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Better handling of HYPNOTISED stacks in case of spellcasting
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@@ -807,7 +807,7 @@ int CStack::getEffectValue(const CSpell * spell) const
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const PlayerColor CStack::getOwner() const
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{
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return owner;
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return battle->battleGetOwner(this);
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}
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void CStack::getCasterName(MetaString & text) const
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