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* bug 146 fixed
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@@ -1051,7 +1051,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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//preparing siege info
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//preparing siege info
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const CGTownInstance * town = LOCPLINT->cb->battleGetDefendedTown();
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const CGTownInstance * town = LOCPLINT->cb->battleGetDefendedTown();
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if(town)
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if(town && town->hasFort())
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{
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{
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siegeH = new SiegeHelper(town, this);
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siegeH = new SiegeHelper(town, this);
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}
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}
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@@ -1100,7 +1100,7 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, const CCreatureSet
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stacks.push_back(stack);
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stacks.push_back(stack);
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}
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}
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}
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}
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if(town && hero1) //catapult
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if(town && hero1 && town->hasFort()) //catapult
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{
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{
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CStack * stack = curB->generateNewStack(hero1, 145, 1, stacks.size(), true, 255, gs->map->terrain[tile.x][tile.y][tile.z].tertype, 120);
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CStack * stack = curB->generateNewStack(hero1, 145, 1, stacks.size(), true, 255, gs->map->terrain[tile.x][tile.y][tile.z].tertype, 120);
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stacks.push_back(stack);
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stacks.push_back(stack);
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@@ -1127,7 +1127,7 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, const CCreatureSet
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std::stable_sort(stacks.begin(),stacks.end(),cmpst);
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std::stable_sort(stacks.begin(),stacks.end(),cmpst);
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//seting up siege
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//seting up siege
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if(town)
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if(town && town->hasFort())
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{
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{
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for(int b=0; b<ARRAY_COUNT(curB->si.wallState); ++b)
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for(int b=0; b<ARRAY_COUNT(curB->si.wallState); ++b)
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{
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{
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