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Implemented "Quantity does not grow" for monsters (#2094)
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@ -207,11 +207,14 @@ void CGCreature::initObj()
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void CGCreature::newTurn() const
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{//Works only for stacks of single type of size up to 2 millions
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if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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if (!notGrowingTeam)
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{
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ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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{
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ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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}
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}
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if (VLC->modh->modules.STACK_EXP)
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cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
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