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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Merge pull request #3959 from IvanSavenko/fix_mac_hotkeys

Better handling of Ctrl / Cmd modifier keys on Apple systems
This commit is contained in:
Ivan Savenko 2024-05-14 12:16:55 +03:00 committed by GitHub
commit f061f98ddd
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GPG Key ID: B5690EEEBB952194
10 changed files with 37 additions and 7 deletions

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@ -564,7 +564,7 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &targetPosition)
}
else
{
if(GH.isKeyboardCtrlDown()) //normal click behaviour (as no hero selected)
if(GH.isKeyboardCmdDown()) //normal click behaviour (as no hero selected)
{
if(canSelect)
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));

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@ -300,6 +300,11 @@ void InputHandler::fetchEvents()
}
}
bool InputHandler::isKeyboardCmdDown() const
{
return keyboardHandler->isKeyboardCmdDown();
}
bool InputHandler::isKeyboardCtrlDown() const
{
return keyboardHandler->isKeyboardCtrlDown();

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@ -88,6 +88,7 @@ public:
/// returns true if chosen keyboard key is currently pressed down
bool isKeyboardAltDown() const;
bool isKeyboardCmdDown() const;
bool isKeyboardCtrlDown() const;
bool isKeyboardShiftDown() const;
};

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@ -120,10 +120,20 @@ void InputSourceKeyboard::handleEventKeyUp(const SDL_KeyboardEvent & key)
GH.events().dispatchShortcutReleased(shortcutsVector);
}
bool InputSourceKeyboard::isKeyboardCmdDown() const
{
#ifdef VCMI_APPLE
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
#else
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
#endif
}
bool InputSourceKeyboard::isKeyboardCtrlDown() const
{
#ifdef VCMI_MAC
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
#ifdef VCMI_APPLE
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL] ||
SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
#else
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
#endif

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@ -23,6 +23,7 @@ public:
void handleEventKeyUp(const SDL_KeyboardEvent & current);
bool isKeyboardAltDown() const;
bool isKeyboardCmdDown() const;
bool isKeyboardCtrlDown() const;
bool isKeyboardShiftDown() const;
};

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@ -165,6 +165,11 @@ bool CGuiHandler::isKeyboardCtrlDown() const
return inputHandlerInstance->isKeyboardCtrlDown();
}
bool CGuiHandler::isKeyboardCmdDown() const
{
return inputHandlerInstance->isKeyboardCmdDown();
}
bool CGuiHandler::isKeyboardAltDown() const
{
return inputHandlerInstance->isKeyboardAltDown();

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@ -62,9 +62,17 @@ public:
/// May not match size of window if user has UI scaling different from 100%
Point screenDimensions() const;
/// returns true if chosen keyboard key is currently pressed down
/// returns true if Alt is currently pressed down
bool isKeyboardAltDown() const;
/// returns true if Ctrl is currently pressed down
/// on Apple system, this also tests for Cmd key
/// For use with keyboard-based events
bool isKeyboardCtrlDown() const;
/// on Apple systems, returns true if Cmd key is pressed
/// on other systems, returns true if Ctrl is pressed
/// /// For use with mouse-based events
bool isKeyboardCmdDown() const;
/// returns true if Shift is currently pressed down
bool isKeyboardShiftDown() const;
void startTextInput(const Rect & where);

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@ -485,7 +485,7 @@ bool CGarrisonSlot::handleSplittingShortcuts()
{
const bool isAlt = GH.isKeyboardAltDown();
const bool isLShift = GH.isKeyboardShiftDown();
const bool isLCtrl = GH.isKeyboardCtrlDown();
const bool isLCtrl = GH.isKeyboardCmdDown();
if(!isAlt && !isLShift && !isLCtrl)
return false; // This is only case when return false

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@ -151,7 +151,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
{
assert(artSetPtr->getHero()->getSlotByInstance(art) != ArtifactPosition::PRE_FIRST);
if(GH.isKeyboardCtrlDown())
if(GH.isKeyboardCmdDown())
{
std::shared_ptr<CArtifactsOfHeroMain> anotherHeroEquipmentPointer = nullptr;

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@ -851,7 +851,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
bool moveEquipped = true;
bool moveBackpack = true;
if(GH.isKeyboardCtrlDown())
if(GH.isKeyboardCmdDown())
moveBackpack = false;
else if(GH.isKeyboardShiftDown())
moveEquipped = false;