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Implemented "Quantity does not grow" for monsters (#2094)

This commit is contained in:
DjWarmonger 2015-02-22 20:54:09 +01:00
parent 8d1f884d94
commit ef4e199f15

View File

@ -207,12 +207,15 @@ void CGCreature::initObj()
void CGCreature::newTurn() const
{//Works only for stacks of single type of size up to 2 millions
if (!notGrowingTeam)
{
if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
{
ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
}
}
if (VLC->modh->modules.STACK_EXP)
cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
}