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mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

hero animation speed now independent

This commit is contained in:
mateuszb
2008-01-08 13:31:44 +00:00
parent 8c651b5021
commit ef90e6140f
6 changed files with 38 additions and 28 deletions

View File

@@ -1072,7 +1072,9 @@ void CTerrainRect::show()
{
SDL_Surface * teren = CGI->mh->terrainRect
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, LOCPLINT->cb->getVisibilityMap());
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim
);
SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
SDL_FreeSurface(teren);
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
@@ -1363,6 +1365,8 @@ endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
updateScreen = false;
anim=0;
animValHitCount=0; //animation frame
heroAnim=0;
heroAnimValHitCount=0; // hero animation frame
heroList.init();
heroList.genList();

View File

@@ -222,6 +222,7 @@ public:
bool scrollingDown ;
bool updateScreen, updateMinimap ;
unsigned char anim, animValHitCount; //animation frame
unsigned char heroAnim, heroAnimValHitCount; //animation frame
CMinimap minimap;

View File

@@ -64,7 +64,7 @@ public:
friend void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script);
//CCallback * cb; //for communication between PlayerInterface/AI and GameState
friend SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap); //todo: wywalic koniecznie, tylko do flag obecnie!!!!
friend SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim); //todo: wywalic koniecznie, tylko do flag obecnie!!!!
};
#endif //CGAMESTATE_H

View File

@@ -443,6 +443,7 @@ void CPlayerInterface::yourTurn()
makingTurn = true;
CGI->localPlayer = serialID;
unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;
adventureInt->infoBar.newDay(cb->getDate(1));
adventureInt->show();
//show rest of things
@@ -479,6 +480,7 @@ void CPlayerInterface::yourTurn()
LOCPLINT->adventureInt->updateScreen = true;
}
++heroAnimVal;
if(LOCPLINT->adventureInt->scrollingLeft)
{
if(LOCPLINT->adventureInt->position.x>-Woff)
@@ -1102,6 +1104,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
++LOCPLINT->adventureInt->anim;
LOCPLINT->adventureInt->updateScreen = true;
}
++LOCPLINT->adventureInt->heroAnim;
SDL_framerateDelay(mainFPSmng); //for animation purposes
} //for(int i=1; i<32; i+=4)

View File

@@ -611,8 +611,10 @@ void CMapHandler::init()
calculateBlockedPos();
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
@@ -703,14 +705,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==10)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 2:
@@ -723,14 +725,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==5)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 3:
@@ -743,14 +745,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==6)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 4:
@@ -763,14 +765,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==7)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 5:
@@ -783,14 +785,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==8)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 6: //ok
@@ -803,14 +805,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==9)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 7:
@@ -823,14 +825,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==12)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 8:
@@ -843,14 +845,14 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
{
if(iv[gg].groupNumber==11)
{
tb = iv[gg+anim%imgVal].bitmap;
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
}
@@ -881,7 +883,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -906,7 +908,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -931,7 +933,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -956,7 +958,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -981,7 +983,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1006,7 +1008,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1031,7 +1033,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
@@ -1056,7 +1058,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;

View File

@@ -98,7 +98,7 @@ public:
void prepareFOWDefs();
void randomizeObjects();
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap = CGI->mh->visibility);
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap = CGI->mh->visibility, bool otherHeroAnim = false, unsigned char heroAnim = 0);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
std::string getRandomizedDefName(CGDefInfo* di, CGObjectInstance * obj = NULL); //objinstance needed only for heroes and towns