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https://github.com/vcmi/vcmi.git
synced 2025-01-02 00:10:22 +02:00
Reduced usage of CPack, replaced with CPackForServer where applicable
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c1c552d394
commit
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@ -25,7 +25,6 @@ struct TurnTimerInfo;
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class CMapInfo;
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class CGameState;
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struct ClientPlayer;
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struct CPack;
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struct CPackForLobby;
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struct CPackForClient;
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@ -16,7 +16,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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struct CPack;
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struct CPackForServer;
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class IBattleEventsReceiver;
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class CBattleGameInterface;
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@ -4008,7 +4008,7 @@ bool CGameHandler::isValidObject(const CGObjectInstance *obj) const
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return vstd::contains(gs->map->objects, obj);
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}
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bool CGameHandler::isBlockedByQueries(const CPack *pack, PlayerColor player)
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bool CGameHandler::isBlockedByQueries(const CPackForServer *pack, PlayerColor player)
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{
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if (dynamic_cast<const PlayerMessage *>(pack) != nullptr)
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return false;
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@ -27,7 +27,6 @@ class CCommanderInstance;
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class EVictoryLossCheckResult;
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class CRandomGenerator;
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struct CPack;
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struct CPackForServer;
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struct NewTurn;
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struct CGarrisonOperationPack;
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@ -89,7 +88,7 @@ public:
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CVCMIServer * gameLobby() const;
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bool isValidObject(const CGObjectInstance *obj) const;
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bool isBlockedByQueries(const CPack *pack, PlayerColor player);
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bool isBlockedByQueries(const CPackForServer *pack, PlayerColor player);
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bool isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2);
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void giveSpells(const CGTownInstance *t, const CGHeroInstance *h);
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@ -49,7 +49,7 @@ CBattleQuery::CBattleQuery(CGameHandler * owner):
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belligerents[BattleSide::DEFENDER] = nullptr;
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}
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bool CBattleQuery::blocksPack(const CPack * pack) const
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bool CBattleQuery::blocksPack(const CPackForServer * pack) const
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{
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if(dynamic_cast<const MakeAction*>(pack) != nullptr)
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return false;
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@ -30,7 +30,7 @@ public:
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CBattleQuery(CGameHandler * owner);
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CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
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void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
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bool blocksPack(const CPack *pack) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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void onRemoval(PlayerColor color) override;
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void onExposure(QueryPtr topQuery) override;
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};
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@ -81,7 +81,7 @@ void CQuery::onRemoval(PlayerColor color)
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}
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bool CQuery::blocksPack(const CPack * pack) const
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bool CQuery::blocksPack(const CPackForServer * pack) const
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{
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return false;
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}
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@ -112,7 +112,7 @@ void CQuery::setReply(std::optional<int32_t> reply)
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}
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bool CQuery::blockAllButReply(const CPack * pack) const
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bool CQuery::blockAllButReply(const CPackForServer * pack) const
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{
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//We accept only query replies from correct player
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if(auto reply = dynamic_cast<const QueryReply*>(pack))
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@ -132,7 +132,7 @@ bool CDialogQuery::endsByPlayerAnswer() const
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return true;
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}
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bool CDialogQuery::blocksPack(const CPack * pack) const
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bool CDialogQuery::blocksPack(const CPackForServer * pack) const
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{
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return blockAllButReply(pack);
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}
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@ -149,7 +149,7 @@ CGenericQuery::CGenericQuery(CGameHandler * gh, PlayerColor color, std::function
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addPlayer(color);
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}
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bool CGenericQuery::blocksPack(const CPack * pack) const
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bool CGenericQuery::blocksPack(const CPackForServer * pack) const
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{
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return blockAllButReply(pack);
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}
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@ -13,7 +13,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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struct CPack;
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struct CPackForServer;
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class CGObjectInstance;
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class CGHeroInstance;
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@ -43,7 +43,7 @@ public:
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CQuery(CGameHandler * gh);
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/// query can block attempting actions by player. Eg. he can't move hero during the battle.
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virtual bool blocksPack(const CPack *pack) const;
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virtual bool blocksPack(const CPackForServer *pack) const;
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/// query is removed after player gives answer (like dialogs)
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virtual bool endsByPlayerAnswer() const;
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@ -71,7 +71,7 @@ protected:
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QueriesProcessor * owner;
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CGameHandler * gh;
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void addPlayer(PlayerColor color);
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bool blockAllButReply(const CPack * pack) const;
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bool blockAllButReply(const CPackForServer * pack) const;
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};
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std::ostream &operator<<(std::ostream &out, const CQuery &query);
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@ -82,7 +82,7 @@ class CDialogQuery : public CQuery
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public:
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CDialogQuery(CGameHandler * owner);
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bool endsByPlayerAnswer() const override;
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bool blocksPack(const CPack *pack) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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void setReply(std::optional<int32_t> reply) override;
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protected:
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std::optional<ui32> answer;
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@ -93,7 +93,7 @@ class CGenericQuery : public CQuery
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public:
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CGenericQuery(CGameHandler * gh, PlayerColor color, std::function<void(std::optional<int32_t>)> Callback);
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bool blocksPack(const CPack * pack) const override;
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bool blocksPack(const CPackForServer * pack) const override;
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bool endsByPlayerAnswer() const override;
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void onExposure(QueryPtr topQuery) override;
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void setReply(std::optional<int32_t> reply) override;
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@ -23,7 +23,7 @@ TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
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addPlayer(player);
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}
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bool TimerPauseQuery::blocksPack(const CPack *pack) const
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bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
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{
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return blockAllButReply(pack);
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}
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@ -58,7 +58,7 @@ CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedIns
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addPlayer(down->tempOwner);
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}
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bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
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{
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std::set<ObjectInstanceID> ourIds;
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ourIds.insert(this->exchangingArmies[0]->id);
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@ -143,7 +143,7 @@ void OpenWindowQuery::onExposure(QueryPtr topQuery)
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//do nothing - wait for reply
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}
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bool OpenWindowQuery::blocksPack(const CPack *pack) const
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bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
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{
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if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
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{
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@ -25,7 +25,7 @@ class TimerPauseQuery : public CQuery
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public:
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TimerPauseQuery(CGameHandler * owner, PlayerColor player);
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bool blocksPack(const CPack *pack) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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void onAdding(PlayerColor color) override;
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void onRemoval(PlayerColor color) override;
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bool endsByPlayerAnswer() const override;
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@ -54,7 +54,7 @@ public:
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CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
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void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
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bool blocksPack(const CPack *pack) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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};
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//yes/no and component selection dialogs
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@ -75,7 +75,7 @@ class OpenWindowQuery : public CDialogQuery
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public:
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OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
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bool blocksPack(const CPack *pack) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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void onExposure(QueryPtr topQuery) override;
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};
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@ -24,7 +24,7 @@ VisitQuery::VisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const
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addPlayer(Hero->tempOwner);
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}
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bool VisitQuery::blocksPack(const CPack * pack) const
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bool VisitQuery::blocksPack(const CPackForServer * pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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@ -26,7 +26,7 @@ public:
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const CGObjectInstance * visitedObject;
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const CGHeroInstance * visitingHero;
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bool blocksPack(const CPack * pack) const final;
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bool blocksPack(const CPackForServer * pack) const final;
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};
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class MapObjectVisitQuery final : public VisitQuery
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