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Fix build
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@@ -683,23 +683,7 @@ void MapController::modAssessmentObject(const CGObjectInstance * obj, ModCompati
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for(const auto & spellID : town->obligatorySpells)
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{
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auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
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for(const auto & spellID : hero->getSpellsInSpellbook())
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{
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if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
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continue;
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extractEntityMod(spellID.toEntity(LIBRARY));
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}
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for(const auto & [_, slotInfo] : hero->artifactsWorn)
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{
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extractEntityMod(slotInfo.getArt()->getTypeId().toEntity(LIBRARY));
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}
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for(const auto & art : hero->artifactsInBackpack)
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{
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extractEntityMod(art.getArt()->getTypeId().toEntity(LIBRARY));
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}
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extractEntityMod(spellID.toEntity(LIBRARY));
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}
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}
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@@ -715,12 +699,12 @@ void MapController::modAssessmentObject(const CGObjectInstance * obj, ModCompati
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for(const auto & [_, slotInfo] : hero->artifactsWorn)
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{
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extractEntityMod(slotInfo.artifact->getTypeId().toEntity(LIBRARY));
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extractEntityMod(slotInfo.getArt()->getTypeId().toEntity(LIBRARY));
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}
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for(const auto & art : hero->artifactsInBackpack)
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{
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extractEntityMod(art.artifact->getTypeId().toEntity(LIBRARY));
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extractEntityMod(art.getArt()->getTypeId().toEntity(LIBRARY));
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}
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}
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