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Version set to 0.80. (real, fixed release)
Hopefully fixed #412, #413, #414
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@ -1947,8 +1947,9 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
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showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
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else
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{
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const TerrainTile *t = cb->getTileInfo(h->getPosition());
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CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
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if(hlp.length())
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if(hlp.length() || t->blockingObjects.size() > 1)
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showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
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else
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cb->dig(h);
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