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Merge 1.1 release into develop
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@@ -269,6 +269,7 @@ private:
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void placeStartingHero(PlayerColor playerColor, HeroTypeID heroTypeId, int3 townPos);
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void initStartingResources();
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void initHeroes();
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void placeHeroesInTowns();
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void giveCampaignBonusToHero(CGHeroInstance * hero);
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void initFogOfWar();
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void initStartingBonus();
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