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- Refactored method CGameState::init
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@@ -699,7 +699,6 @@ int CClient::sendRequest(const CPack *request, PlayerColor player)
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void CClient::campaignMapFinished( shared_ptr<CCampaignState> camp )
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{
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endGame(false);
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LOCPLINT = nullptr; //TODO free res
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GH.curInt = CGPreGame::create();
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auto & epilogue = camp->camp->scenarios[camp->mapsConquered.back()].epilog;
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