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Added GUARDED state to distinguish from blocked visitable

This commit is contained in:
Ivan Savenko
2024-05-23 18:46:03 +00:00
parent 7a6540ec2f
commit ef29c47408
3 changed files with 3 additions and 2 deletions

View File

@ -377,7 +377,7 @@ void LayerTransitionRule::process(
case EPathfindingLayer::SAIL:
//tile must be accessible -> exception: unblocked blockvis tiles -> clear but guarded by nearby monster coast
if((destination.node->accessible != EPathAccessibility::ACCESSIBLE && (destination.node->accessible != EPathAccessibility::BLOCKVIS || destination.tile->blocked))
if((destination.node->accessible != EPathAccessibility::ACCESSIBLE && destination.node->accessible != EPathAccessibility::GUARDED)
|| destination.tile->visitable) //TODO: passableness problem -> town says it's passable (thus accessible) but we obviously can't disembark onto town gate
{
destination.blocked = true;