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synced 2025-03-19 21:10:12 +02:00
fix stuck (press) slider w. clicking on empty area
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bf77dd8a7f
commit
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@ -206,6 +206,11 @@ bool CButton::isHighlighted()
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return getState() == EButtonState::HIGHLIGHTED;
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return getState() == EButtonState::HIGHLIGHTED;
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}
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}
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bool CButton::isPressed()
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{
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return getState() == EButtonState::PRESSED;
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}
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void CButton::setHoverable(bool on)
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void CButton::setHoverable(bool on)
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{
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{
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hoverable = on;
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hoverable = on;
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@ -105,6 +105,7 @@ public:
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/// State modifiers
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/// State modifiers
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bool isBlocked();
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bool isBlocked();
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bool isHighlighted();
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bool isHighlighted();
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bool isPressed();
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/// Constructor
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/// Constructor
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CButton(Point position, const AnimationPath & defName, const std::pair<std::string, std::string> & help,
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CButton(Point position, const AnimationPath & defName, const std::pair<std::string, std::string> & help,
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@ -21,6 +21,13 @@
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void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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{
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bool onControl = pos.isInside(cursorPosition) && !left->pos.isInside(cursorPosition) && !right->pos.isInside(cursorPosition);
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if(!onControl && !slider->isPressed())
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return;
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if(onControl && !slider->isPressed())
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slider->clickPressed(cursorPosition);
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double newPosition = 0;
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double newPosition = 0;
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if(getOrientation() == Orientation::HORIZONTAL)
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if(getOrientation() == Orientation::HORIZONTAL)
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{
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{
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@ -129,44 +136,57 @@ void CSlider::scrollTo(int to, bool callCallbacks)
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moved(getValue());
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moved(getValue());
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}
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}
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double CSlider::getClickPos(const Point & cursorPosition)
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{
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double pw = 0;
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double rw = 0;
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if(getOrientation() == Orientation::HORIZONTAL)
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{
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pw = cursorPosition.x-pos.x-25;
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rw = pw / static_cast<double>(pos.w - 48);
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}
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else
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{
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pw = cursorPosition.y-pos.y-24;
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rw = pw / (pos.h-48);
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}
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return rw;
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}
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void CSlider::clickPressed(const Point & cursorPosition)
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void CSlider::clickPressed(const Point & cursorPosition)
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{
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{
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if(!slider->isBlocked())
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bool onControl = pos.isInside(cursorPosition) && !left->pos.isInside(cursorPosition) && !right->pos.isInside(cursorPosition);
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{
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if(!onControl)
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double pw = 0;
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double rw = 0;
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if(getOrientation() == Orientation::HORIZONTAL)
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{
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pw = cursorPosition.x-pos.x-25;
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rw = pw / static_cast<double>(pos.w - 48);
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}
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else
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{
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pw = cursorPosition.y-pos.y-24;
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rw = pw / (pos.h-48);
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}
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// click on area covered by buttons -> ignore, will be handled by left/right buttons
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if (!vstd::iswithin(rw, 0, 1))
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return;
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slider->clickPressed(cursorPosition);
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scrollTo((int)(rw * positions + 0.5));
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return;
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return;
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}
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if(slider->isBlocked())
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return;
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// click on area covered by buttons -> ignore, will be handled by left/right buttons
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auto rw = getClickPos(cursorPosition);
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if (!vstd::iswithin(rw, 0, 1))
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return;
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slider->clickPressed(cursorPosition);
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scrollTo((int)(rw * positions + 0.5));
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}
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void CSlider::clickReleased(const Point & cursorPosition)
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{
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if(slider->isBlocked())
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return;
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slider->clickReleased(cursorPosition);
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}
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}
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bool CSlider::receiveEvent(const Point &position, int eventType) const
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bool CSlider::receiveEvent(const Point &position, int eventType) const
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{
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{
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if (eventType == LCLICK)
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if (eventType == LCLICK)
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{
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return true; //capture "clickReleased" also outside of control
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return pos.isInside(position) && !left->pos.isInside(position) && !right->pos.isInside(position);
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}
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if(eventType != WHEEL && eventType != GESTURE)
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if(eventType != WHEEL && eventType != GESTURE)
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{
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return CIntObject::receiveEvent(position, eventType);
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return CIntObject::receiveEvent(position, eventType);
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}
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if (!scrollBounds)
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if (!scrollBounds)
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return true;
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return true;
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@ -38,6 +38,8 @@ class CSlider : public Scrollable
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void updateSliderPos();
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void updateSliderPos();
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double getClickPos(const Point & cursorPosition);
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public:
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public:
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enum EStyle
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enum EStyle
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{
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{
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@ -71,6 +73,7 @@ public:
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bool receiveEvent(const Point & position, int eventType) const override;
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bool receiveEvent(const Point & position, int eventType) const override;
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void keyPressed(EShortcut key) override;
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void keyPressed(EShortcut key) override;
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void clickPressed(const Point & cursorPosition) override;
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void clickPressed(const Point & cursorPosition) override;
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void clickReleased(const Point & cursorPosition) override;
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void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void showAll(Canvas & to) override;
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void showAll(Canvas & to) override;
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