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Merge pull request #5815 from Laserlicht/cheats
add skill cheat / allow more than 8 skills
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@@ -41,7 +41,8 @@
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "../../lib/GameSettings.h"
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static const std::string OVERVIEW_BACKGROUND = "OvCast.pcx";
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static const size_t OVERVIEW_SIZE = 4;
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@@ -983,8 +984,17 @@ CHeroItem::CHeroItem(const CGHeroInstance * Hero)
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heroInfo.push_back(std::make_shared<InfoBox>(Point(78+(int)i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL, data));
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}
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for(size_t i=0; i<GameConstants::SKILL_PER_HERO; i++)
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int slots = 8;
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bool isMoreSkillsThanSlots = hero->secSkills.size() > slots;
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for(size_t i=0; i<slots; i++)
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{
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if(isMoreSkillsThanSlots && i == slots - 1)
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{
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Rect r(Point(410+(int)i*36, 5), Point(34, 28));
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heroInfoFull = std::make_shared<CMultiLineLabel>(r, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "...");
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heroInfoFullArea = std::make_shared<LRClickableAreaWText>(r, LIBRARY->generaltexth->translate("vcmi.kingdomOverview.secSkillOverflow.hover"), LIBRARY->generaltexth->translate("vcmi.kingdomOverview.secSkillOverflow.help"));
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continue;
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}
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auto data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_SECONDARY_SKILL, hero, (int)i);
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heroInfo.push_back(std::make_shared<InfoBox>(Point(410+(int)i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL, data));
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}
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