mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
* fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior * fixed possible thread access conflicts * support for attacking town with visiting hero * fixed dwellings saving * minor improvements
This commit is contained in:
@ -777,10 +777,12 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
//exchange
|
||||
cb->heroExchange(id, h->id);
|
||||
}
|
||||
else
|
||||
else //battle
|
||||
{
|
||||
//battle
|
||||
cb->startBattleI(h, this, false);
|
||||
if(visitedTown) //we're in town
|
||||
visitedTown->onHeroVisit(h); //town will handle attacking
|
||||
else
|
||||
cb->startBattleI(h, this);
|
||||
}
|
||||
}
|
||||
else if(ID == 62) //prison
|
||||
@ -1350,7 +1352,7 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) co
|
||||
void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
|
||||
{
|
||||
if(answer)
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGDwelling::fightOver, this, h, _1));
|
||||
cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
|
||||
}
|
||||
|
||||
void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
|
||||
@ -1503,7 +1505,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
if(getOwner() != h->getOwner())
|
||||
{
|
||||
//TODO ally check
|
||||
if(army)
|
||||
if(army || visitingHero)
|
||||
{
|
||||
const CGHeroInstance *defendingHero = NULL;
|
||||
if(visitingHero)
|
||||
@ -2226,7 +2228,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
|
||||
|
||||
void CGCreature::fight( const CGHeroInstance *h ) const
|
||||
{
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGCreature::endBattle,this,_1));
|
||||
cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
|
||||
}
|
||||
|
||||
void CGCreature::flee( const CGHeroInstance * h ) const
|
||||
@ -2362,7 +2364,7 @@ void CGResource::collectRes( int player ) const
|
||||
void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
|
||||
{
|
||||
if(agreed)
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGResource::endBattle,this,_1,h));
|
||||
cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
|
||||
}
|
||||
|
||||
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
||||
@ -2614,7 +2616,7 @@ void CGArtifact::pick(const CGHeroInstance * h) const
|
||||
void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
|
||||
{
|
||||
if(agreed)
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGArtifact::endBattle,this,_1,h));
|
||||
cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
|
||||
}
|
||||
|
||||
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
||||
@ -3118,7 +3120,7 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
|
||||
cb->showInfoDialog(&iw);
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
|
||||
cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
|
||||
}
|
||||
else if (message.size() == 0 && resources.size() == 0
|
||||
&& primskills.size() == 0 && abilities.size() == 0
|
||||
@ -3415,7 +3417,7 @@ void CGEvent::activated( const CGHeroInstance * h ) const
|
||||
else
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
|
||||
cb->showInfoDialog(&iw);
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGEvent::endBattle,this,h,_1));
|
||||
cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3623,7 +3625,7 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
||||
{
|
||||
if (h->tempOwner != tempOwner && army) {
|
||||
//TODO: Find a way to apply magic garrison effects in battle.
|
||||
cb->startBattleI(h, this, false, boost::bind(&CGGarrison::fightOver, this, h, _1));
|
||||
cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4026,7 +4028,7 @@ void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
|
||||
if (accept)
|
||||
{
|
||||
cb->setObjProperty (id, 17, ran()); //get army
|
||||
cb->startBattleI (h, this, true, boost::bind (&CBank::endBattle, this, h, _1));
|
||||
cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
|
||||
}
|
||||
}
|
||||
void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
|
||||
|
Reference in New Issue
Block a user