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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Changes from code review

This commit is contained in:
Dydzio
2023-07-16 15:56:42 +02:00
parent 1b676933e5
commit ee663b1595
5 changed files with 17 additions and 17 deletions

View File

@@ -69,14 +69,14 @@ private:
class VisibleHeroInfo : public CVisibleInfo
{
std::variant<std::shared_ptr<CHeroTooltip>, std::shared_ptr<CInteractableHeroTooltip>> heroTooltip;
std::shared_ptr<CIntObject> heroTooltip; //should have CHeroTooltip or CInteractableHeroTooltip;
public:
VisibleHeroInfo(const CGHeroInstance * hero);
};
class VisibleTownInfo : public CVisibleInfo
{
std::variant<std::shared_ptr<CTownTooltip>, std::shared_ptr<CInteractableTownTooltip>> townTooltip;
std::shared_ptr<CIntObject> townTooltip; //should have CTownTooltip or CInteractableTownTooltip;
public:
VisibleTownInfo(const CGTownInstance * town);
};

View File

@@ -413,12 +413,12 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
int labelPosW = pos.w;
int labelPosH = pos.h;
if(Owner->layout == CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS) //labels under icon
if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
{
labelPosW = pos.w / 2 + 1;
labelPosH += 7;
}
ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS
ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
? ETextAlignment::CENTER
: ETextAlignment::BOTTOMRIGHT;
@@ -516,11 +516,11 @@ void CGarrisonInt::createSlots()
if(!garrisonSlots[j])
garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
if(layout == EGarrisonIntSlotsLayout::TWO_ROWS && j >= 4)
if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
{
garrisonSlots[j]->moveBy(Point(-126, 37));
}
else if(layout == EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS)
else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
{
if(j >= 3)
{
@@ -671,7 +671,7 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2,
bool _removableUnits, bool smallImgs, EGarrisonIntSlotsLayout _layout)
bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr),
inSplittingMode(false),
interx(inx),

View File

@@ -81,7 +81,7 @@ class CGarrisonInt :public CIntObject
bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const;
public:
enum class EGarrisonIntSlotsLayout
enum class ESlotsLayout
{
ONE_ROW,
TWO_ROWS,
@@ -98,7 +98,7 @@ public:
removableUnits, ///< player Can remove units from up
owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
EGarrisonIntSlotsLayout layout;
ESlotsLayout layout;
void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
const CGarrisonSlot * getSelection() const;
@@ -137,7 +137,7 @@ public:
const CArmedInstance * s1, const CArmedInstance * s2 = nullptr,
bool _removableUnits = true,
bool smallImgs = false,
EGarrisonIntSlotsLayout _layout = EGarrisonIntSlotsLayout::ONE_ROW);
ESlotsLayout _layout = ESlotsLayout::ONE_ROW);
};
class CGarrisonHolder

View File

@@ -304,7 +304,7 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
}
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS)
CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
@@ -383,7 +383,7 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
}
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutTown(town, true));
}

View File

@@ -772,7 +772,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::TWO_ROWS);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];