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Add workaround to loading old map format
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e21e3f8386
commit
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@ -158,20 +158,35 @@ namespace TriggeredEventsDetail
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{
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{
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case EventCondition::HAVE_ARTIFACT:
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case EventCondition::HAVE_ARTIFACT:
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case EventCondition::TRANSPORT:
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case EventCondition::TRANSPORT:
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event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
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if (data["type"].isNumber()) // compatibility
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event.objectType = ArtifactID(data["type"].Integer());
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else
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event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
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break;
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break;
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case EventCondition::HAVE_CREATURES:
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case EventCondition::HAVE_CREATURES:
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event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
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if (data["type"].isNumber()) // compatibility
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event.objectType = CreatureID(data["type"].Integer());
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else
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event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
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break;
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break;
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case EventCondition::HAVE_RESOURCES:
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case EventCondition::HAVE_RESOURCES:
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event.objectType = GameResID(GameResID::decode(data["type"].String()));
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if (data["type"].isNumber()) // compatibility
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event.objectType = GameResID(data["type"].Integer());
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else
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event.objectType = GameResID(GameResID::decode(data["type"].String()));
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break;
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break;
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case EventCondition::HAVE_BUILDING:
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case EventCondition::HAVE_BUILDING:
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event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
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if (data["type"].isNumber()) // compatibility
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event.objectType = BuildingID(data["type"].Integer());
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else
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event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
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break;
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break;
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case EventCondition::CONTROL:
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case EventCondition::CONTROL:
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case EventCondition::DESTROY:
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case EventCondition::DESTROY:
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event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
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if (data["type"].isNumber()) // compatibility
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event.objectType = MapObjectID(data["type"].Integer());
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else
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event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
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break;
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break;
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}
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}
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