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went through the rest of cppcheck warnings, mostly harmless
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@ -2401,7 +2401,6 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
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case CBuilding::BUILD_SPECIAL:
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COMPLAIN_RET("This building can not be constructed!");
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break;
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case CBuilding::BUILD_GRAIL :
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if(requestedBuilding->mode == CBuilding::BUILD_GRAIL) //needs grail
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@ -3357,7 +3356,6 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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}
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break;
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}
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break;
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case Battle::WALK_AND_ATTACK: //walk or attack
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{
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StartAction start_action(ba);
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@ -5346,7 +5344,6 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
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}
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}
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bool castMe = false;
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int meleeRanged;
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if(oneOfAttacked == nullptr) //all attacked creatures have been killed
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return;
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int spellLevel = 0;
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@ -5354,7 +5351,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
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for(const Bonus *sf : *spellsByType)
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{
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vstd::amax(spellLevel, sf->additionalInfo % 1000); //pick highest level
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meleeRanged = sf->additionalInfo / 1000;
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int meleeRanged = sf->additionalInfo / 1000;
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if (meleeRanged == 0 || (meleeRanged == 1 && bat.shot()) || (meleeRanged == 2 && !bat.shot()))
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castMe = true;
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}
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@ -5648,7 +5645,6 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, SpellID spellID, const int
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case SpellID::VIEW_AIR:
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default:
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COMPLAIN_RET("This spell is not implemented yet!");
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break;
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}
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SetMana sm;
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