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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

hero animation speed now independent

This commit is contained in:
mateuszb
2008-01-08 13:31:44 +00:00
parent 8c651b5021
commit ef90e6140f
6 changed files with 38 additions and 28 deletions

View File

@@ -611,8 +611,10 @@ void CMapHandler::init()
calculateBlockedPos();
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
@@ -703,14 +705,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==10)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 2:
@@ -723,14 +725,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==5)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 3:
@@ -743,14 +745,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==6)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 4:
@@ -763,14 +765,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==7)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 5:
@@ -783,14 +785,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==8)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 6: //ok
@@ -803,14 +805,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==9)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 7:
@@ -823,14 +825,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==12)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 8:
@@ -843,14 +845,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==11)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
}
@@ -881,7 +883,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -906,7 +908,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -931,7 +933,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -956,7 +958,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -981,7 +983,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1006,7 +1008,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1031,7 +1033,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1056,7 +1058,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;