diff --git a/lib/mapObjects/MiscObjects.cpp b/lib/mapObjects/MiscObjects.cpp index 5d0d0c826..02ecbca56 100644 --- a/lib/mapObjects/MiscObjects.cpp +++ b/lib/mapObjects/MiscObjects.cpp @@ -1154,6 +1154,9 @@ void CGSubterraneanGate::postInit() //matches subterranean gates into pairs std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates for(auto & obj : cb->gameState()->map->objects) { + if(!obj) // FIXME: Find out why there are nullptr objects right after initialization + continue; + auto hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id)); if(hlp) gatesSplit[hlp->pos.z].push_back(hlp);