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NKAI: namespace

This commit is contained in:
Andrii Danylchenko
2022-09-26 21:01:07 +03:00
parent 5c44c8f4da
commit eeea01d778
121 changed files with 713 additions and 471 deletions

View File

@@ -21,12 +21,15 @@
#include "../Goals/Invalid.h"
#include "../Goals/Composition.h"
namespace NKAI
{
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<AIGateway> ai;
using namespace Goals;
#if AI_TRACE_LEVEL >= 1
#if NKAI_TRACE_LEVEL >= 1
#define MAXPASS 1000000
#else
#define MAXPASS 30
@@ -178,7 +181,7 @@ bool Nullkiller::arePathHeroesLocked(const AIPath & path) const
{
if(getHeroLockedReason(path.targetHero) == HeroLockedReason::STARTUP)
{
#if AI_TRACE_LEVEL >= 1
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Hero %s is locked by STARTUP. Discarding %s", path.targetHero->name, path.toString());
#endif
return true;
@@ -190,7 +193,7 @@ bool Nullkiller::arePathHeroesLocked(const AIPath & path) const
if(lockReason != HeroLockedReason::NOT_LOCKED)
{
#if AI_TRACE_LEVEL >= 1
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Hero %s is locked by STARTUP. Discarding %s", path.targetHero->name, path.toString());
#endif
return true;
@@ -326,3 +329,5 @@ void Nullkiller::lockResources(const TResources & res)
{
lockedResources += res;
}
}