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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

* fixed crashes with paths when fastly switching heroes

* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
This commit is contained in:
Michał W. Urbańczyk
2009-09-12 22:17:23 +00:00
parent a939e134a1
commit efb1049860
15 changed files with 92 additions and 45 deletions

View File

@ -777,10 +777,12 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
//exchange
cb->heroExchange(id, h->id);
}
else
else //battle
{
//battle
cb->startBattleI(h, this, false);
if(visitedTown) //we're in town
visitedTown->onHeroVisit(h); //town will handle attacking
else
cb->startBattleI(h, this);
}
}
else if(ID == 62) //prison
@ -1350,7 +1352,7 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) co
void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
{
if(answer)
cb->startBattleI(h, this, false, boost::bind(&CGDwelling::fightOver, this, h, _1));
cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
}
void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
@ -1503,7 +1505,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
if(getOwner() != h->getOwner())
{
//TODO ally check
if(army)
if(army || visitingHero)
{
const CGHeroInstance *defendingHero = NULL;
if(visitingHero)
@ -2226,7 +2228,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
void CGCreature::fight( const CGHeroInstance *h ) const
{
cb->startBattleI(h, this, false, boost::bind(&CGCreature::endBattle,this,_1));
cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
}
void CGCreature::flee( const CGHeroInstance * h ) const
@ -2362,7 +2364,7 @@ void CGResource::collectRes( int player ) const
void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
{
if(agreed)
cb->startBattleI(h, this, false, boost::bind(&CGResource::endBattle,this,_1,h));
cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
}
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
@ -2614,7 +2616,7 @@ void CGArtifact::pick(const CGHeroInstance * h) const
void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
{
if(agreed)
cb->startBattleI(h, this, false, boost::bind(&CGArtifact::endBattle,this,_1,h));
cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
}
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
@ -3118,7 +3120,7 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
iw.player = h->tempOwner;
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
cb->showInfoDialog(&iw);
cb->startBattleI(h, this, false, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
}
else if (message.size() == 0 && resources.size() == 0
&& primskills.size() == 0 && abilities.size() == 0
@ -3415,7 +3417,7 @@ void CGEvent::activated( const CGHeroInstance * h ) const
else
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
cb->showInfoDialog(&iw);
cb->startBattleI(h, this, false, boost::bind(&CGEvent::endBattle,this,h,_1));
cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
}
else
{
@ -3623,7 +3625,7 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
{
if (h->tempOwner != tempOwner && army) {
//TODO: Find a way to apply magic garrison effects in battle.
cb->startBattleI(h, this, false, boost::bind(&CGGarrison::fightOver, this, h, _1));
cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
return;
}
@ -4026,7 +4028,7 @@ void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
if (accept)
{
cb->setObjProperty (id, 17, ran()); //get army
cb->startBattleI (h, this, true, boost::bind (&CBank::endBattle, this, h, _1));
cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
}
}
void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const