36 } ],
"value": 2000,
"profitability": 10,
@ -918,7 +1143,13 @@
"guards": [ { "number": 15, "id": 36 } ],
"upgrade_chance": 70,
"combat_value": 150,
"reward_resources": [ 0, 3, 0, 3, 3, 3, 0 ],
"reward_resources":
{
"mercury" : 3,
"sulfur" : 3,
"crystal" : 3,
"gems" : 3
},
"reward_creatures": [ { "number": 5, "id": 36 } ],
"value": 3000,
"profitability": 10,
@ -929,7 +1160,13 @@
"guards": [ { "number": 20, "id": 36 } ],
"upgrade_chance": 80,
"combat_value": 200,
"reward_resources": [ 0, 4, 0, 4, 4, 4, 0 ],
"reward_resources":
{
"mercury" : 4,
"sulfur" : 4,
"crystal" : 4,
"gems" : 4
},
"reward_creatures": [ { "number": 7, "id": 36 } ],
"value": 4000,
"profitability": 10,
@ -940,7 +1177,13 @@
"guards": [ { "number": 30, "id": 36 } ],
"upgrade_chance": 90,
"combat_value": 250,
"reward_resources": [ 0, 5, 0, 5, 5, 5, 0 ],
"reward_resources":
{
"mercury" : 5,
"sulfur" : 5,
"crystal" : 5,
"gems" : 5
},
"reward_creatures": [ { "number": 9, "id": 36 } ],
"value": 5000,
"profitability": 10,
@ -957,7 +1200,11 @@
"guards": [ { "number": 3, "id": 72 }, { "number": 3, "id": 74 }, { "number": 3, "id": 72 }, { "number": 3, "id": 74 } ],
"upgrade_chance": 0,
"combat_value": 200,
"reward_resources": [ 0, 0, 20, 0, 0, 0, 1000 ],
"reward_resources":
{
"ore" : 20,
"gold" : 1000
},
"value": 2000,
"profitability": 20,
"easiest": 100
@ -967,7 +1214,11 @@
"guards": [ { "number": 4, "id": 72 }, { "number": 4, "id": 74 }, { "number": 4, "id": 72 }, { "number": 4, "id": 74 } ],
"upgrade_chance": 0,
"combat_value": 300,
"reward_resources": [ 0, 0, 25, 0, 0, 0, 1000 ],
"reward_resources":
{
"ore" : 25,
"gold" : 1000
},
"value": 3000,
"profitability": 20,
"easiest": 150
@ -977,7 +1228,11 @@
"guards": [ { "number": 5, "id": 72 }, { "number": 5, "id": 74 }, { "number": 5, "id": 72 }, { "number": 5, "id": 74 } ],
"upgrade_chance": 0,
"combat_value": 400,
"reward_resources": [ 0, 0, 30, 0, 0, 0, 1500 ],
"reward_resources":
{
"ore" : 30,
"gold" : 1500
},
"value": 4000,
"profitability": 20,
"easiest": 200
@ -987,7 +1242,11 @@
"guards": [ { "number": 6, "id": 72 }, { "number": 6, "id": 74 }, { "number": 6, "id": 72 }, { "number": 6, "id": 74 } ],
"upgrade_chance": 0,
"combat_value": 500,
"reward_resources": [ 0, 0, 35, 0, 0, 0, 2000 ],
"reward_resources":
{
"ore" : 35,
"gold" : 2000
},
"value": 5000,
"profitability": 20,
"easiest": 250

View File

@ -192,7 +192,7 @@
"siege" :
{
"shooter" : "beholder",
"shooter" : "medusa",
"imagePrefix" : "SGDN",
"gate" :
{

View File

@ -103,7 +103,7 @@
"properties" : {
"animationSpeed" : {
"type" : "number",
"default" : 2
"default" : 0.63
},
"mouseShadow" : {
"type":"boolean",

View File

@ -171,6 +171,7 @@ static void readCreatures(const JsonNode &creature, std::vector< std::pair <Crea
{
std::pair<CreatureID, si32> creInfo = std::make_pair(CreatureID::NONE, 0);
//TODO: replace numeric id's with mod-friendly string id's
creInfo.second = creature["number"].Float();
creInfo.first = CreatureID((si32)creature["id"].Float());
storage.push_back(creInfo);
@ -191,13 +192,7 @@ static void readBankLevel(const JsonNode &level, BankConfig &bc)
bc.upgradeChance = level["upgrade_chance"].Float();
bc.combatValue = level["combat_value"].Float();
bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
idx = 0;
for(const JsonNode &resource : level["reward_resources"].Vector())
{
bc.resources[idx] = resource.Float();
idx ++;
}
bc.resources = Res::ResourceSet(level["reward_resources"]);
for(const JsonNode &creature : level["reward_creatures"].Vector())
{

View File

@ -1390,7 +1390,7 @@ struct BankConfig
ui8 upgradeChance; //chance for creatures to be in upgraded versions
std::vector< std::pair <CreatureID, ui32> > guards; //creature ID, amount
ui32 combatValue; //how hard are guards of this level
std::vector<si32> resources; //resources given in case of victory
Res::ResourceSet resources; //resources given in case of victory
std::vector< std::pair <CreatureID, ui32> > creatures; //creatures granted in case of victory (creature ID, amount)
std::vector<ui16> artifacts; //number of artifacts given in case of victory [0] -> treasure, [1] -> minor [2] -> major [3] -> relic
ui32 value; //overall value of given things

View File

@ -7,6 +7,7 @@ include_directories(${ZLIB_INCLUDE_DIR})
# but right now VCMI does not need any extra functionality
set(lib_SRCS
unzip.c
zip.c
ioapi.c
)

View File

@ -21,6 +21,14 @@
#ifndef _ZLIBIOAPI64_H
#define _ZLIBIOAPI64_H
#ifndef OF /* function prototypes */
# ifdef STDC
# define OF(args) args
# else
# define OF(args) ()
# endif
#endif
#if (!defined(_WIN32)) && (!defined(WIN32)) && (!defined(__APPLE__))
// Linux needs this to support file operation on files larger then 4+GB

View File

@ -26,6 +26,11 @@
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifndef NOCRYPT
#define NOCRYPT
#endif
#include "zlib.h"
#include "zip.h"