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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Changes from code review

This commit is contained in:
Dydzio
2023-07-16 15:56:42 +02:00
parent 1b676933e5
commit ee663b1595
5 changed files with 17 additions and 17 deletions

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@@ -69,14 +69,14 @@ private:
class VisibleHeroInfo : public CVisibleInfo class VisibleHeroInfo : public CVisibleInfo
{ {
std::variant<std::shared_ptr<CHeroTooltip>, std::shared_ptr<CInteractableHeroTooltip>> heroTooltip; std::shared_ptr<CIntObject> heroTooltip; //should have CHeroTooltip or CInteractableHeroTooltip;
public: public:
VisibleHeroInfo(const CGHeroInstance * hero); VisibleHeroInfo(const CGHeroInstance * hero);
}; };
class VisibleTownInfo : public CVisibleInfo class VisibleTownInfo : public CVisibleInfo
{ {
std::variant<std::shared_ptr<CTownTooltip>, std::shared_ptr<CInteractableTownTooltip>> townTooltip; std::shared_ptr<CIntObject> townTooltip; //should have CTownTooltip or CInteractableTownTooltip;
public: public:
VisibleTownInfo(const CGTownInstance * town); VisibleTownInfo(const CGTownInstance * town);
}; };

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@@ -413,12 +413,12 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
int labelPosW = pos.w; int labelPosW = pos.w;
int labelPosH = pos.h; int labelPosH = pos.h;
if(Owner->layout == CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS) //labels under icon if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
{ {
labelPosW = pos.w / 2 + 1; labelPosW = pos.w / 2 + 1;
labelPosH += 7; labelPosH += 7;
} }
ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
? ETextAlignment::CENTER ? ETextAlignment::CENTER
: ETextAlignment::BOTTOMRIGHT; : ETextAlignment::BOTTOMRIGHT;
@@ -516,11 +516,11 @@ void CGarrisonInt::createSlots()
if(!garrisonSlots[j]) if(!garrisonSlots[j])
garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr); garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
if(layout == EGarrisonIntSlotsLayout::TWO_ROWS && j >= 4) if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
{ {
garrisonSlots[j]->moveBy(Point(-126, 37)); garrisonSlots[j]->moveBy(Point(-126, 37));
} }
else if(layout == EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS) else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
{ {
if(j >= 3) if(j >= 3)
{ {
@@ -671,7 +671,7 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset, CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2, const CArmedInstance * s1, const CArmedInstance * s2,
bool _removableUnits, bool smallImgs, EGarrisonIntSlotsLayout _layout) bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr), : highlighted(nullptr),
inSplittingMode(false), inSplittingMode(false),
interx(inx), interx(inx),

View File

@@ -81,7 +81,7 @@ class CGarrisonInt :public CIntObject
bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const; bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const;
public: public:
enum class EGarrisonIntSlotsLayout enum class ESlotsLayout
{ {
ONE_ROW, ONE_ROW,
TWO_ROWS, TWO_ROWS,
@@ -98,7 +98,7 @@ public:
removableUnits, ///< player Can remove units from up removableUnits, ///< player Can remove units from up
owned[2]; ///< player Owns up or down army ([0] upper, [1] lower) owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
EGarrisonIntSlotsLayout layout; ESlotsLayout layout;
void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
const CGarrisonSlot * getSelection() const; const CGarrisonSlot * getSelection() const;
@@ -133,11 +133,11 @@ public:
/// @param smallImgs Units images size 64x58 or 32x32 /// @param smallImgs Units images size 64x58 or 32x32
/// @param _layout - when TWO_ROWS - Display slots in 2 rows (1st row = 4 slots, 2nd = 3 slots), REVERSED_TWO_ROWS = 3 slots in 1st row /// @param _layout - when TWO_ROWS - Display slots in 2 rows (1st row = 4 slots, 2nd = 3 slots), REVERSED_TWO_ROWS = 3 slots in 1st row
CGarrisonInt(int x, int y, int inx, CGarrisonInt(int x, int y, int inx,
const Point & garsOffset, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2 = nullptr, const CArmedInstance * s1, const CArmedInstance * s2 = nullptr,
bool _removableUnits = true, bool _removableUnits = true,
bool smallImgs = false, bool smallImgs = false,
EGarrisonIntSlotsLayout _layout = EGarrisonIntSlotsLayout::ONE_ROW); ESlotsLayout _layout = ESlotsLayout::ONE_ROW);
}; };
class CGarrisonHolder class CGarrisonHolder

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@@ -304,7 +304,7 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
} }
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero): CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS) CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{ {
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)); init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
} }
@@ -383,7 +383,7 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
} }
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town) CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS) : CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{ {
init(InfoAboutTown(town, true)); init(InfoAboutTown(town, true));
} }

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@@ -772,7 +772,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
hall = std::make_shared<CTownInfo>( 69, 31, town, true); hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false); fort = std::make_shared<CTownInfo>(111, 31, town, false);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::TWO_ROWS); garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false); heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)]; size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];