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defence -> defense
json syntax
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@ -110,11 +110,13 @@ Allows to raise different creatures than Skeletons after battle.
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- addInfo: Level of Necromancy secondary skill (1 - Basic, 3 - Expert)
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- addInfo: Level of Necromancy secondary skill (1 - Basic, 3 - Expert)
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- Example (from Cloak Of The Undead King):
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- Example (from Cloak Of The Undead King):
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{
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```jsonc
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"type" : "IMPROVED_NECROMANCY",
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{
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"subtype" : "creature.walkingDead",
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"type" : "IMPROVED_NECROMANCY",
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"addInfo" : 1
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"subtype" : "creature.walkingDead",
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}
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"addInfo" : 1
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}
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```
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### LEARN_BATTLE_SPELL_CHANCE
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### LEARN_BATTLE_SPELL_CHANCE
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@ -234,13 +236,15 @@ Gives creature under effect of this spell additional bonus, which is hardcoded a
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### SPECIAL_ADD_VALUE_ENCHANT
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### SPECIAL_ADD_VALUE_ENCHANT
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Increased effect of spell affecting creature, ie. Aenain makes Disrupting Ray decrease target's defence by additional 2 points:
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Increased effect of spell affecting creature, ie. Aenain makes Disrupting Ray decrease target's defense by additional 2 points:
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"disruptingRay" : {
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```jsonc
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"addInfo" : -2,
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"disruptingRay" : {
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"subtype" : "spell.disruptingRay",
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"addInfo" : -2,
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"type" : "SPECIAL_ADD_VALUE_ENCHANT"
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"subtype" : "spell.disruptingRay",
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}
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"type" : "SPECIAL_ADD_VALUE_ENCHANT"
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}
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``````
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- subtype: affected spell identifier
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- subtype: affected spell identifier
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- additionalInfo: value to add
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- additionalInfo: value to add
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@ -249,11 +253,13 @@ Increased effect of spell affecting creature, ie. Aenain makes Disrupting Ray de
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Spell affecting creature has fixed effect, eg. hero Melody has constant spell effect of +3:
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Spell affecting creature has fixed effect, eg. hero Melody has constant spell effect of +3:
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"fortune" : {
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```jsonc
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"addInfo" : 3,
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"fortune" : {
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"subtype" : "spell.fortune",
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"addInfo" : 3,
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"type" : "SPECIAL_FIXED_VALUE_ENCHANT"
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"subtype" : "spell.fortune",
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}
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"type" : "SPECIAL_FIXED_VALUE_ENCHANT"
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}
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```
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- subtype: affected spell identifier
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- subtype: affected spell identifier
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- additionalInfo = fixed value
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- additionalInfo = fixed value
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@ -484,9 +490,9 @@ Affected unit can return to his starting location after attack (Harpies)
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### ENEMY_DEFENCE_REDUCTION
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### ENEMY_DEFENCE_REDUCTION
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Affected unit will ignore specified percentage of attacked unit defence (Behemoth)
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Affected unit will ignore specified percentage of attacked unit defense (Behemoth)
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- val: amount of defence points to ignore, percentage
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- val: amount of defense points to ignore, percentage
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### GENERAL_DAMAGE_REDUCTION
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### GENERAL_DAMAGE_REDUCTION
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@ -515,9 +521,9 @@ Affected units will deal reduced damage when attacking other units (Blind or Par
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### DEFENSIVE_STANCE
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### DEFENSIVE_STANCE
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Affected units will receive increased bonus to defence while defending
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Affected units will receive increased bonus to defense while defending
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- val: additional bonus to defence, in skill points
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- val: additional bonus to defense, in skill points
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### NO_DISTANCE_PENALTY
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### NO_DISTANCE_PENALTY
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@ -886,9 +892,9 @@ Affected unit can not be controlled by player and instead it will attempt to mov
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### IN_FRENZY
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### IN_FRENZY
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Affected unit's defence is reduced to 0 and is transferred to attack with specified multiplier
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Affected unit's defense is reduced to 0 and is transferred to attack with specified multiplier
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- val: multiplier factor with which defence is transferred to attack (percentage)
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- val: multiplier factor with which defense is transferred to attack (percentage)
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### HYPNOTIZED
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### HYPNOTIZED
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