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https://github.com/vcmi/vcmi.git
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gap-less layout
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@@ -191,10 +191,10 @@ void BattleWindow::createQuickSpellWindow()
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OBJECT_CONSTRUCTION;
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quickSpellWindow = std::make_shared<QuickSpellPanel>(owner);
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quickSpellWindow->moveTo(Point(pos.x - 55, pos.y));
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quickSpellWindow->moveTo(Point(pos.x - 52, pos.y));
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unitActionWindow = std::make_shared<UnitActionPanel>(owner);
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unitActionWindow->moveTo(Point(pos.x + pos.w + 3, pos.y));
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unitActionWindow->moveTo(Point(pos.x + pos.w, pos.y));
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if(settings["battle"]["enableQuickSpellPanel"].Bool())
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showStickyQuickSpellWindow();
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@@ -383,37 +383,37 @@ void BattleWindow::updateQueue()
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void BattleWindow::setPositionInfoWindow()
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{
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int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -53;
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int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 53;
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int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -51;
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int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 51;
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int yOffsetAttacker = attackerTimerWidget ? attackerTimerWidget->pos.h + 9 : 0;
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int yOffsetDefender = defenderTimerWidget ? defenderTimerWidget->pos.h + 9 : 0;
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if(defenderHeroWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, pos.y - 1 + yOffsetDefender)
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Point position = (ENGINE->screenDimensions().x >= 960)
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? Point(pos.x + pos.w - 1 + xOffsetDefender, pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, pos.y + 195);
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defenderHeroWindow->moveTo(position);
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}
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if(attackerHeroWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x - 81 + xOffsetAttacker, pos.y - 1 + yOffsetAttacker)
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Point position = (ENGINE->screenDimensions().x >= 960)
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? Point(pos.x - 77 + xOffsetAttacker, pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, pos.y + 195);
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attackerHeroWindow->moveTo(position);
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}
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if(defenderStackWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetDefender)
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Point position = (ENGINE->screenDimensions().x >= 960)
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? Point(pos.x + pos.w - 1 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, defenderHeroWindow ? defenderHeroWindow->pos.y : pos.y + 195);
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defenderStackWindow->moveTo(position);
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}
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if(attackerStackWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x - 81 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetAttacker)
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Point position = (ENGINE->screenDimensions().x >= 960)
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? Point(pos.x - 77 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 195);
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attackerStackWindow->moveTo(position);
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}
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@@ -26,7 +26,7 @@ HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, const Point *
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if(initializeBackground)
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"), Rect(1, 1, 76, 200), 1, 1);
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background->setPlayerColor(hero.owner);
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}
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@@ -27,10 +27,10 @@ StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBa
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if(initializeBackground)
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
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background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"), Rect(1, 1, 76, 286), 1, 1);
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background->pos.y += 37;
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background->setPlayerColor(stack->getOwner());
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background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"), Rect(1, 1, 76, 200), 1, 1);
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background2->setPlayerColor(stack->getOwner());
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}
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