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Minimap camera controls
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1e15a7c9c8
commit
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@ -122,6 +122,7 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->minimapView->setScene(controller.miniScene(0));
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ui->minimapView->setController(&controller);
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connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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@ -771,4 +772,3 @@ void MainWindow::on_actionPlayers_settings_triggered()
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auto mapSettingsDialog = new PlayerSettings(*controller.map(), this);
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mapSettingsDialog->setModal(true);
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}
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@ -22,17 +22,28 @@ void MinimapView::setController(MapController * ctrl)
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controller = ctrl;
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}
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void MinimapView::mousePressEvent(QMouseEvent *event)
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void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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auto * sc = static_cast<MinimapScene*>(scene());
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if(!sc)
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return;
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int w = sc->viewport.viewportWidth();
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int h = sc->viewport.viewportHeight();
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auto pos = mapToScene(mouseEvent->pos());
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pos.setX(pos.x() - w / 2);
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pos.setY(pos.y() - h / 2);
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QPointF point = pos * 32;
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emit cameraPositionChanged(point);
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}
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void MinimapView::cameraPositionChange(const QPoint & newPosition)
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void MinimapView::mousePressEvent(QMouseEvent* event)
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{
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mouseMoveEvent(event);
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}
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MapView::MapView(QWidget * parent):
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@ -41,6 +52,14 @@ MapView::MapView(QWidget * parent):
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{
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}
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void MapView::cameraChanged(const QPointF & pos)
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{
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//ui->mapView->translate(pos.x(), pos.y());
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horizontalScrollBar()->setValue(pos.x());
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verticalScrollBar()->setValue(pos.y());
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}
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void MapView::setController(MapController * ctrl)
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{
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controller = ctrl;
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@ -304,6 +323,17 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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}
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}
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bool MapView::viewportEvent(QEvent *event)
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{
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if(auto * sc = static_cast<MapScene*>(scene()))
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{
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//auto rect = sceneRect();
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auto rect = mapToScene(viewport()->geometry()).boundingRect();
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controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
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}
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return QGraphicsView::viewportEvent(event);
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}
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MapSceneBase::MapSceneBase(int lvl):
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QGraphicsScene(nullptr),
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level(lvl)
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@ -358,7 +388,8 @@ void MapScene::updateViews()
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MinimapScene::MinimapScene(int lvl):
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MapSceneBase(lvl),
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minimapView(this)
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minimapView(this),
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viewport(this)
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{
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}
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@ -366,7 +397,8 @@ std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
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{
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//sequence is important because it defines rendering order
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return {
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&minimapView
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&minimapView,
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&viewport
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};
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}
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@ -375,4 +407,5 @@ void MinimapScene::updateViews()
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MapSceneBase::updateViews();
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minimapView.show(true);
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viewport.show(true);
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}
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@ -33,6 +33,7 @@ public:
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void updateViews() override;
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MinimapLayer minimapView;
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MinimapViewLayer viewport;
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protected:
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virtual std::list<AbstractLayer *> getAbstractLayers();
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@ -76,8 +77,14 @@ public slots:
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void mousePressEvent(QMouseEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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void cameraChanged(const QPointF & pos);
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signals:
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void openObjectProperties(CGObjectInstance *);
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//void viewportChanged(const QRectF & rect);
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protected:
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bool viewportEvent(QEvent *event) override;
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private:
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MapController * controller = nullptr;
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@ -97,11 +104,11 @@ public:
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void dimensions();
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public slots:
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void mouseMoveEvent(QMouseEvent * mouseEvent) override;
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void mousePressEvent(QMouseEvent* event) override;
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void cameraPositionChange(const QPoint & newPosition);
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signals:
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void cameraPositionChanged(const QPoint & newPosition);
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void cameraPositionChanged(const QPointF & newPosition);
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private:
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MapController * controller = nullptr;
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@ -496,3 +496,46 @@ void MinimapLayer::update()
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redraw();
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}
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MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void MinimapViewLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width, map->height));
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pixmap->fill(QColor(0, 0, 0, 0));
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QPainter painter(pixmap.get());
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painter.setPen(QColor(255, 255, 255));
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painter.drawRect(x, y, w, h);
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redraw();
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}
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void MinimapViewLayer::draw()
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{
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if(!map)
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return;
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pixmap->fill(QColor(0, 0, 0, 0));
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//maybe not optimal but ok
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QPainter painter(pixmap.get());
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painter.setPen(QColor(255, 255, 255));
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painter.drawRect(x, y, w, h);
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redraw();
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}
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void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
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{
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x = _x;
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y = _y;
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w = _w;
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h = _h;
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draw();
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}
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@ -135,4 +135,24 @@ public:
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void update() override;
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};
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class MinimapViewLayer: public AbstractLayer
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{
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public:
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MinimapViewLayer(MapSceneBase * s);
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void setViewport(int x, int y, int w, int h);
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void draw();
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void update() override;
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int viewportX() const {return x;}
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int viewportY() const {return y;}
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int viewportWidth() const {return w;}
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int viewportHeight() const {return h;}
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private:
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int x = 0, y = 0, w = 1, h = 1;
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};
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#endif // SCENELAYER_H
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