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Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog * new stack queue for higher resolutions (needs new graphics!) * improved stack ordering during battle * many minor fixes * temporarily disabled AI
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@@ -527,10 +527,11 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
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return;
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}
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for(int i=0; i<32; ++i)
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{
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sur->format->palette->colors[224+i] = palette[i];
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}
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SDL_SetColors(sur, palette, 224, 32);
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//for(int i=0; i<32; ++i)
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//{
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// sur->format->palette->colors[224+i] = palette[i];
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//}
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}
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else if(sur->format->BitsPerPixel == 24) //should never happen in general
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{
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