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Version set to 0.80. (real, fixed release)
Hopefully fixed #412, #413, #414
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6a756cf882
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eec43d3c58
@ -1835,7 +1835,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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case SDLK_d:
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{
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const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(selection);
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if(h && isActive())
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if(h && isActive() && key.state == SDL_PRESSED)
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LOCPLINT->tryDiggging(h);
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return;
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}
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@ -1947,8 +1947,9 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
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showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
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else
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{
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const TerrainTile *t = cb->getTileInfo(h->getPosition());
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CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
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if(hlp.length())
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if(hlp.length() || t->blockingObjects.size() > 1)
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showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
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else
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cb->dig(h);
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@ -42,7 +42,7 @@ Graphics * graphics = NULL;
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SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
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{
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char buf[10];
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char buf[15];
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blueToPlayersAdv(hInfo,curh.owner);
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SDL_Surface * ret = SDL_DisplayFormat(hInfo);
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
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2
global.h
2
global.h
@ -21,7 +21,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.8")
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#define NAME_VER ("VCMI 0.80")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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@ -1085,6 +1085,9 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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bool CMapHandler::printObject(const CGObjectInstance *obj)
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{
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if(!obj->defInfo->handler)
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processDef(obj->defInfo);
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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int tilesW = bitmap->w/32,
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tilesH = bitmap->h/32;
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@ -4030,7 +4030,7 @@ bool CGameHandler::dig( const CGHeroInstance *h )
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{
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for (std::vector<CGObjectInstance*>::const_iterator i = gs->map->objects.begin(); i != gs->map->objects.end(); i++) //unflag objs
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{
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if((*i)->ID == 124 && (*i)->pos == h->getPosition())
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if(*i && (*i)->ID == 124 && (*i)->pos == h->getPosition())
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{
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complain("Cannot dig - there is already a hole under the hero!");
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return false;
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