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https://github.com/vcmi/vcmi.git
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@ -228,6 +228,19 @@ TEST_F(UnitStateTest, additionalMeleeAttack)
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EXPECT_EQ(subject.getTotalAttacks(true), 1);
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}
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TEST_F(UnitStateTest, hypnotized)
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{
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::SPELL_EFFECT, 41, BonusSourceID());
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bonusMock.addNewBonus(bonus);
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}
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EXPECT_TRUE(subject.isHypnotized());
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}
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TEST_F(UnitStateTest, additionalRangedAttack)
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{
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setDefaultExpectations();
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@ -252,10 +265,16 @@ TEST_F(UnitStateTest, getMinDamage)
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMin);
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bonus->effectRange = BonusLimitEffect::ONLY_DISTANCE_FIGHT;
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -10, BonusSourceID(), BonusCustomSubtype::creatureDamageMin);
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bonus->effectRange = BonusLimitEffect::ONLY_MELEE_FIGHT;
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bonusMock.addNewBonus(bonus);
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}
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EXPECT_EQ(subject.getMinDamage(false), 10);
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EXPECT_EQ(subject.getMinDamage(false), 20);
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EXPECT_EQ(subject.getMinDamage(true), 10);
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}
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@ -268,10 +287,15 @@ TEST_F(UnitStateTest, getMaxDamage)
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMax);
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bonus->effectRange = BonusLimitEffect::ONLY_DISTANCE_FIGHT;
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -10, BonusSourceID(), BonusCustomSubtype::creatureDamageMax);
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bonus->effectRange = BonusLimitEffect::ONLY_MELEE_FIGHT;
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bonusMock.addNewBonus(bonus);
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}
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EXPECT_EQ(subject.getMaxDamage(false), 10);
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EXPECT_EQ(subject.getMaxDamage(false), 20);
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EXPECT_EQ(subject.getMaxDamage(true), 10);
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}
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