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Correct implementations of A* algorithm. Seemingly fixes #2496, it's also faster.
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@ -847,25 +847,24 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
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//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
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//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
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std::set<int3> closed; // The set of nodes already evaluated.
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std::set<int3> closed; // The set of nodes already evaluated.
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std::set<int3> open{ src }; // The set of tentative nodes to be evaluated, initially containing the start node
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auto open = std::move(createPiorityQueue()); // The set of tentative nodes to be evaluated, initially containing the start node
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std::map<int3, int3> cameFrom; // The map of navigated nodes.
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std::map<int3, int3> cameFrom; // The map of navigated nodes.
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std::map<int3, float> distances;
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std::map<int3, float> distances;
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//int3 currentNode = src;
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//int3 currentNode = src;
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cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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distances[src] = 0;
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distances[src] = 0.f;
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open.push(std::make_pair(src, 0.f));
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// Cost from start along best known path.
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// Cost from start along best known path.
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// Estimated total cost from start to goal through y.
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// Estimated total cost from start to goal through y.
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while (open.size())
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while (!open.empty())
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{
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{
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int3 currentNode = *boost::min_element(open, [&distances](const int3 &pos1, const int3 &pos2) -> bool
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auto node = open.top();
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{
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open.pop();
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return distances[pos1] < distances[pos2];
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int3 currentNode = node.first;
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});
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vstd::erase_if_present(open, currentNode);
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closed.insert(currentNode);
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closed.insert(currentNode);
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if (gen->isFree(currentNode)) //we reached free paths, stop
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if (gen->isFree(currentNode)) //we reached free paths, stop
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@ -883,25 +882,25 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
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{
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{
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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{
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{
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if (gen->isBlocked(pos)) //no paths through blocked or occupied tiles
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if (vstd::contains(closed, pos))
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return;
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//no paths through blocked or occupied tiles, stay within zone
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if (gen->isBlocked(pos) || gen->getZoneID(pos) != id)
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return;
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return;
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int distance = distances[currentNode] + 1;
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int distance = distances[currentNode] + 1;
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int bestDistanceSoFar = 1e6; //FIXME: boost::limits
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int bestDistanceSoFar = std::numeric_limits<int>::max();
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auto it = distances.find(pos);
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auto it = distances.find(pos);
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if (it != distances.end())
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if (it != distances.end())
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bestDistanceSoFar = it->second;
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bestDistanceSoFar = it->second;
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if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
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if (distance < bestDistanceSoFar)
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{
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//auto obj = gen->map->getTile(pos).topVisitableObj();
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if (gen->getZoneID(pos) == id)
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{
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{
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cameFrom[pos] = currentNode;
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cameFrom[pos] = currentNode;
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open.insert(pos);
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open.push(std::make_pair(pos, distance));
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distances[pos] = distance;
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distances[pos] = distance;
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}
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}
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}
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};
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};
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if (onlyStraight)
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if (onlyStraight)
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@ -913,7 +912,6 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
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}
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}
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for (auto tile : closed) //these tiles are sealed off and can't be connected anymore
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for (auto tile : closed) //these tiles are sealed off and can't be connected anymore
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{
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{
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//TODO: refactor, unify?
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gen->setOccupied (tile, ETileType::BLOCKED);
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gen->setOccupied (tile, ETileType::BLOCKED);
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vstd::erase_if_present(possibleTiles, tile);
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vstd::erase_if_present(possibleTiles, tile);
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}
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}
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@ -926,25 +924,21 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
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//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
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//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
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std::set<int3> closed; // The set of nodes already evaluated.
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std::set<int3> closed; // The set of nodes already evaluated.
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std::set<int3> open{ src }; // The set of tentative nodes to be evaluated, initially containing the start node
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auto open = std::move(createPiorityQueue()); // The set of tentative nodes to be evaluated, initially containing the start node
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std::map<int3, int3> cameFrom; // The map of navigated nodes.
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std::map<int3, int3> cameFrom; // The map of navigated nodes.
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std::map<int3, float> distances;
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std::map<int3, float> distances;
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//int3 currentNode = src;
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cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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distances[src] = 0;
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distances[src] = 0;
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open.push(std::make_pair(src, 0.f));
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// Cost from start along best known path.
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// Cost from start along best known path.
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// Estimated total cost from start to goal through y.
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while (open.size())
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while (!open.empty())
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{
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{
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int3 currentNode = *boost::min_element(open, [&distances](const int3 &pos1, const int3 &pos2) -> bool
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auto node = open.top();
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{
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open.pop();
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return distances[pos1] < distances[pos2];
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int3 currentNode = node.first;
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});
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vstd::erase_if_present(open, currentNode);
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closed.insert(currentNode);
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closed.insert(currentNode);
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if (currentNode == pos) //we reached center of the zone, stop
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if (currentNode == pos) //we reached center of the zone, stop
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@ -962,6 +956,12 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
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{
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{
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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{
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{
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if (vstd::contains(closed, pos))
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return;
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if (gen->getZoneID(pos) != id)
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return;
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float movementCost = 0;
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float movementCost = 0;
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if (gen->isFree(pos))
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if (gen->isFree(pos))
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movementCost = 1;
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movementCost = 1;
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@ -971,21 +971,17 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
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return;
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return;
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float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
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float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
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int bestDistanceSoFar = 1e6; //FIXME: boost::limits
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int bestDistanceSoFar = std::numeric_limits<int>::max(); //FIXME: boost::limits
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auto it = distances.find(pos);
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auto it = distances.find(pos);
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if (it != distances.end())
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if (it != distances.end())
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bestDistanceSoFar = it->second;
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bestDistanceSoFar = it->second;
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if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
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if (distance < bestDistanceSoFar)
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{
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//auto obj = gen->map->getTile(pos).topVisitableObj();
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if (gen->getZoneID(pos) == id)
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{
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{
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cameFrom[pos] = currentNode;
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cameFrom[pos] = currentNode;
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open.insert(pos);
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open.push(std::make_pair(pos, distance));
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distances[pos] = distance;
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distances[pos] = distance;
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}
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}
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}
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};
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};
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if (onlyStraight)
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if (onlyStraight)
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