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More tweaks.
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@@ -286,7 +286,7 @@ void CCreatureWindow::recreateSkillList(int Pos)
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}
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}
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for (n = Pos << 1; n < numSkills; ++n)
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for (n = Pos << 1; n < numSkills; ++n)
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{
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{
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int offsetx = 257*j;
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int offsetx = 257*j - (bonusRows == 4 ? 1 : 0);
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int offsety = 60*i + (bonusRows > 1 ? 1 : 0); //lack of precision :/
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int offsety = 60*i + (bonusRows > 1 ? 1 : 0); //lack of precision :/
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bonusItems[n]->moveTo (Point(pos.x + offsetx + 10, pos.y + offsety + 230), true);
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bonusItems[n]->moveTo (Point(pos.x + offsetx + 10, pos.y + offsety + 230), true);
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@@ -179,6 +179,9 @@
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+ 133 DRAGON_NATURE 0 0 0 //crystal dragon is a dragon
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+ 133 DRAGON_NATURE 0 0 0 //crystal dragon is a dragon
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+ 134 DRAGON_NATURE 0 0 0 //faerie dragon is a dragon
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+ 134 DRAGON_NATURE 0 0 0 //faerie dragon is a dragon
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+ 135 DRAGON_NATURE 0 0 0 //rust dragon is a dragon
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+ 135 DRAGON_NATURE 0 0 0 //rust dragon is a dragon
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+ 136 NO_OBSTACLES_PENALTY 0 0 0 //Enchanter
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+ 137 NO_DISTANCE_PENALTY 0 0 0 //Sharpshooter
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+ 137 NO_OBSTACLES_PENALTY 0 0 0
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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+ 144 FULL_HP_REGENERATION 0 0 0 //troll
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+ 144 FULL_HP_REGENERATION 0 0 0 //troll
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